12-25-2013, 05:26 AM | #41 |
Initiate
Join Date: Apr 2013
Posts: 101
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Why are relics valuable now? Because of invasion mechanics attached to it. Take out invasions, people would not give a damn about Relics.
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12-25-2013, 09:39 AM | #42 |
Master
Join Date: Jun 2007
Posts: 375
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12-25-2013, 10:42 AM | #43 |
Initiate
Join Date: Apr 2013
Posts: 101
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12-26-2013, 12:17 PM | #44 |
Master
Join Date: May 2013
Location: Australia
Posts: 302
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i dont participate in invasions anymore.the relic block and realm switching has just taken away all the fun from them now.
add on top we have had an influx of spies lately.its hard to organise an attack using alsius chat these days without finding our path camped.
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12-26-2013, 01:37 PM | #45 |
Pledge
Join Date: Aug 2013
Posts: 2
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I think NGD should remove this Relic block...
My first character has just been level 60 and now I see that the relic block destroyed the game. The fun is gone because we can't take relics anymore... I remember that some Realm just take relics for fun and troll the other Realm. This relic block makes me but maybe everyone bored... So if I can ask friendly to NGD to remove this system (relic block) and bring the time back to 30mins instead of 15mins. |
12-26-2013, 04:34 PM | #46 |
Master
Join Date: Aug 2008
Location: Wonderland
Posts: 308
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lots of opinions already, but ill leave mine too, this is bad idea, and ofc influenced by gamesamba which lead to the favouring of the US timezone players, i'd either remove the whole thing, or at least remove it during the weekends, having time restrictions is not rly what the players want in a game @.@
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12-26-2013, 05:31 PM | #47 |
Initiate
Join Date: Oct 2009
Posts: 156
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I'd say just implement a whole new system. Invasions shouldn't really be this complicated. Take out relics and do 24 hour instances (I'm unsure how the current instances work but just allow each player (each account), one instance trip per 24 hours) and give better mechanics of the game.
For instance, I'm not sure how the current Deathmatch and Capture the Flag games are doing; but, how about making EITHER Regnum Points or Champion Coins (OR a new added system? I dont want to take away RP and have the rankings crumble) which gives us newer options. Or the dragon wish allows more options. Such as.. new dragon wishes, every account receives 100-1000Ximerin (Im unsure which value NGD would accept after a invasion) or each account of the realm gains 10-100 Mags. Something like that. Or make it based off fort captures. Every hour of capturing a realm give the defenders of the fort a reward (maybe same idea or different reward?). I just feel like relics are actually slowing down war. I just wish the game was as simple as before the invasions, and if we're keeping invasions, at least tweek it a little. Some things are wonderful ideas but dont promote player growth. Just my small opinion. |
12-28-2013, 01:03 AM | #48 |
Master
Join Date: Apr 2013
Location: Under your bed
Posts: 251
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Generally it's usually someone from your own realm that gets steamrolled and then alerts their team mates. I know you hate multis, but it's not always their fault.
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01-02-2014, 11:15 AM | #49 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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I see relic lock as something awesome. I got a chance to play in this time around xmas and for me it is great.
When relics was unlocked there was stress and crap - you run here there take this and that everyone yells and stuff. When relics was locked we fought forts with no hassle and just for fun as in good old times.
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01-02-2014, 03:19 PM | #50 | |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
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Quote:
defenitly when schools/work starts again sure it has benefits but why should it only be unlocked during EU night and early morning?
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