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Old 10-01-2008, 12:43 AM   #41
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Quote:
Originally Posted by mUdVaYnE
Disable limps doesn't always works
the damage hit the target but the effect no (its a bug or maybe that's the way it should be with a % of luck for the effect like mind squasd
Are you talking of disable limb or ribs breaker ? Because I noticed it with Ribs breaker a lot.
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Old 10-01-2008, 01:52 AM   #42
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Quote:
Originally Posted by mUdVaYnE
Disable limps doesn't always works
the damage hit the target but the effect no (its a bug or maybe that's the way it should be with a % of luck for the effect like mind squasd
Disable limb doesn't even do damage.
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Old 10-01-2008, 08:03 PM   #43
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Quote:
Originally Posted by mUdVaYnE
Disable limps doesn't always works
the damage hit the target but the effect no (its a bug or maybe that's the way it should be with a % of luck for the effect like mind squasd
Disable limb is 100% chance of success and it cannot be resisted by any statistic (similar to Mind squasher).
I am not sure what skill you are talking about but it is not Disable limb.

Regards,
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Old 10-02-2008, 03:51 AM   #44
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Quote:
Originally Posted by Katiechan
Disable limb is 100% chance of success and it cannot be resisted by any statistic (similar to Mind squasher).
I am not sure what skill you are talking about but it is not Disable limb.

Regards,
I think there might be some confusion with Rib breaker, which sometimes land on ennemies (e.g. Archer) and just don't immobilize them.
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Old 02-10-2009, 10:06 PM   #45
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Run over works now. I noticed an increase in knock downs resisted. It saved me already a few times. My current built is http://www.tres-erres.com.ar/rg/?ver=DkySven. I didn't notice any decrease in blocks when dropping level 5 Block. I do notice a lot barbs doing 800-1000 normal hits at me lately...
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Old 02-10-2009, 11:14 PM   #46
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I think knock down resistance is still bugged too much.It worked great for me for a day or two on lvl4.Then yesterday in 2 hours of fighting i resisted 4 knockdowns...oh yes i counted
and btw awareness and rigorous preparation still suck(4sec cast,30sec duration and 90sec cooldown for minimal miss chance)
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Old 02-10-2009, 11:58 PM   #47
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ive never had much luck with run over either, either grinding or fighting, mostly fighting the lions just to test as they pounce alot and thats a knock aint it?

seems i just end up biting the bullet and going for defensive stance and spring to equalize my speed. but thats just short term since the cooldowns arent compatible to be cast in the same durations, but seems to resist an awful lot more obviously for minimal mana...but at the cost of being an always on passive
i just feel lately that everything i based more so on random chances rather than % but maybe its just me.


id like awareness to be more like thirst for blood but reversed, with every succesful hit lowering their hit chance by an amount % till time is up or succeful limit reached. or possibly rigorous to be implemented in a similar fashion as i dont even bother using them much.
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Old 02-11-2009, 02:58 PM   #48
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Quote:
Originally Posted by Puppypaws
ive never had much luck with run over either, either grinding or fighting, mostly fighting the lions just to test as they pounce alot and thats a knock aint it?

Yes pounce is knockdown. When it comes to run over i think it works well.
Lately i have been lvling a barb at the alsius orc camp on ancient abertooths
that allso have pounce. And i have noticed a big difference in the knock rate
in my barb and knight. My knight resists alot of the knocks, combined whit
the blocks and passive resist i rarely get knocked down from the cats but my
barb takes a nap everytime a pounce is thrown at him. Tho the big difference
is that my knight when grinding has lvl 5 block skills and runover and my
barb uses Berserk. So they are the opposite to eachoter. knight full defence
and barb zero defence
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Old 02-11-2009, 10:00 PM   #49
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Quote:
Originally Posted by gluffs
Yes pounce is knockdown. When it comes to run over i think it works well.
Lately i have been lvling a barb at the alsius orc camp on ancient abertooths
that allso have pounce. And i have noticed a big difference in the knock rate
in my barb and knight. My knight resists alot of the knocks, combined whit
the blocks and passive resist i rarely get knocked down from the cats but my
barb takes a nap everytime a pounce is thrown at him. Tho the big difference
is that my knight when grinding has lvl 5 block skills and runover and my
barb uses Berserk. So they are the opposite to eachoter. knight full defence
and barb zero defence
knights also have higher const so it doesent necessarily mean that run over works well...
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Old 02-13-2009, 04:16 PM   #50
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Since today I'm using this weapon as primary weapon:


I use this weapon for dealing normal hit damage or charge(3), to cast my slashing debuffs and cast my own buffs.

To cast blunt debuffs and ribs breaker I use this weapon:


Because knights have high armor with mostly a blunt weakness I use this weapon against them for dealing damage:


Against fort, castle and wall gates I use the weapon with the highest damage I could get. Also this axe works good against people who have bad slashing defense.


To catch runners I use a Panther claw spear.
http://i398.photobucket.com/albums/p...2014_03_43.jpg(4 images per post rule)

In my opinion a knight should use a lot of different weapons because there are so much useful debuffs in all 3 weapon trees. Since in a defensive built there's little space for maxing an area you'll end up in leveling up other weapon disciplines anyway. A long time I only wanted to use one weapon discipline(piercing) but I found out that I can be much more efficient when using all 3.
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Last edited by asdfghs; 02-22-2009 at 03:04 PM.
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