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General discussion Topics related to various aspects of Champions of Regnum |
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11-21-2008, 07:19 PM | #41 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Hi Community,
German GMs have limited privileges right now. They never have been able to spawn items created by themselves, so don't worry. They could spawn some creatures that gave them, but now they can't. Please continue with the discussion and do not reply to this post. Regards,
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12-06-2008, 09:51 AM | #42 |
Initiate
Join Date: Feb 2007
Location: U.S.A
Posts: 183
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drops for boss
I like ya'll want better drops from the boss's I kill but ...........
what up talking about ring and pretty neckys ..................... DANG it I want it to give me and only me {finger of God} Thats right one point and all elves drop and die every where at the same time. Now I know soneone is going to cry and say it wouldn't be fair only c0wb0y gets this spell . But so what!!!!!!!!!!! So N.G.D. please put all your time and enrgy into fixing this soon . P.s not to hurry ya but I want finger of god by morning please please pretty please
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ask not what your realm can do for you but what you can do for your realm |
12-08-2008, 10:58 PM | #43 |
Banned
Join Date: Mar 2007
Location: New York City
Posts: 569
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I already see ring of lighting being down graded..*takes off rings* sigh...Give Ignis better amulets/rings, and fix krontaron's ring, then they should down grade RoL.
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12-09-2008, 04:27 AM | #44 |
Initiate
Join Date: Jun 2008
Location: rock at pines save :)
Posts: 144
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my comment on this amulet:
1) way too overpowered 2) for me it is kind of wrong to boost dmg so much by items, this just leads towards sc monkeys, staffmastery setups and so on... dmg 100%, skill 0. And apart from that, every item with elemental dmg weakens some abilities like steel skin or the warrior passives/frenzy which recuce physical dmg since they change the distribution between physical and elemental dmg. Estimating the amount of elementary vs physical dmg is often a very important step in reaching strategical decisions imo. 3) elemental dmg bonus is made superior to normal dmg bonus because for most classes there is no spell/passive to reduce elemental dmg. Quite strange if you ask me. 4) I agree that new/better bosses require a better loot to convince people to gather and kill them, but there is a way at least not to weaken certain spells and classes in average: For example, in my opinion it would be OK to have such an amulet if there would be another one which would reduce all elemental dmg by a certain number. Then offensive builds might want to use 50 lightning dmg, while defensive builds might want to use for example 30 elementary dmg reduction and everybody would be happy. But as all the changes in the past have taught me, most often the developers come up with a *great* idea but they only see very short ranged and imbalance sneaks into the game after a while.
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I would change the world - but Surak doesn't share the source code Kathris Starsong - Magical Goat of Valhalla ; Odin Frostbreaker - little blunt pt; Lord Necro - MoD (5) suicider |
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