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Old 04-28-2017, 10:02 PM   #41
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Quote:
Originally Posted by Adrian View Post

- Fixed: Unequipping Cupid Wings and similar items caused visual effects to be removed. (at last!)
Finally.

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That's a nice idea. Too bad I didn't read this a week ago...
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Old 04-29-2017, 05:51 AM   #42
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Offtopic but this is the most annoying thing ever. (made a thread on this before but doubt it got noticed)

Throat cutter does NOT WORK against a target that has Divine Intervention. It's game changing at times, especially in TDM. Fix it please
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Old 04-29-2017, 04:19 PM   #43
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Quote:
Originally Posted by Adrian View Post
- Fixed: Unequipping Cupid Wings and similar items caused visual effects to be removed. (at last!)
"Fixed"
Everyone who trys to use this bug SHOULD crash imo

https://www.youtube.com/watch?v=DOqu...ature=youtu.be



.
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Old 05-01-2017, 04:30 PM   #44
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Quote:
Originally Posted by Artemo View Post
"Fixed"
Everyone who trys to use this bug SHOULD crash imo

https://www.youtube.com/watch?v=DOqu...ature=youtu.be



.
Hehe! Nope!

Fixed the crash. Check it out now, please. Thanks!
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Old 05-02-2017, 07:30 AM   #45
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What buff relics provide? Whats the point of placing relics back to cage? Multirealmers can troll with relics just to farm CS by disabling guards there. Can you tell me more how it works because Amun is empty all the time.

Living event thing would be great... for example Syrtis realm get random task at random times to escort Eferias relic to Meni cage and at the same time Ignis get information to stop it or def that fort. Both see that relic will be realased in x mins so they have time to be prepared. Greater distance to escort = better reward for invaders, shorter distance = higher reward for defenders. More than one living event could be generated at the same time for more fun. or both realms escorting their relics to one fort and third realm has to def against them. Stealing relics and make them safe by moving them to specific points on map such as bridges or altars would be great as well. of course time restrictions should be here and small advantages for invaders such as checkpoints at specific places so they can ress or mentioned buffs around relics might be enough
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Old 05-02-2017, 09:30 AM   #46
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Quote:
Originally Posted by Adrian View Post
Hehe! Nope!

Fixed the crash. Check it out now, please. Thanks!
Dont! Let it be a penalty to cheaters who try to bug it!
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Old 05-02-2017, 12:30 PM   #47
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Quote:
Originally Posted by saumya View Post
Dont! Let it be a penalty to cheaters who try to bug it!
They crash and also ALL around them, so wasnt really a penalty for the 'cheaters'

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What buff relics provide? Whats the point of placing relics back to cage? Multirealmers can troll with relics just to farm CS by disabling guards there. Can you tell me more how it works because Amun is empty all the time.
Relics give : 10% mana, 10% health & 10% resist damage. Can't jump, can't capture the gem, but you can buff your allies with it during the invasion.

About relics & save guards, we have to analize it. Thanks for the info
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Old 05-02-2017, 01:28 PM   #48
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Quote:
Originally Posted by Leily View Post
They crash and also ALL around them, so wasnt really a penalty for the 'cheaters'



Relics give : 10% mana, 10% health & 10% resist damage. Can't jump, can't capture the gem, but you can buff your allies with it during the invasion.

About relics & save guards, we have to analize it. Thanks for the info
Why buffing players around relics if relics are no longer needed for the invasion at all?
Just remove them, all. It only makes the strong even stronger.
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Old 05-02-2017, 01:51 PM   #49
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We updated Amun with the following changes:

- Fixed: Nightmare Slasher Costume weight was incorrect.
- Fixed: Players could get stuck between rocks in Syrtis initiation zone (x437 z5506)
- Fixed: New mail sound (owl) being played before the game finishes loading.
- Fixed: Several points of the world that could be used to climb structures.
- Fixed: After acquiring a Turquoise Amber, crafts in progress were showing the Success Chance bonus incorrectly.
- Fixed: Change Skin item for Lamais.
- Fixed: Hyena mounts had wolf howl as warcry.
- Fixed: Summons couldn't be properly summoned in bridges and over other similar mapobjects.
- Fixed: Change Race item problems with tattoo switching.
- Fixed: Exiting a Battlezone after entering from the Coliseum made players appear in the initiation zone of Alsius.
- Modified: Cannot continue crafting items if maximum Finished Items has been reached.
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Last edited by Adrian; 05-02-2017 at 04:19 PM.
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Old 05-02-2017, 09:53 PM   #50
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So since i'm now able to post here. Thanks god.

How about the Knight bug? its still possible to hide your animations.
https://www.youtube.com/watch?v=5mCXqFtYUjs
https://www.youtube.com/watch?v=tUw8gvzy3JY

Or when your at fixing the coliseum if you get killed in the free 4 all coliseum you are going to crash. (Is this only happening on valhalla?)
I played the last days a few pvps in the coliseum against knights and sometime there spell animations like defense stance starts do disable just out of no where so how about that?

And after your latest amun fix.
I'm still able to disable spell animations like blood thrist with the wings.
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