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Old 06-02-2008, 09:50 AM   #41
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Quote:
Originally Posted by magnet
Archers aren't affected too much because most of their spells are instant. The problem is big for Warlocks (it's like casting without Devotion, but with it...), less for Conjus (but still the reaction time is not what it used to be). For Warriors my problems are the position lag/error and instant spells like Trip canceled by running out of range...
We are affected when we try to fight close range. I really like not being so far from my opponent and it can be pretty hard with the position bug.

But yes when you just use range (for exemple 20 or 25, it's ok).
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Old 06-02-2008, 10:06 AM   #42
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I've had stunfist (instant) cancelled by You are not facing your enemy and I've had Escapist (instant) cancelled by Freeze.
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Old 06-02-2008, 10:20 AM   #43
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Quote:
Originally Posted by magnet
Archers aren't affected too much because most of their spells are instant.
ensnaring 0,5 sec - it can take 3 sec
ambush 1,5sec. - good luck in fort
SS 1
confuse 1,5
Distracting 1,5
caltrop 1,5
Rep shot 3sec
hinder 1 sec
tear apart 1 sec
and lot 0.5 sec casting time
All those powers are affected with lag. Even normal shots are slower. My fast bow is shooting with medium or slow speed in lag time.
But why i am replaying to someone who don't want to see other perspectives.
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class

Last edited by zielski; 06-02-2008 at 11:35 AM.
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Old 06-02-2008, 10:24 AM   #44
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i needed 10 sec to cast deflecting yesterday....yes i counted;D
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Old 06-02-2008, 10:27 AM   #45
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Quote:
Originally Posted by misaccc
i needed 10 sec to cast deflecting yesterday....yes i counted;D
I believe you. when mob is in melee range (from 30m) before i will hit him 2nd time i know that it is time to log off.
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 06-02-2008, 11:02 AM   #46
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Quote:
Originally Posted by zielski
But why i am replaying to someone who don't want to see other perspectives.
You missed the keyword "too much" and "most". Play a Warlock and you will see what unplayable means. And you talk about other perspectives? I've played Hunter a lot last week and it's simply not comparable with what Warlocks or Warriors have to put up with. This is a simple fact.

Now weren't I on your ignore list? It sure felt better.
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Old 06-02-2008, 11:35 AM   #47
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Quote:
Originally Posted by magnet
and "most".
If we count constant powers as instant then:

Tricks 1 instant
Evasion all instant
SB 1 instant
LB 4 instant

Scouting 0 instant
Pets 0 instant

Aiming mastery 3 instant
Arrow mastery 4 instants
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 06-02-2008, 12:19 PM   #48
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Yes, but let's compare it to warlock disciplines:

Mental - 1 instant
Mana Control - 1 supportive instant
Enchantments - 3(? correct me if I'm wrong and curse and/or blindness are also instant)
Staff Mastery - 1 instant

Necromancy - 0
Arcania - 0
Elements - 0

That's a total of 6 instant spells, 0 of which are damaging and 2 of which are offensive.
If you want further proof, I can list them.

Mental - Mind push
Mana Control - Synergy bond
Enchantments - Bless, Bless Weapon, Dispel Magic
Staff Mastery - Static field
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Old 06-02-2008, 01:16 PM   #49
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Quote:
Originally Posted by magnet
You missed the keyword "too much" and "most". Play a Warlock and you will see what unplayable means. And you talk about other perspectives? I've played Hunter a lot last week and it's simply not comparable with what Warlocks or Warriors have to put up with. This is a simple fact.

Now weren't I on your ignore list? It sure felt better.
I agree with you magnet. Barb and archer can do something with instant spells or normal hit. Lock almost can't.
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Old 06-02-2008, 01:28 PM   #50
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The best thing yesterday was to stand beside a target, wait for the hit animation to come, and when it finally showed up and finished, see 5 hits caused on your enemy in your log

Wii...
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