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#41 | |
Master
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Location: Asia
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When luck rans out, I die. |
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#42 | |
Master
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Location: France
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Code:
UPDATE weaponry_table SET requirement='Warrior' WHERE template_weapon='Elite Knight Mace';
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#43 |
Master
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You're still nit-picking over - in the scale of things - negligible details which again, aren't certified as being beneficial.
A debatable change to a recently added large piece of content should not even be something considered by the developers when there are more pressing content changes that are needed. Again I'll simplify. It is not solely a question of how hard it would be to execute but whether it should be. |
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#44 |
Master
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1/ Half-finished implementation is not an issue.
2/ Other things are more important. 3/ Dual-wielding has been poorly implemented, so keep it as it is. 4/ It's too hard for NGD. 5/ It's negligible details. How many more lame pretexts I'll read ? You're funny. ![]() For my part, every kind of bugs or unintended errors should be fixed asap while if it's still fresh in mind. (Whether Eragon Shadeslayer likes it or not) Or else, that will end up like this : > http://www.regnumonline.com.ar/forum...ad.php?t=75726 Above the pile of unfinished/broken stuff.
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#45 |
Master
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I got the impression from Chilko's post that this isn't a bug, its a feature.
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#46 | |
Master
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Location: kaZantip (orange republic without panties)
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__________________
Sooner or later, you know, that the world around you can't change. But when all illusions are destroyed, you can start to build one, the one great illusion.
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#47 | ||
Banned
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Posts: 4,089
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Let me ask you and explain a couple of things to you...
Quote:
It's true that Barbarians can purchase Knight Warmaster weapons that require a warrior to be used. It is also true that there are certaing Elite Knight weapons that require warrior class, and others that require Knight-only to be used. But, it is also true that this happens with every 1 handed weapon in the game. It has always been this way, and these 1 handed weapons for warrior class-only always existed, but they were only used by knights due to the fact that the Dual Wielding feature didn't exist at all; forcing barbs to exclusively use 2 handed weapons, since there was a huge difference comparing these to a 1 handed weapon. Anyway, maybe you haven't noticed it since these weapons have the word "knight" on their names. Quote:
Does it make any sense to actually create a second set of weapons exactly equal in stats and appearance to one previously done before just because of its name if their functions are the same in every aspect? Add to this the fact that this "new set of 1 handed-only weapons for barbs" should have a Barbarian-only restriction, but this would be making it weird (messing everything up) for a knight to actually not use one of them when they physically could since they're specialized in one-handed weapons, even though these "new weapons" look exactly the same and have exactly the same stats and attributes than one of their own subclass. In order to fix this, all those warrior-only weapons should have their knight-only version too. Basically, you'd be having 2 "different" set of weapons that are totally the same, but one's for a knight, and the other one's for a barb. What their difference aside for the name and subclass requirement? Nothing at all. Besides, you'd need to consider that if a barb ever bought a 1 handed weapon from a lucky box before the dual wielding feature got implemented, this weapon automatically should be changed to an specific subclass whether getting the barb to an state where he is buying a weapon, or actually losing it because now it's knight-only and he has to trade it or pass it on to a knight, if he has one. So far so good, right? Now tell me how would you change the subclass requirement and name for every 1 handed weapon in-game ever bought from a lucky box, traded between users or gotten from loot without having to check out every inventory in-game, without losing time that could be used for any other more important thing, and without making any mistakes (we are humans too). Kinda harsh, huh? Bye, and have a nice day ![]() |
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#48 | |
Master
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And you love every moment of it.
You dug yourself into this hole by going back on yourself. It *would* have been a clean and balanced implementation allowing barbarians the use of warrior/knight weapons *if* you did not add the ability to find off handed weapons with bonuses and bring back shield bonuses that you previously removed due to balance issues. Quote:
Everyone has very strong suspicions as to why you went back on what was stated prior to this regarding shield balance (naturally) yet you could've made it work regardless if you had done one of the two but not both. A more elegant solution would've been to either allow use of the current knight weaponry alongside off hand weapons with no possible bonuses or create a new set of one handed weapons that are optimized for dual wielding and give the ability to find off handed weaponry with bonuses. This is with just the currently compatible weaponry for dual wielding, to then add the more powerful knight weapons to the list would be just digging deeper. Since you are incapable of reversing, do not go forward - instead just leave it as it is and focus on more important matters. Regards. |
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#49 | |
Master
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Location: kaZantip (orange republic without panties)
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have a nice day? no... unfortunatly ![]()
__________________
Sooner or later, you know, that the world around you can't change. But when all illusions are destroyed, you can start to build one, the one great illusion.
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#50 | |
Banned
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Posts: 4,089
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By the way, too bad you're not having a nice day. I hope everything works out well. ![]() |
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