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Old 12-16-2008, 05:46 PM   #41
Samuelion
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After searching a little bit (well an afternoon in fact lol but not all on this spell ) I saw that the spell last only 10sec with 45s cooldown, big help sure but very temporary.

I never thought putting point in staff mastery as I mostly use hit and run/freeze with fireball / lightning spells (as I suffer a lot at contact ... surely like all warlock ... ). I heard that staff mastery effect are cumulative ... I'm going to look this a little.

Edit : Question again !!! (sorry :O). Reading the description, Time Master seems to be an interesting spell, doesn't it ?? A reason explaining nobody take it ?? Is it only because warlock are damage maker and people prefer Arcania and Elements more than Mental or does this spell is not as good as I think ???

Last edited by Samuelion; 12-16-2008 at 06:17 PM.
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Old 12-18-2008, 01:14 AM   #42
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Quote:
Originally Posted by Samuelion
Time Master seems to be an interesting spell, doesn't it ?? A reason explaining nobody take it ?? Is it only because warlock are damage maker and people prefer Arcania and Elements more than Mental or does this spell is not as good as I think ???
it's a very good spell (cheaper than freeze, and a area one) but you have to raise mental up to 17, so you have to put 2 schools at 19 (necro and arcania?) and 2 at 15 (staff/elements and mana).
many locks prefer to play with 4*19 or 3*19+1*15+1*13 (often 13 is mental with silence/will domain/ivy lev 1)
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Old 12-18-2008, 12:41 PM   #43
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Thanks a lot for your explanation.

I'll probably give a try to this spell when I'll have enough point to take it. But indeed, if taking it means to lose other powerful spells of lock (like Twister which seems to be well appreciated by locks), then I'll see which spell I like the most to make up my mind. (cause I admit I like not doing like others and I find the Mental branch very interesting).

Btw, you compare this spell to freeze ? does this mean that you cannot attack nor be attacked by targets of the spell ? (cause that's not said in TimeMaster description contrary to frozen spell) and that's may change a lot of things .
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Old 12-19-2008, 05:08 AM   #44
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Quote:
Originally Posted by Samuelion
Btw, you compare this spell to freeze ? does this mean that you cannot attack nor be attacked by targets of the spell ? (cause that's not said in TimeMaster description contrary to frozen spell) and that's may change a lot of things .
exactly. targets under time mastery are freezed like winter's stroke or freeze's targets: the can't be attacked/healed/dispelled.

you can use freeze to catch someone that's running away (range 25) while time mastery is often used to stop warriors that are charging you or while rushing towards enemyes to block the first line and reach the backlines in the middle of conjus army withoud DI
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Old 12-19-2008, 08:15 AM   #45
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i had a bad experience with time master so far, i.e. like not stopping anyone at all so i didn't want to include it in my build, and based on my experience i'd suggest anyone to do the same.
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Old 12-19-2008, 10:06 AM   #46
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Quote:
Originally Posted by opt1k
i had a bad experience with time master so far, i.e. like not stopping anyone at all so i didn't want to include it in my build, and based on my experience i'd suggest anyone to do the same.
the problem with the freeze effect is that if you use it in a war the targets does not get any freeze animation just a red success above their head.

Those who are frozen won't take damage either but it can be very good to use the spell the way it was designed, by it's name "time master" it suggests that you "stop time" for a bit , if you want to save your allies while the enemy sultared you and you are both up close clashing you can wait out the knockdown by freezing them in the meanwhile
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Old 05-20-2009, 06:10 AM   #47
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Many warlock spells affect enemies surrounding mage. It means that they are designed for mage who attacked from all sides with warriors. Actually, if several warriors (at least 2) reach him, then mage dies in seconds and even MoD, EF etc cannot save him. The reason is simple: mage have no time to cast his spells.
Sorry if my post is stupid and newbish, any advises and lessons are welcome. =)
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Old 12-22-2009, 01:29 AM   #48
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Nice topic, but nobody is writing. I will use that setup when im 50 again.
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Old 12-23-2009, 09:30 AM   #49
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A repost of: http://www.regnumonline.com.ar/forum...94&postcount=4

A link to my PvP setup: http://www.tres-erres.com.ar/rg/?ver=Sacapus

It's not excellent, however it does work. The principle is to use CC, drain mana and life from your ennemies.

- Static field and beetle swarm are your friends against warriors, it should disable them for quite a nice time.
- Against another warlock this setup can be weak due to lack of cast speed, if you start less than 25m range, start with silence, then beetle swarm, then meteor, well keep your ennemies disable.
- No tip vs archer you should manage to deal with them (don't forget to burn mana and drain it).

A general tip, freeze effect is really useful for a warlock in a PvP to just rebuff, and take some range again.
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Old 02-21-2010, 08:17 PM   #50
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Thats a huntersetup. :P
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