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Old 03-08-2016, 01:22 PM   #41
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Quote:
Originally Posted by Dilith View Post
One week later
We're still on it. Changing a lot of quests and all the mobs in the warzone requires deep testing and adjustments. Don't make me promise no more

We're on it and we're happy with how things are going. That's good!
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Old 03-09-2016, 07:44 AM   #42
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Quote:
Originally Posted by Adrian View Post
Changing a lot of quests and all the mobs in the warzone requires deep testing and adjustments.!
Can you please place some mobs or a level area at inner realm / out of warzone, so i can level up from 50 to 60 without any levelkiller?
Or raise the EXP at fort wars! <<-- specially at low populated servers e.g. Haven/Valhalla
And give the leveling player in the warzone an EXP Bonus, because the risk is higher?
And raise the taken Quest limit to 10 or so.

Thx
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Old 03-09-2016, 09:38 AM   #43
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Hope some of you guys red this, might help you with the quests

http://www.championsofregnum.com/for...71#post1835271

http://www.championsofregnum.com/for...d.php?t=104124
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Old 03-09-2016, 09:49 AM   #44
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Quote:
Originally Posted by v0rt3x View Post
Can you please place some mobs or a level area at inner realm / out of warzone, so i can level up from 50 to 60 without any levelkiller?
Or raise the EXP at fort wars! <<-- specially at low populated servers e.g. Haven/Valhalla
And give the leveling player in the warzone an EXP Bonus, because the risk is higher?
And raise the taken Quest limit to 10 or so.

Thx
You're spot on! But I will not tell you in which of your statements

Quote:
Originally Posted by kowocki View Post
We won't touch the XP curve. But the way we're touching the XP rewards of quests and player kills is, somehow, like doing so. Touching the XP curve again could lead to some problems I prefer to avoid.
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Old 03-09-2016, 10:26 AM   #45
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What about mounts? Maybe it's time to bring back horses for gold
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Old 03-09-2016, 10:33 AM   #46
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Quote:
Originally Posted by Adrian View Post
You're spot on! But I will not tell you in which of your statements .
Thank you for the statement and i hope, that you´re mean all of my statements.
Any date about opening Amun?
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Old 03-09-2016, 03:27 PM   #47
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"You have received experience 192 + 45 (Chg) + 35 (Rsk)"

Like it .
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Old 03-10-2016, 10:24 AM   #48
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Quote:
Originally Posted by Sentan View Post
What about mounts? Maybe it's time to bring back horses for gold
For now, the 7-day mount is OK regarding this stage of the Roadmap, involving the first 30 levels, which can now be done super quick. But, in the future the horses for gold will be back. We surely will do it in the next stage as it is related to end-gameplay.

Quote:
Originally Posted by v0rt3x View Post
Any date about opening Amun?
Today or tomorrow. We're still polishing the quest order in Ignis and Syrtis. Maybe we will open only with Alsius ready for you to test all the other changes.
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Old 03-10-2016, 11:30 AM   #49
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Quote:
Originally Posted by Adrian View Post
Maybe we will open only with Alsius ready for you to test all the other changes.
So i can assume somebody red my questline review, so all trolls who said its not worth and pointless to do it were wrong
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Old 03-10-2016, 12:17 PM   #50
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Originally Posted by kowocki View Post
So i can assume somebody red my questline review, so all trolls who said its not worth and pointless to do it were wrong
We always read everything and it helps substantially. Remember that this time we just changed the order of the quests and their XP reward mostly. In another iteration, we will change objectives adding new ones and making them more interesting.

Not everyone cares that much about quests, but about levelling fast. We're focusing on that right now. As you know, time is ticking against us and even if we WANT to enhance everything, we have to choose.

The purpose of this year's Roadmap is addressing the basics. Then, in further iterations we will continue what is remaining to be done in the enhanced features and so on. Before, we were doing all at once or focusing in a single feature surrounded by other minor ones. Now, we will be progressive. Enhancing the image of the game step by step. Like this cute owl gif:



Slowly we will get to see the Regnum we all want, and user suggestions are key to this. Not for them to be directly implemented the way the community wants, but because they constantly shape our decisions.
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