06-10-2008, 11:50 AM | #41 |
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Who cares dude?rp has no value....
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06-10-2008, 11:58 AM | #42 | |
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P.S Mozda i bude nesto od tebe jednog dana kad prestanes da im lizes dupe. |
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06-10-2008, 12:04 PM | #43 |
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Uuuu matoori!kome ja lizem bulju?
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06-10-2008, 12:18 PM | #44 |
Marquis
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A lvl 1 gives 3 rp.
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Winning a fight is not what makes you a good player, it's how you do it.
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06-10-2008, 12:23 PM | #45 |
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a lvl 1 should not be allowed out of the initiation area to be honest
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06-10-2008, 12:24 PM | #46 |
Baron
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why do you get only 3 rp when you are lvl 1 and kill a lvl 1?
I don't see any difference in a lvl 50 killing a lvl 50. I noticed that I get with my low lvl hunter only 18rp if I kill lvl 50, if I kill lvl 40 with lvl 37 char I only get 15 or 16 rp I think. Why is that? The rp you get should result from lvl difference, as soon as you kill same lvl than you or higher you should get 18 rp, and as soon as you kill a lower lvl you should get less. When a lvl 50 kills a lvl 49 he should get same rp than a lvl 40 who kills a lvl 39. But it is not this way.
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dwarfen sniper pts Cumeri Tarenes and Hunti |
06-10-2008, 12:25 PM | #47 |
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To znurre boy
Then it changed....if dark duncan still plays you can ask him...his the guy who killed my lvl1....meh.... Last edited by misaccc; 06-10-2008 at 02:21 PM. |
06-10-2008, 02:21 PM | #48 | |
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06-10-2008, 02:27 PM | #49 | |
Baron
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but the difference between lvl 40 and lvl 45 is the same than between lvl 45 and 50, actually it is even lower because you get more powerpoints at 50. Following your argumentation to the end staying lvl 1 would give you the biggest spectrum of potential 18 rp-kills. I think it is just fair if a lvl 45 kills a lvl 46 that he gets the same rp as if a lvl 49 kills a lvl 50.
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dwarfen sniper pts Cumeri Tarenes and Hunti |
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06-10-2008, 02:41 PM | #50 |
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This discussion is so futile... there will never be a satisfying measure of how many Rps are awarded for a head, and even less on how you divide the Rps between the winners. The sole purpose of Rps is to give a psychological incentive to go after realm enemies because some people need that. Personally the satisfaction from fighting (whether I kill or not is only bonus) is enough for me.
The original goal which was to have a measure of which realm is winning is a pipe dream. NGD will always be unable to have computer algorithms decide of that, simply because any realistic algorithm would take too many variables and computing power, and there's no point wasting it on this rather than having a lag-free game server-wise (working on improving skills and movement related lag is the wisest course of action). I think that if Rps were removed, players would be less greedy and instead of aiming for the max RP skill, would use the skill that makes sense / that helps one ally live longer. However Rps won't be removed, so this is not going to happen. As for the Rp system being changed, obviously it would be a problem to merge a new measure with the current ranking (which won't get reseted) but as I stated before it won't be any more fair or make any more sense. A lv1 killing another lv1 isn't a realistic scenario, and even then he shouldn't get 18 Rps because it involves no skill at all (lv1 have 4 skills). The same goes for levels up to 30-35 (very few skills). And at level 37 it is possible to kill a lv 50. So as flawed as the current RP system is, I think it's just as good (or better) than any similar system (like the one Cumeri is proposing). The only possible novelty I see happening is weekly and monthly rankings, but I think it would only encourage RP farming (the display of Rps is bad enough for that) and thus, like all RP-related proposal other than fixing the broken elements on the RP page, I am against it.
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