09-26-2018, 03:03 PM | #41 |
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How about trying to adapt to the changes instead everything is being critized - everytime NGD brings something out they have to redo/change it because a handfull of people that write in this forum are complaining.
I know that "Retaliation" was not meant to reduce a whole DoT spell but as we all know the spell had a few bugs (non-dmg spells removing retaliation etc). If your "game experience" suffers from one Magma Blast - i feel sorry for you. |
09-26-2018, 03:14 PM | #42 | |
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I think NGD should change one useless spell for each class instead of doing it for certain ones. Would be more fair and I think people would complain less. Also about criticizing. Do you not remember when NGD added bonuses to Champ gear and made them insanely OP. And to waste time and go change them. Or when offensive beacons came and ruined the game. Certain things players should always voice their opinions.
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09-26-2018, 04:17 PM | #43 |
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People tend to forget that Warlocks where much more dangerous in the past:
-> Nearly every damage-spell on his arsenal remained the same since the lv50-Era. ->Back then the classes had around the following HPs: PAST:
NOW:
[will domain 3-4 , silence 3-4, mind push 3-4, darkness 3-5, and freeze 3-5: more PP and mana cost] -> In some cases the amount of Hp nearly doubled on some classes. Double the Health Pool -> double the effort and time to defeat someone (which means double the amount of CCs needed, double the mana consumption) And this is not even taking into account Armor Points, Resistances or Minus ranged Received, which makes significant differences on survivability. _____________________ -> And now back to topic (thank god) Yes, viewed alone Magma Blast is without question overpowered (It easily breaks Energy Barrier (5)). But, thats the error most people make on this forum: observing the skill alone or even comparing it with skills from different classes. Magna-blast is a Warlocks spell and not another dot from a marksman. the spell is only overpowered, if it makes the warlock overpowered The Warlock-subclass still remains the same, with his strenghts and faults.
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09-26-2018, 04:36 PM | #44 | ||||
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Each class excels at different things, I dont see how your question of them doing more damage than a lock even makes sense. A warlock can constantly cast spells that do a lot of damage. Try playing an archer at a fortwar and see how much damage you can do whilst every knight is carrying heroic presence and deflecting barrier at 5. Or even play a barb and try to dps whilst getting constantly cc'd. Quote:
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If these are the sorts of shit tier posts we're getting, its better to close the english forum.
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09-26-2018, 04:49 PM | #45 | |
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second off: I'm speaking for Valhalla, where higher Health is now more common thanks to Transmuting undesired concentration. Hp examples? - Soptronic Zyndarius, Marksman, full jewelry 5,2k Hp - Vaccaria, Warlock 5390 Hp - Argos, knight, 7k Hp - Varyo, conju, 5,6k hp
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09-26-2018, 04:51 PM | #46 | |
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09-26-2018, 05:05 PM | #47 | ||
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I guess everyone wants the game to become more pay2win - make less out of spells and more out of gear. Warlock gained almost nothing from the Level 60 Cap since he has no scaling on his "damaging" spells |
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09-26-2018, 05:07 PM | #48 | |
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There are enough items to accomplish that: - Champion Amulett, Heroic Blood amulett, Jewelry - Zul Nah Companion, Future ghost companion - Ring of the Arboreal skin - Concentration, Str, Dex, Int -> Const But enough of that. I have no desire in getting this thread locked.
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09-26-2018, 05:15 PM | #49 | |
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edit: counter-play: https://abload.de/img/roclientgame2018-09-2kjd0y.png Retaliation works on DoT-Spells if you have it on before it is casted on you Last edited by otp-barb; 09-26-2018 at 05:31 PM. |
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09-26-2018, 05:46 PM | #50 | |
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