04-28-2017, 10:02 PM | #41 | |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Quote:
FeelsBadMan
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04-29-2017, 05:51 AM | #42 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Offtopic but this is the most annoying thing ever. (made a thread on this before but doubt it got noticed)
Throat cutter does NOT WORK against a target that has Divine Intervention. It's game changing at times, especially in TDM. Fix it please
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04-29-2017, 04:19 PM | #43 | |
Initiate
Join Date: May 2014
Location: Germany
Posts: 136
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Quote:
Everyone who trys to use this bug SHOULD crash imo https://www.youtube.com/watch?v=DOqu...ature=youtu.be .
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Good old times.
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05-01-2017, 04:30 PM | #44 | |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Quote:
Fixed the crash. Check it out now, please. Thanks!
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05-02-2017, 07:30 AM | #45 |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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What buff relics provide? Whats the point of placing relics back to cage? Multirealmers can troll with relics just to farm CS by disabling guards there. Can you tell me more how it works because Amun is empty all the time.
Living event thing would be great... for example Syrtis realm get random task at random times to escort Eferias relic to Meni cage and at the same time Ignis get information to stop it or def that fort. Both see that relic will be realased in x mins so they have time to be prepared. Greater distance to escort = better reward for invaders, shorter distance = higher reward for defenders. More than one living event could be generated at the same time for more fun. or both realms escorting their relics to one fort and third realm has to def against them. Stealing relics and make them safe by moving them to specific points on map such as bridges or altars would be great as well. of course time restrictions should be here and small advantages for invaders such as checkpoints at specific places so they can ress or mentioned buffs around relics might be enough
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy Last edited by Sentan; 05-02-2017 at 07:46 AM. |
05-02-2017, 09:30 AM | #46 |
Initiate
Join Date: May 2015
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!)
Posts: 143
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05-02-2017, 12:30 PM | #47 | |
Count
Join Date: May 2014
Posts: 1,040
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They crash and also ALL around them, so wasnt really a penalty for the 'cheaters'
Quote:
About relics & save guards, we have to analize it. Thanks for the info |
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05-02-2017, 01:28 PM | #48 | |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Quote:
Just remove them, all. It only makes the strong even stronger. |
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05-02-2017, 01:51 PM | #49 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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We updated Amun with the following changes:
- Fixed: Nightmare Slasher Costume weight was incorrect. - Fixed: Players could get stuck between rocks in Syrtis initiation zone (x437 z5506) - Fixed: New mail sound (owl) being played before the game finishes loading. - Fixed: Several points of the world that could be used to climb structures. - Fixed: After acquiring a Turquoise Amber, crafts in progress were showing the Success Chance bonus incorrectly. - Fixed: Change Skin item for Lamais. - Fixed: Hyena mounts had wolf howl as warcry. - Fixed: Summons couldn't be properly summoned in bridges and over other similar mapobjects. - Fixed: Change Race item problems with tattoo switching. - Fixed: Exiting a Battlezone after entering from the Coliseum made players appear in the initiation zone of Alsius. - Modified: Cannot continue crafting items if maximum Finished Items has been reached.
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Last edited by Adrian; 05-02-2017 at 04:19 PM. |
05-02-2017, 09:53 PM | #50 |
Pledge
Join Date: Nov 2016
Location: Germany
Posts: 21
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So since i'm now able to post here. Thanks god.
How about the Knight bug? its still possible to hide your animations. https://www.youtube.com/watch?v=5mCXqFtYUjs https://www.youtube.com/watch?v=tUw8gvzy3JY Or when your at fixing the coliseum if you get killed in the free 4 all coliseum you are going to crash. (Is this only happening on valhalla?) I played the last days a few pvps in the coliseum against knights and sometime there spell animations like defense stance starts do disable just out of no where so how about that? And after your latest amun fix. I'm still able to disable spell animations like blood thrist with the wings.
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-not longer the original- |
Tags |
changelog, development, feedback, invasions, testing |
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