01-19-2012, 09:03 PM | #41 | |
Marquis
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Quote:
Hint: [There should be] no intelligence [on such targeting function], [it should just] cycle thru those you aim at, up to some max distance. |
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01-20-2012, 05:16 PM | #42 | |
Banned
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Quote:
How could I not be? Are you mis-understand my post or something? The only thing I did was clearing the obvious thing out. The class that would benefit the most from this feature would be marksmen, though this should not be an excuse to leave this nice feature, many MMO's have, out of the game. I really like the feature, theres just something wrong with marksmen but that's an other problem. |
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01-20-2012, 05:48 PM | #43 | |
Marquis
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Quote:
Getting someone in target who is far away of you is generally not that hard - they dont move fast on your screen. The position you have to click on your display changes much faster when someone is close. It gets worse when you at the same time try to chase that player you try to taget, it gets even worse when you use mouseturn and have to stop mouseturn trying to target and chase him. So really, the classes who'd gets the most out of it are in fact melee classes. And when you add a functionailty to target allies with such key - support classes (i.e. when trying to target an ally with 5 enemies ontop). |
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01-20-2012, 06:36 PM | #44 |
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It would have the effect of making gameplay casual for the majority of classes, where as marksman it would literally just be target cycling as you so eloquently put it; boring, in other words.
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01-20-2012, 06:49 PM | #45 |
Initiate
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main effect would be the possibility to play with keyboard, without the mouse. I would really love that.
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01-20-2012, 07:00 PM | #46 | |
Marquis
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Location: Germany
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Quote:
As for marksmen, i dont know why for you it is so much more fun clicking an oponent from range then via a key, personally its already boring to the max. How you target wont change that in any direction. |
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01-20-2012, 07:01 PM | #47 |
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And those of us with a mouse, would not.
I'm afraid to say, degrading gameplay for the sake of a minority is not exactly beneficial - nor is it fair for those of us who actually do have a mouse. My point is it would become too easy. For Christ's sake, it's not that difficult utilizing your cursor properly - how would this target cycling be implemented? I'm assuming via a key.
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01-20-2012, 07:17 PM | #48 |
Marquis
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Too easy for what? Its an UI, its meant to simplify actions you have in mind. Its not fun trying to target someone running around you. And there really isnt a need for that kind of fun killers.
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01-20-2012, 07:23 PM | #49 | |
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Quote:
It's not that easy to target someone who just keep running. For me,this would be a really nice improvement.. |
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01-20-2012, 07:30 PM | #50 |
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Perhaps my case is unique but I never have trouble clicking targets except when my fps starts stuttering - nor have I heard of anyone complaining about this until now.
Hold on, this would be a button on the UI? Not a physical key?
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