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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Do you think there is too much evasion in this game? | |||
Yes, I think the general evasion should be lowered. | 73 | 76.84% | |
No, I think it's OK as it is (also for mages, barbs etc.) | 22 | 23.16% | |
Voters: 95. You may not vote on this poll |
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11-25-2008, 07:02 AM | #41 | |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Quote:
I can manage completely fine with the current evasion system, even if it sometimes piss me of. But you know, the coin always has two sides. Yesterday I evaded a normal hit and a Forcefull Blow in a row from PLUTO, and hence I took no damage at all before I killed him... (:
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11-25-2008, 03:40 PM | #42 | |
Count
Join Date: Jul 2007
Location: Arse firmly glued to Ra
Posts: 1,042
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Quote:
Thank you Znurre green for you on that Edit: or not i got to spread some around first ^^
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11-25-2008, 05:38 PM | #43 | |
Banned
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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Quote:
Anyway I see a lot of brilliant suggestions in this thread on how some of the defenses could be altered in other ways. I don't think evasion should be removed, more like making it before the patch of doom, so that you rarely evade, and WHEN it happens you'll need a plan b if the unexpected should happen, just not at this rate I like katies suggestion a lot with the opposite effect of insight for conjurers. |
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11-26-2008, 12:00 AM | #44 |
Apprentice
Join Date: Mar 2006
Posts: 62
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Evasion should be removed because there's no realistic way of applying it. Archers and mages are supposed to be good with ranged attacks, so it's unlikely that someone could evade them by simply moving forward or backward. Also, warriors attack close enough to miss, so their attacks shouldn't be evaded either. The worst case scenario is seeing an archer miss attacks from a close range, even on monsters their same (or lower) level. Something should really be done to this system. It's one of the reasons why I stopped playing.
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11-26-2008, 04:47 AM | #45 |
Count
Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
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11-26-2008, 05:34 AM | #46 | |
Pledge
Join Date: Aug 2007
Posts: 25
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Quote:
yes deflecting is quite demoralizing sometimes :/ Last edited by clings; 11-26-2008 at 05:47 AM. |
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11-26-2008, 08:01 AM | #47 | |
Master
Join Date: Mar 2007
Location: Germany
Posts: 254
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Anyway good work...
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11-26-2008, 02:31 PM | #48 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Hi Community,
Last posts in this thread are off-topic. Please continue discussing with the main topic (Evasion) or the thread will be closed. Please, do not reply to this post. Regards,
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11-27-2008, 12:19 AM | #49 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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I know that NGD have fairly recently said that they are now looking into balance, fixes etc. etc. But it would be nice of them to just confirm for us whether they are working on class balance or the evasion re-work, or both even.
Seem we're left in the dark more and more.
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11-27-2008, 07:04 AM | #50 | ||
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Quote:
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Winning a fight is not what makes you a good player, it's how you do it.
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