10-01-2008, 12:43 AM | #41 | |
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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10-01-2008, 01:52 AM | #42 | |
Marquis
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Location: Australia
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10-01-2008, 08:03 PM | #43 | |
Baron
Join Date: Jul 2007
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I am not sure what skill you are talking about but it is not Disable limb. Regards,
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
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10-02-2008, 03:51 AM | #44 | |
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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02-10-2009, 10:06 PM | #45 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
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Run over works now. I noticed an increase in knock downs resisted. It saved me already a few times. My current built is http://www.tres-erres.com.ar/rg/?ver=DkySven. I didn't notice any decrease in blocks when dropping level 5 Block. I do notice a lot barbs doing 800-1000 normal hits at me lately...
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
02-10-2009, 11:14 PM | #46 |
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I think knock down resistance is still bugged too much.It worked great for me for a day or two on lvl4.Then yesterday in 2 hours of fighting i resisted 4 knockdowns...oh yes i counted
and btw awareness and rigorous preparation still suck(4sec cast,30sec duration and 90sec cooldown for minimal miss chance) |
02-10-2009, 11:58 PM | #47 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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ive never had much luck with run over either, either grinding or fighting, mostly fighting the lions just to test as they pounce alot and thats a knock aint it?
seems i just end up biting the bullet and going for defensive stance and spring to equalize my speed. but thats just short term since the cooldowns arent compatible to be cast in the same durations, but seems to resist an awful lot more obviously for minimal mana...but at the cost of being an always on passive i just feel lately that everything i based more so on random chances rather than % but maybe its just me. id like awareness to be more like thirst for blood but reversed, with every succesful hit lowering their hit chance by an amount % till time is up or succeful limit reached. or possibly rigorous to be implemented in a similar fashion as i dont even bother using them much.
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Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. |
02-11-2009, 02:58 PM | #48 | |
Initiate
Join Date: Mar 2007
Location: Sweden
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Yes pounce is knockdown. When it comes to run over i think it works well. Lately i have been lvling a barb at the alsius orc camp on ancient abertooths that allso have pounce. And i have noticed a big difference in the knock rate in my barb and knight. My knight resists alot of the knocks, combined whit the blocks and passive resist i rarely get knocked down from the cats but my barb takes a nap everytime a pounce is thrown at him. Tho the big difference is that my knight when grinding has lvl 5 block skills and runover and my barb uses Berserk. So they are the opposite to eachoter. knight full defence and barb zero defence
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02-11-2009, 10:00 PM | #49 | |
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02-13-2009, 04:16 PM | #50 |
Marquis
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Location: The Netherlands
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Since today I'm using this weapon as primary weapon:
I use this weapon for dealing normal hit damage or charge(3), to cast my slashing debuffs and cast my own buffs. To cast blunt debuffs and ribs breaker I use this weapon: Because knights have high armor with mostly a blunt weakness I use this weapon against them for dealing damage: Against fort, castle and wall gates I use the weapon with the highest damage I could get. Also this axe works good against people who have bad slashing defense. To catch runners I use a Panther claw spear. http://i398.photobucket.com/albums/p...2014_03_43.jpg(4 images per post rule) In my opinion a knight should use a lot of different weapons because there are so much useful debuffs in all 3 weapon trees. Since in a defensive built there's little space for maxing an area you'll end up in leveling up other weapon disciplines anyway. A long time I only wanted to use one weapon discipline(piercing) but I found out that I can be much more efficient when using all 3.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something Last edited by asdfghs; 02-22-2009 at 03:04 PM. |
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