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Old 07-13-2015, 06:10 PM   #41
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As it was said before DI and MS have to be dealt together.

I agree with the proposition to change duration and cd on DI, it is utter bullshit to have some conjs or barbs with perma DI (except for a short 10s window out of 90s).
I've never spammed MS or suffered MS spamming so a 90s cd wouldn't bother me.
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Old 07-14-2015, 05:53 AM   #42
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Quote:
Originally Posted by halvdan View Post
As if 3K southcross or roar -> rage of the earth -> bumbum didn't delete the player. Only thing you can do(assuming you are barb) is avoid fighting.

Once you get roared->Rote->bumbumed, it's exactly the same situation as with MS. You can only hope your support is good enough.

I hope someone just borrowed ur forum acc to write this Halvdan cause damn this is about the most retarded comparison since "whos better Tiger vs Cannas"

Since a succesful MS means you have instantly removed a target from any further action pretty much, especially a barb. The time it takes me to make my target useless and kick him down.. about 2seconds counting GCD. I dont have to take any kind of buffs, from either him or his allies into consideration before i instacast my skill.

Total manacost to make him useless = 200 (+ 160 to kick4 him to make him totally useless)
Can be used by any warrior, wont need any OP gear, hell i dont even have to be buffed to get the wished for effect



The other situation requires me to first be sure my target dont have DI, will get dispelled before GCD is over or i can cast rote. I gotta hope non of my allies break my stun since this is a warsituation after all. I land my Rote5 into fulmi and go ham on him with my autos and will most likely kill him during those 4sec thats left of him being knocked. Takes about 10sec to do this

Manacost to make him useless = 160+350+240 and this requires me to be more or less buffed, normal geared barbs will not kill a 100%hp target in a roteduration.

See atleast some diffrence?
Make MS 450 mana is just a start...
Ontopic. Dislimb cause of -33% ms for 30sec. Like really?
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Last edited by Proviva; 07-14-2015 at 06:14 AM.
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Old 07-14-2015, 11:27 PM   #43
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Quote:
Originally Posted by Proviva View Post
...
You humiliated me pretty well, Tiger vs Cannas, I cry

Of course, hell I see the difference. Why would I demand to raise MS mana cost to lets say 400-500 mana, if it weren't exactly as you say?

Anyway, Dlimb on 5 is too OP too. But can be dispelled, and in comparison with new Spring it doesn't look *that* over... Anyway, only from what I see (idk about syrtis), only few goats use it on 5.
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Old 08-12-2015, 03:37 PM   #44
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Originally Posted by WhateverUSMC View Post
For me; I hate CONFUSE, especially when I am on support conj. The duration at 3-5 sucks, and it renders me (more) useless. I would be content if the duration was shortened.

Any single spell that can make a player unable to function is, to me, too strong.

http://verybesthalloweencostumeideas...an-costume.jpg
This.
And also life saviour, with it's induction, which is sometimes a fraction of a second too long before a barb takes 3/4 health and insta-kills your heal target.
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Old 08-12-2015, 11:42 PM   #45
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mind squasher because, as stupid the spell may be, it is needed in this game. pure tragedy.

live savior, because it's a fun-killer for enemies. it was more fun before we had it. saying this being a conju myself.
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Old 08-13-2015, 03:44 PM   #46
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Typhoon. Damages that can reach and even go over 2k + Knock effect, far too strong IMO. Typhoon spam really ruins the fun to me.
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Old 08-13-2015, 09:08 PM   #47
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Quote:
Originally Posted by Ulmar View Post
Typhoon. Damages that can reach and even go over 2k + Knock effect, far too strong IMO. Typhoon spam really ruins the fun to me.
It really is the worst thing in the game. Area spamming in general sucks, and this should be fixed before adding any jewels to the game. The bigger a realm's population, the more of a problem it creates. Any game should be built with population growth in mind.

http://i.imgur.com/2BZVa0b.jpg

http://i.imgur.com/X2OEhB0.jpg
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Old 08-14-2015, 04:20 PM   #48
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I expected some hatred for Confuse, MS, and DI to show up, but Typhoon never really occurred to me.

Hard for me to hate Typhoon, since area spamming at the gates is often the only way we can slow down the invasion count. No idea how to balance that, though.

Also; not a big fan of MoD, mostly because you might as well be saying, 'Please kill me first'. The effects are nice and all, but, damn. Big ol' target.

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Old 08-18-2015, 08:17 AM   #49
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Confuse 5,because it leaves you no chance to compete most times.

MS,because one spell can remove everything so easily and mean a long wait to reuse spells with long CD.

Typhoon Chains at fort doors,because low level characters get wiped out too easily from those alone.
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Old 08-18-2015, 10:37 AM   #50
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Typhoon is an issue only because it's easily possible to abuse it at forts(casting inside the fort and leaving the fort once it's about to be cast), and also due to the fact there are too few knights who can support their allies at doors properly.

In the rage of battle many knights just prioritize dmg areas over support. So sometimes mages try to substitute knight support in battle which is wrong, because in the centre of the battle is knight support much more reliable.
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