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Old 01-23-2008, 09:56 PM   #41
ljwolfe
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"Marksmans are gods now, over rest of mortals. Max damage and nice protections, they can play as ranged barbs. They don't have to care about anything but mana!"

You really need to play one in rvr before spouting such nonsense. Everyone has good protection against arrows.
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Old 01-23-2008, 11:28 PM   #42
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I don't play my level 50 conjurer nearly as much anymore, for several reasons, many of which have already been mentioned.

First of all, we suck at offense, so the more slanted toward support/defense, the more effective we are. However, this leaves us very vulnerable when we are alone or in a very small group. I REALLY enjoy playing a support conjurer when I'm with a large group, but any other times, I log in my other, lower level character and have more fun.

The Confuse spell, which has already been discussed many times, pretty much shuts down a support conjurer for 35 to 40 seconds. It's a one-shot, low mana, short cool-down, no defense, long-range conjurer-fuck spell. Get this spell more balanced, with a shorter duration and allow Mind Blank to defend against it like all other mind-effecting spells, and being a support conjurer will be more attractive.

Hunting totally sucks as a conjurer. Here's what happens most of the time. The archers and warriors run far ahead, leaving us trailing behind, vulnerable and useless. Someone attacks from behind, and we're dead before our impatient teammates know what happened. When your group finds an enemy, what happens? The archers and warriors rush in, and kill them before the conjurer catches up. When we catch up, the fight is over, we heal everyone, buff them, give them mana, and get NO RP for our efforts. If you do happen to get to the battle at the beginning, an enemy hunter can zap you with Confuse, and you're out of the fight, useless. Nothing is more boring than hunting as a conjurer.

In the past, I could earn XP just fine while being all support with 2 or more teammates, but things have changed. I recently got 5% necro, so had two friends help me get rid of it. It took literally 15 minutes of non-stop fighting! With my warlock, I can get rid of 5% necro in about 60 seconds by myself. This is because conjurers now get far less credit in grinding than in the past for their support.

As was mentioned by someone else, we get no credit for our spells unless they are timed right. For example, you heal a barbarian a couple times, give him mana, then buff him. Then, he kills a monster in 2 hits, so fast you didn't get a chance to cast any spells. You heal him again after the monster is dead. For this, you will usually get no XP, because only spells that are cast DURING a fight count, which is BS.

I can see how those from other realms might get sick of people like Demon Monger whining about how useless conjurers are, and how they "leech their RP." Fortunately most people in Alsius are not so short-sighted, and are more appreciative of a full support conjurer's healing, mana, buffs and defensive magic.

Oh, and the "regen spam" in the combat logs is terribly annoying to support conjurers. Many people have complained about this. I'm hoping one of these days, NGD will take an interest in conjurers and fix this. 90%+ of my combat log is full of useless info like this:
You've cast on Someone: Regenerate ally [+45]
You've cast on Someone: Regenerate ally [+45]
You've cast on Someone: Regenerate ally [+45]
You've cast on Someone: Regenerate ally [+45]
You've cast on Someone: Regenerate ally [+45]

So basically, I usually log in with my warlock and have fun for a while. If a large war breaks out, I'll switch to my conjurer and join the fight, otherwise it's just not fun.
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Old 01-24-2008, 01:35 AM   #43
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Quote:
Originally Posted by ljwolfe
You really need to play one in rvr before spouting such nonsense. Everyone has good protection against arrows.
Well, results of some marksmans in every realm speaks loud and clear since some weeks now. Just marksmanns doesn't agree...
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Old 01-24-2008, 03:28 AM   #44
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ok gigo so you regret making your conjurer then? i think youd do better if you killed your conjurer and just made a warlock instead of trying to be a warjurer so you dont wanna be a conjurer anymore thats fine with me just stop complaining about it if you knew you were gonna be at the back of the war and not at the front attempting to do dmg then why did you stay a conjurer and not change your class the first time after you went toi war im almost certain conjurers were never meant to be up the front doing dmg i can accept the fact that sometimes conjurers dont heal you the very second you say heal and i understand its cause of cooldown or not enough mana or dizzied or something like that but ive never gotten angry at them and more times they've helped me survive a fight with their heals you dont wanna heal fine by me but if you aint doing your job of healing i aint telling you where the enemies are hiding
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Old 01-24-2008, 03:30 AM   #45
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Quote:
Originally Posted by GIGO305
i never seen this, knights only think obout army of one to protect them selvs and those domes are usualy from mages, and ea i seen a huge amount of hunters that try to be maskman with a pet if i play my role when i have to heal reviving but since you call ti a role why dont knights use protective spells and i seen some barberians without warcryss at all warlocks with no tremor acrchers in the back waiting for the enemy to come to them or wariors to move up im doing my role but where is yours!??
Knights only thinking about themselves?
Yea, we like you too...
...not.

