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Old 04-09-2008, 12:13 PM   #41
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Yes, that's a good idea. As it is now Vanguard has very few useful spells.
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Old 04-09-2008, 12:20 PM   #42
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Quote:
Originally Posted by magnet
No no, there is a reduction for slashing in piercing lv 15.
Just because I make posts on beginners thread that doesn't mean I am THAT newb...

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Are you talking about an active buff (like Shields Wall or Deflecting Arrows?). In that case, yes there should be one.
Yes, that was what I meant...

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But what I'm saying is that I think there should be a passive like Acrobatic in Vanguard, 30% resist *all* damage at level 5. With the other passive resists, a Knight could get up to 50% resist for some damage types (but not all).
Er... that.would.be.overpowering... but don't tell anyone because I like the idea.
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Old 04-09-2008, 12:30 PM   #43
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Originally Posted by Signatus
Er... that.would.be.overpowering... but don't tell anyone because I like the idea.
Barbs have Frenzy which is permanent 20% resist physical, so actually they have a better defense than Knights. It would simply put Knights back in the track
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Old 04-09-2008, 12:43 PM   #44
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It was like that before and it was just fine -- for Warlocks as well as for everyone. My Knight suffers from evades just as much as the Warlock because I have to immobilize/knock down my opponents if I want to kill them. I need spells to go in.
No its not the same because if you read my initial post, it was my reply to AWD wanting to remove all chance spells and remove evades and resists from the game. If you do that you will have many balance issues. Warlocks and Marksmen will truly be overpowered then.
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Old 04-09-2008, 12:48 PM   #45
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You can't remove it 100%, but you can have it back to old and decent levels.
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Old 04-09-2008, 12:51 PM   #46
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Originally Posted by magnet
You can't remove it 100%, but you can have it back to old and decent levels.
Yes, it was good back then...
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Old 04-09-2008, 01:10 PM   #47
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To that I will agree.
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Old 04-09-2008, 01:14 PM   #48
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Originally Posted by magnet
As I already stated, Confuse would be OK if it hard Meteor's or Silence duration (even a bit longer actually). But of course you know that and omitted it because you're fundamentally dishonest. Nothing new under the sun.
And you still compare confuse with real dizzy spells. Nothing new.
Give me something like warlock's darkness. Than you can take confuse away, or real dizzy spell.
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Old 04-09-2008, 01:21 PM   #49
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Quote:
Originally Posted by zielski
And you still compare confuse with real dizzy spells. Nothing new.
Give me something like warlock's darness. Than you can take confuse away, or reall dizzy spell.
1) No, read your post again. YOU compared confuse and dizzy; and that's what I was replying to. I'm sick of your 2cents rhetoric.

2) Darkness has cooldown 120, range 20, casting time 2s. I am all for keeping Confuse as it is, if it has the same cooldown, range and casting time as Darkness, as those spells are indeed quite similar.
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Old 04-09-2008, 01:22 PM   #50
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Yes, real dizzy spell would be fine.
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