05-24-2012, 02:45 AM | #41 | |
Initiate
Join Date: Oct 2009
Posts: 156
|
Quote:
And no, that's archer tree, not marksman tree. like i said every offensive class needs their 1 good defense buff. besides, sotw is failing hard atm... bring back sotw with speed, or old old sotw with evade also <3 either way, the best thing to do is leave hunters at what they do best, hunt. look at the name hunters. They want to help fort fights? - go camp the bridge, that'll help a lot. Get a good hunt party of 3 hunters at a bridge and we'll kill fast/cremate and get the fort in no time. but yes, hunters are currently lacking significance during fort wars...maybe make cold blood an aura effect ^^ |
|
05-24-2012, 03:49 AM | #42 |
Baron
Join Date: Dec 2008
Posts: 886
|
My opinions on this subject are mixed.
The Hunter isn't exactly weak, but there are certain situations that can just girnd them into dust with relative ease. One example of these is fighting an enemy with DI. Now, I know all the warriors here want to think Ensnaring arrow is enough to stop a DI'ed opponent, but come on, its really not. None of the Hunter's CCs work against such opponent, leading to them being trampled if they don't run away, that's not a good encouragement for RvR gameplay. This could be largely mitigated by giving Hunters better way to combat the types of opponents that they face in war situations. Right now, they can only combat the types of opponents that they find in hunts, bridge fights and otherwise open field battles. As something of a support class, many Hunters would be fine with just being able to disable enemies in some way besides Caltrops. The Marksman does have too much at level 60, but like barbs they are a bit on the weak side at levels 50 and lower. These classes revolve entirely around gear due to their abundance of percentage-based damage modifiers, for example one Marksman might do 100 damage on a level 60 player ,while another does 300, this is due to a mixture of OP gear and absolute damage reduction, as one Marks is able to exceed the armor threshold, even if his overall attack is only 50% higher, he actually ends up doing 300% damage in comparison. I think if these mechanics are to stay on such a class with things like evasion, tricks, etc. the defense (and range) needs to be reduced. The goal here is not to make any class weak, but to shift the power around between classes until a harmony is found. And more importantly... fix the heavily flawed armor system... |
05-24-2012, 09:54 AM | #43 | |
Baron
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
|
Quote:
Giving SOTW a evade and/or speed bonus is a buff, and most people agree that marks and barbs need to be nerfed, or other classes need to be buffed. And if a hunter is only made for hunt/camp bridges during fort fights?? How are they supposed to be warmaster?? |
|
05-24-2012, 10:10 AM | #44 | |
Count
Join Date: Jun 2007
Posts: 1,186
|
Quote:
You want to say that Onslaught aka your public taxi was the idea of barbarian? I never imagined barbarian as a taxi driver, but as a main damage melee class. Between those two there is a huge difference. NGD had several changes but the idea of classes left the same (except few hunter variations which I still think they re not sure how to adjust to the idea and the current balance problems). It specializes hunters? In what? Having camou, pet, max range? The problem with hunters being "useless" in fortwars is because they have lower damage than marksman. But I for example didnt feel that uselessness when in front of Imperia there was a hunter with stalkered group of barbarians behind our back, and they timed attack with those from castle and squashed us like bugs even if we outnumbered them (it was our invasion attempt). So, if you want to play hunter as a marksman by point and shoot, it might be boring and useless. But with some tactics, its cool. Remmber how many times Fluffy Muffin tried this same tactic and how many wanted to join in(and here is a problem that hunter cant pick players who he d like to stalker -> idea: stalker party members near him?)) You named whole Evasion tree (which is shared) but you didnt name which spells do not work or are near to zero usefulness. Its always been: theory != practice I am not saying NO NO NO to talking about the problem and discussing a solution, I am talking about your suggested solution. Its flawed, and I wasnt the first one to tell you that. Instead of you taking it personally and defend your logic even its flawed, why dont YOU think about reworking your suggestion to be more balanced? It is simple: your suggestion had way off the balance suggestions, you asked for opinion, I gave you mine. Move Strategic position to hunter I m fine (though maybe Strategic Position to go to Evasion and Acrobatics to hunter? He doesnt need range protection as he is designed mostly for close combat), but moving range too: no thanks. That doesnt solve anything, just transfers a problem from one class to another as I already said before.
__________________
Inquisition |
|
05-24-2012, 11:20 AM | #45 |
Baron
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
|
Marks doesn't only have greater range then others, but also more attack speed & damage.
I said the idea of nerfing onslaught was from NGD, giving the statement that they don't want to have a public taxi, and now here is a Horn. It's specializes hunters for taking out runners and mages behind a zerg that are supporting the zerg, as main damage dealers, i don't think marks should have that role. I didn't name the defensife spells that are not used, because it wasn't asked me. Besides, if strategic positions is removed, marks might look for an other defensife spell. I'm taking it personally?? My opinion of Inquisition has nothing to do with this Anpu.(If that's what you mean with that line) I know how to put the past behind me to move on. Moving strategic position to Evasion wouldn't change a thing, marks would still have that spell. But acrobatics to hunters only is an idea. Moving range to hunters would solve something, it stops the outragous damages on 40 range, since hunters don't do these. Last edited by Quincebo; 05-24-2012 at 01:38 PM. |
05-24-2012, 11:27 AM | #46 |
Master
Join Date: Jan 2010
Location: Belgium
Posts: 561
|
Dude, calm down lol.
He said to give acro to hunters, which i think is fair. And why should hunters be dmg dealers? Ngd said hunters where a defencive class and marks an offencive one… You want to go back to the time hunters could kill everyone without a problem?
__________________
SHAKE IT LIKE A POLAR BEAR NINJA |
05-24-2012, 01:37 PM | #47 | |
Baron
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
|
Quote:
Yes i also said acrobatics to hunters only is a good idea as well. I don't want hunter to be massive damage dealers, not at all. Moving strategic positions or Foresight to them won't make hunters very good damage dealers. I'm just trying to ask people to share there ideas how to improve balance |
|
05-24-2012, 04:13 PM | #48 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
|
I saw some comments so derpy I can't resist to post
Good defense spell, wind wall, really? Marks dps, range, defense, crowd control ratio is simply OP, best would be to nerf their crowd control and maybe defense vs ranged abit, as crowd control wouldn't make a uber difference in war, but would make them less OP in the 1 vs 1 situations where only a bad marks can lose (or one that's so unlucky not a single of his spells lands) and less ranged defense would mean they'd have to care about their health more in war, because now with 65% resist ranged damage and 55% armor bonus it's not much of a problem to stay fighting. Rest of the discussion I don't really care, these were the main things that just stuck out as untrue/biased to me, feel free to prove me wrong with valid arguments (not hurr durr u just hate marks herp derp)
__________________
EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
05-24-2012, 07:44 PM | #49 |
Apprentice
Join Date: May 2011
Posts: 59
|
|
05-25-2012, 03:08 AM | #50 |
Initiate
Join Date: Oct 2009
Posts: 156
|
... You guys should get off my thread and let me go back to loving my peeps without argument :/
You know, arguing is what kills the game community and a multiplayer game without good communication is like playing Tetris without blocks... THERES NO FUN or point to the game. I can be reached by pming my forum account Please close thread of the idiots continue to insult each other, thank you NGD moderators. |
|
|