08-08-2014, 02:44 PM | #41 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Even if I'm not playing this since quite some time I keep an eye on what used to be my favorite time wasting activity.
Most of the changes are quite long due and welcomed, I particularly appreciate the CC duration reduction, the revival of useless spells (Mass Rez, Splinter wall...) and the reduction of barb tankiness (as they should NOT be tanks), so it's definately a big step in the right direction. However I still think it's far from enough, especially on the Mage side. Mages and especially Warlocks suffer a lack of direct damage since the lv60 level cap and little has been done to address that. I still believe they need scalability like amplified spell damage from +Int stat or more spell levels (like 7-8). Also while CC durations have been reduced, the casting times are still a painful chore leaving mages still as clunky to play and more vulnerable as they ever were. Absolute armor reduction is also something that should die a horrible death because it just amplifies imbalances between gear quality, character levels and so on... So yeah, while I think it's a good step in the right direction, I'm sad to see that it's just superficial balancing and not fixing the root issues once and for all like armor reduction, resist/evade system and spell scalability. It's also sad to see some spells and trees like Staff Mastery just had slight changes while they needed complete revamps. In fine we just have the same old boring and broken combat system and spells, just with slight temporary changes that will need rebalance in x months/years, rather than fixing the roots, get new innovative and original spells, and another combat system that doesn't have to heavily rely on resists/evades. Still not a good reason to come back but I still keep an eye on the next balance updates.
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08-08-2014, 02:59 PM | #42 | |
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Join Date: Jul 2013
Location: Alpha Centauri
Posts: 42
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10chars
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Dignity WM Knight | Evilution WM Lock
Rally 52 Barb |
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08-08-2014, 03:30 PM | #43 | |
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Join Date: Oct 2012
Posts: 10
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08-08-2014, 03:37 PM | #44 |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
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ala stuff is lv 55 too and ppl use it..
how else is NGD going to get people to gamble for legendary stuff? Im very happy with the change, finally lv 60 toons can get gold again <3
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Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. |
08-08-2014, 06:24 PM | #45 |
Banned
Join Date: Mar 2011
Posts: 35
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Why are you killing fulminating expansive wave? No one on Haven I have seen even does this. One of the coolest barb moves gets destroyed.
It's friggin idiotic to just remove everything you see as OP. It's going to be a game of knights and conjus now literally hitting each other with nerf toys. This is the future of RO gameplay... NGD, how is a barb without boss jewelry supposed to kill a skilled knight now? Do you get your ideas for balance from people that actually play the game? Last edited by Adrian; 08-08-2014 at 06:49 PM. Reason: Removed image |
08-08-2014, 06:48 PM | #46 | |||
Master
Join Date: Mar 2011
Posts: 422
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No, that's exactly the right way. Plus, they aren't removing anything, they are adjusting it and trying to make other spells equally useful. Quote:
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Even if they can't - duels have never been balanced, this game is oriented on RvR. |
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08-08-2014, 07:07 PM | #47 | |
Master
Join Date: Jun 2011
Posts: 347
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Timing. (you can forget 2k norms from normal geared barbs from here on) |
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08-08-2014, 10:26 PM | #48 | |
Banned
Join Date: Mar 2011
Posts: 35
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After that awesome shot in madness it's over with knights two knocks and constant defensive support. |
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08-08-2014, 10:43 PM | #49 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Barbarian will no longer kill knight 1v1 lol.
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08-08-2014, 11:06 PM | #50 |
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Join Date: Jan 2013
Posts: 19
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