09-06-2008, 05:16 PM | #41 | ||
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Quote:
Quote:
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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09-06-2008, 05:53 PM | #42 | |
Count
Join Date: Jun 2007
Location: England
Posts: 1,300
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Quote:
Once you leave the safe zone you should not be allowed to return and be safe. In this way, there will still be no safe haven you can run to... |
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09-06-2008, 06:09 PM | #43 |
Initiate
Join Date: Apr 2008
Posts: 133
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Cant rember who suggested this:
-Once near a save of ur realm, u become invisible [stalker] -You are not accected by spells once invisible -If you move u are revealed -If u stop moving for 5s you become invs again.
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Shadow Walker---Syrtis RA-- Healer of Shadows ----Lv:38--------Clan Lord of---------Lv:41------- --Barbarian---The Infernal legion---Conjurer ----- |
09-06-2008, 11:12 PM | #44 |
Banned
Join Date: Feb 2008
Location: pb2
Posts: 66
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useless change
this change is very useless, when you face save campers , you have several solutions
1) respawn fast to kick them back 2) don't rez until they go 3) respawn and run without using any spell (so yo are untouchable for 2 mins) after 1m30 you should be far enough from save just disconnect and reconnect a moment later they should be gone . they are so much bugs to need to be resolved why wasting time on a useless features ... |
09-07-2008, 11:55 AM | #45 | |
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Join Date: Jun 2008
Location: rock at pines save :)
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I would change the world - but Surak doesn't share the source code Kathris Starsong - Magical Goat of Valhalla ; Odin Frostbreaker - little blunt pt; Lord Necro - MoD (5) suicider |
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09-07-2008, 12:19 PM | #46 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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In my opinion this failed a bit. Trelleborg save is almost 50% of the time camped and the same with pinos save at off-hours. When your esurrect at the gate there's a party of elves waiting for you there and you can't do anything but waiting for other camped people to resurrect there.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
09-07-2008, 01:34 PM | #47 |
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Join Date: Jun 2007
Location: England
Posts: 1,300
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I would like to see the following:
When you rez at a save you have permanent immuntiy until you leave the safe area (say, 10m around the save.). When you leave the safe area you lose the immunity and you do not get it back if you return to the save, unless you die and rez again. This way players cannot abuse the safe area by running to it everytime they are in trouble. Also, it allows players who are being camped at a save to wait as long as need be for reinforcements to arrive and kill the enemies who are camping. It will also mean that these disgusting players who wait at saves for people to rez, will have to incur greater risks by waiting at a save, and obtain fewer benefits (RP's)... |
09-08-2008, 12:49 PM | #48 |
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Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
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I'm still wondering why people are camping a save while they can have as many kills just hunting in the Alsius triangle.
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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09-08-2008, 06:29 PM | #49 |
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Join Date: Jun 2008
Location: rock at pines save :)
Posts: 144
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*cough* go hunt in ignis, rp hungry monster
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I would change the world - but Surak doesn't share the source code Kathris Starsong - Magical Goat of Valhalla ; Odin Frostbreaker - little blunt pt; Lord Necro - MoD (5) suicider |
09-09-2008, 08:54 AM | #50 | |
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Location: Toulouse
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Quote:
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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