Anyway, what is it with you and thinking that EVERYONE IS IN IT FOR THEMSELVES? God, have you even stopped for 0.00003 seconds and looked at it like some people are in it for support and they're NOT in it for your realm points? Army of One is an excellent spell, as it protects the knight AND, if used during a rush, gives everyone else a chance to use their areas! Even if they ARE out to play for themselves, they are still helping you, so you can shut up, suck it up, and give people a chance. For pity's sake, we're NOT all out to get you, we're NOT all in it for just us, Regnum fort wars are about TEAMWORK, so if you like it or not, just treat people with some respect.

Knights DO use support spells; deflecting barrier is one of the best auras your realm can have, and it's for defence, not "leeching" as you people call it!

And if you don't like it, go play a different game.
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Old 01-24-2008, 03:43 AM   #46
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Quote:
Originally Posted by GIGO305
thaths why we have zarkits and other powers to defend our selvs since u guys dnt defend us and as a well known conju in 3 realms i get targeted so i cant send tremor, i hate being in the back like a wuss and i think its un fair that warlocks can steal our zarkits for ever untill they die, i think the conju should be able to send it away or get it returned for the remaining time by using that spell that makes a bond between the conju n somon that shares damage taken and use that on my zarkit so if it hurts me its killing its self but conjus should have a way to get rid of it by clicing on it and using that spell
Some points-

- I don't use a zarkit, they even get in the way ffs.
- I don't use tremor.
- I am a healer conjurer.
- I target enemies that come into my range with any offensive spell I have to cause some effect.
- I certainly don't stay at the back being a 'wuss'
- I protect myself and others, it's OUR job, also knights are pretty good at protecting us as well as causing us hassle. Knights of alsius are awesome for causing us mages problems.
- I often live till last of fights.
- Zarkits can be deactivated with sanctuary.
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Old 01-24-2008, 03:53 AM   #47
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Quote:
Originally Posted by Valour
- I often live till last of fights.
Yes. Good Conjurers survive because they can use Sanctuary and stay in the background to do their job.

Quote:
Originally Posted by GIGO305
i never seen this, knights only think obout army of one to protect them selvs and those domes are usualy from mages, and ea i seen a huge amount of hunters that try to be maskman with a pet if i play my role when i have to heal reviving but since you call ti a role why dont knights use protective spells and i seen some barberians without warcryss at all warlocks with no tremor acrchers in the back waiting for the enemy to come to them or wariors to move up im doing my role but where is yours!??
I love to steal Zarkits. It is always nice to kill a Warjurer with his own Summon . A Zarkit is always very useful for me and much fun.
Dont worry, when you will meet a hunting group you will die with summon or without very fast.
I would try Staff Mastery, you can hit the target hard, fast and with a higher range. I never tested it, just heard about it. But well, no one can steal you this skills.
Have you ever tried steal skin?
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Old 01-24-2008, 04:14 AM   #48
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Quote:
Originally Posted by LuthienNenharma
I love to steal Zarkits. It is always nice to kill a Warjurer with his own Summon . A Zarkit is always very useful for me and much fun.
Dont worry, when you will meet a hunting group you will die with summon or without very fast.
I would try Staff Mastery, you can hit the target hard, fast and with a higher range. I never tested it, just heard about it. But well, no one can steal you this skills.
Have you ever tried steal skin?

You can have this 'shot gun' setup, but it requires you to click on each individual element time and time again, you have to buff yourself every two minutes for elements and every one minute for speed and distance.

Steel skin is highly effective, but yet again, I don't use it ^^ It doesn't work for mages, and for a conjurer, mages can be a big problem.

You also need to be good at your job, it's not as easy as it seems...


It seems you can cast DI on summons, does this cancel posses? (not that I even use the summon ^^)
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Old 01-24-2008, 04:22 AM   #49
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DI cancels possess summoning. So do that Gigo, but...it's a waste. I'm sure a warlock can do much more dmg with terror in just one shot than your zarkit can for the few seconds he's alive.
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Old 01-24-2008, 04:30 AM   #50
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Quote:
Originally Posted by Necrovarus
DI cancels possess summoning. So do that Gigo, but...it's a waste. I'm sure a warlock can do much more dmg with terror in just one shot than your zarkit can for the few seconds he's alive.
Indeed, they don't have much health. Better off with level 5 mind blank than level 5 zarkit to be honest.
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