11-07-2014, 07:59 AM | #41 | |
Initiate
Join Date: Dec 2011
Location: Poland
Posts: 160
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Quote:
About third fraction for invasion-boats anyone? When boats were on and there were one dominant realm and two weaker it was sometimes a fun
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Kyle Katharn (knight) Darth Malgus (barb) Marka Ragnos (Hunter) |
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11-07-2014, 08:39 AM | #42 | |
Apprentice
Join Date: Nov 2008
Location: Waste Lands
Posts: 75
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Quote:
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The man in black fled across the desert and the gunslinger followed. |
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11-07-2014, 10:05 AM | #43 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Who says we don't care? Who says we're not working on it? Those that follow what is posted in this forum know that we acknowledge everything you said and it will be done, not like in the past. In the past there were promises of things that couldn't be done. I'm promising possible things, so they will all eventually come true.
Of course the Invasion systems needs better rewards, but haven't you thought that giving an incentive for defending can lead also multis to fake short invasions just to defend and get quicker rewards than going through the struggle of invading and going to the noble, etc. We are still working and testing and building many scenarios to see how to fix this multi problem without causing collateral damage. It's not as EASY as many try to put it. So, with all this said, be aware that we are aware. And also, I'd like that the contributions to these threads are done in a friendlier way, earlier (we posted this on Monday. I mean, if you entered Amun you would know that the map doesn't say "Devastated" anymore) and a bit more hopeful (all you expect is doom, and we're giving a lot of possibilities for everyone to participate here and the current system answers a lot of players demands, that should be a sign of hope, isn't it?).
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11-07-2014, 10:11 AM | #44 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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For now we want to keep the Dragon participation simple. Why? In the beginning we were even thinking of removing it from there. Its big size and the lack of a complex AI that could make it useful is a big problem. But with the idea we had of making it fly around, we will see how it goes. Bear in mind that Invasion attempts will now be more frequent and maybe even like it is now, it's too much help.
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11-07-2014, 11:06 AM | #45 |
Initiate
Join Date: Apr 2010
Posts: 234
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Lol'd. I stopped reading there because I recall that (except for the first year and a half), there were always still many people complaining about the game and calling it utter shit, and now I hear all this talk about former glory (you're not the only one). So what former glory, when all people ever did throughout the years (since horus) was call the game shit? Seriously, the roadmap (and current changes) Adrian has done so far renders statements like 'return RO to its former glory' quite irrelevant. The game itself is much better than it ever was, both artistically and gameplay-wise. Back in the day, as it were, there was no incentive to make fort wars, so the problem is not the game, but people like yourself who only think of boss drops and WM coins.
My point is not to bash your post or derail the thread, so I'll say you did make some fair points, but I think NGD is more aware than you think. Also bear in my mind that people quit the game because it's just a game after all. You can't really make people return just because of an update. |
11-07-2014, 03:12 PM | #46 | |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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Quote:
Upcoming update looks promising, will bring some freshness. Sadly, it won't solve the main problems in game. |
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11-07-2014, 03:22 PM | #47 | |
Master
Join Date: Mar 2011
Posts: 422
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Quote:
I would love to test the new mechanics and provide feedback, but somehow every time I try, Amun is down |
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11-07-2014, 06:46 PM | #48 | ||
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Quote:
Won't solve the main problem which is that invasions will be still about numbers, numbers will be more important in fact than ever before... As I see it, Alsius can't even hold one fort at a time now on Haven, how the hell would it be able to hold two after the update went live lel? Alsius will be the only realm that will never invade. Also, as many mentioned it before, defenders should get a reward too, Quote:
With the changes that won't allow multis to take part in wars if they change realms, they will have to choose a side, either defending with the low populated realm, or getting (if it succeeds)the invasion reward. Both will not be possible anyway, will it? :P |
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11-08-2014, 12:45 AM | #49 | |
Pledge
Join Date: Mar 2010
Posts: 44
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Quote:
To be clear, my main concern is that there is no reward for defending in the changes. None in test, proposed, or mentioned. If you have thoughts along these lines, please mention them. I gave a few very simple examples of what I meant -without all the implementation details. As I suggested, perhaps a new thread makes sense to discuss ways to do this because this discussion will get long. Of course, the actions of multis must be considered, which was the main theme of my post! I know I already mentioned the "Devastated" thing to you in realm chat. Sorry to repeat that again, I just wanted to make sure the reasoning was documented. The reason I came back to this game is that a friend told me you were making changes. This gave me hope. I visited the forums and saw it was true. It is why I returned and am trying to contribute. Please do not simply dismiss my feedback just because I don't agree with the changes! |
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11-08-2014, 01:21 AM | #50 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Amun open to the public again. After some days of local testing, these new features are working properly now. We're nearer to the announcement of this version going live.
- New: On demand reward system. This system takes into account if you switch realms in between the invasion attempt and doesn't grant it if that's the case. For now, only available for defending reward. - Added: Reward for defending your realm. If you help avoid a capture of the wall when it becomes vulnerable by battling the enemy in your Great Wall door zone, you'll get Warmaster Coins (amount to be adjusted, now just gives 1000, which is a low number). Also, some minor fixes to several features. Please, report errors, as I see almost no reports! Thank you!
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