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Old 12-01-2008, 02:44 PM   #41
Znurre
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Quote:
Originally Posted by Rated_R_Edge
How about the huge number of mobs in the warzone that sit there doing nothing, now thats a waste of space! Theres a lack of mobs inter-realm, but in the warzone its just a ticket to death, you can't train there even if you wanted to, because you either get camped, owned, or just killed in a "normal" casual, 50 on 1 situation. The warzone is for war, not to fight mobs, the mobs there only make problem, because area spells agro them, and most of them are agro anyway, no one kills them! They are a waste of space. You die because you tried to train in the warzone because there were no mobs inter-realm... well sorry but I don't care anymore, even if NGD makes it look that way that the warzone is to grind aswell, its not like that in my view, especially with these insane times of major hordes. War is war, not my fault that its "so hard" to move the move from one spot to another.
I don't agree with you at all.
Did you play the game at the time when you could only grind inside the walls up to level 36?
In my opinion, redoing the mob spawn-points was about the worst thing done ever in Regnum's history.
I think NGD took the worst path ever.

They made it safe to level by moving mobs inside the walls, and then added fatigue and reduced XP.
Ok, I know these two have zero connection, but what I want to say is that instead they should have kept it as it was.
More XP/mob, and only in warzone.
The high XP would compensate for the risks you took while grinding, and mobs only in warzone would ensure that more people came and helped in wars = better wars, make it funnier for hunting parties as they would get bigger challenges = more fun for them, and train the newcomers in battle.

Quote:
There is no PvP, no matter what you say, the game is built upon the basis of RvR balanced skills. There is no other side to Regnum, imo hardly anyone enjoys RvR nonstop besides the gamerz. It needs something else to attract different types of people, we clearly all don't like the same things. But im still saying if there was a land expansion, for PvP only, where there would be rules, Regnum has no rules, no boundraries, thats why when you die its usually very painfully, or when you win it was too easy, can't anyone else see that?
For me, everything that you seems to dislike in your post is what I value the most in the game.
Why play Regnum with restrictions when you could aswell play WoW on private servers, with restrictions. Because that's one of the reasons I always disliked WoW: restrictions.
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Old 12-01-2008, 03:11 PM   #42
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Hi Community,

As I found this thread's discussions very important, I changed the title for it to be on-topic.

Please continue discussing and don't reply to this post.

Regards,
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Old 12-01-2008, 03:39 PM   #43
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Quote:
Originally Posted by Znurre
I don't agree with you at all.
Did you play the game at the time when you could only grind inside the walls up to level 36?
In my opinion, redoing the mob spawn-points was about the worst thing done ever in Regnum's history.
I think NGD took the worst path ever.

They made it safe to level by moving mobs inside the walls, and then added fatigue and reduced XP.
Ok, I know these two have zero connection, but what I want to say is that instead they should have kept it as it was.
Don't understand what your getting at here, isn't that exactly what I said? Before they shifted mobs there were great mobs in the warzone, around Samal we had Tol Tal Slaves, with gems and loot that made you want to collect them, now we have some lvl 23 Igneos and Coral Snakes that last I killed dropped about 6 gold. Whooptedo

Quote:
For me, everything that you seems to dislike in your post is what I value the most in the game.
Why play Regnum with restrictions when you could aswell play WoW on private servers, with restrictions. Because that's one of the reasons I always disliked WoW: restrictions.
Well sorry Znurre, but I even said and you quoted it there that we all have different views, personally I got tired of dying in situations where I have no chance, im talking about these huge numbers of people destroying targets, its apparently become so casual now that I don't know if anyone minds it, but me? I don't like dying instantly with no chance whatsoever everytime I log on, moreover I don't like that if I want to survive I have to play like everyone else, and have the same setup as everyone else to own and survive.

The thing that is lacking at the moment is skills and variety, there is no room for creating new trends and new playing styles, and thats why most people have the same view, well I try to be different, in my experience its crucial, you need to understand all sides of something.

When it comes to the case of restrictions, I think everything needs a limit, before it crosses a line of pure insanity, being overnumbered is one of the most nervewrecking things, and theres nothing a realm bonus will do about that, if NGD would want to give a extra positive bonus to a realm with less players, then I suggest to them not to give it to the realm, but to give it to the players themselves. After all, what does extra exp and gold have to do with a game supposedly based on war? It just makes the realm grow faster, but it dosen't do anything for the players who have to wait through it.

Last edited by Adrian; 12-01-2008 at 07:08 PM. Reason: Not sticking to an administrator's request. First BAN warning.
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Old 12-01-2008, 03:43 PM   #44
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Quote:
Originally Posted by Rated_R_Edge
Don't understand what your getting at here, isn't that exactly what I said?


Well sorry Znurre, but I even said and you quoted it there that we all have different views, personally I got tired of dying in situations where I have no chance, im talking about these huge numbers of people destroying targets, its apparently become so casual now that I don't know if anyone minds it, but me? I don't like dying instantly with no chance whatsoever everytime I log on, moreover I don't like that if I want to survive I have to play like everyone else, and have the same setup as everyone else to own and survive.
Once again I am sorry if I was unclear.

My opinion is that one of the strengths Regnum has over other RvR games, like for example Warhammer Online, is that Regnum has barely no limitations in the RvR gameplay
Perhaps I understood you wrong? What I understood from your post was that you would like a world expansion with restricted PvP, kinda like "Battle Grounds" or something in WoW and that you would prefer no mobs at all in the warzone - because they only caused trouble.

That's what I did not like.
In case I misunderstood you, I am very sorry.
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Old 12-01-2008, 03:52 PM   #45
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Default Realm imbalance and player trends

this might seem off topic but i have seen a few people say they should open

horus to none english speaking players witch it allreaddy has some but

my point is if they did that wouldnt it just be the Ra server horus was built for

english players and i think it would be pointless to open it to all outhers

i feel if they do that horus will lose more players cause it bein for the most

part english speakers is why i came to horus thats just how i feel if i wanted

that i would of stayed with Ra where i have at least a lvl 41 of every class
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Old 12-01-2008, 04:00 PM   #46
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Quote:
Originally Posted by Znurre
Perhaps I understood you wrong? What I understood from your post was that you would like a world expansion with restricted PvP, kinda like "Battle Grounds" or something in WoW and that you would prefer no mobs at all in the warzone - because they only caused trouble.

That's what I did not like.
In case I misunderstood you, I am very sorry.
Why should you be sorry, opinions only help make an idea better.

Anyway, thats what I WAS saying, but I didn't mean it in a way that it would totally replace RvR, the whole game is based on RvR, how could you get rid of that freedom to roam at your will? I said it would be nice if there was something where there could be organized PvP, but somewhere else, definatly not connected with the warzone. Not everyone wants to play Regnum for the same reason, some play it for RvR, others would play it for PvE, and others would play it for PvP. In short Regnum needs other sides to it to help even out the parts in which it is weaker.

No limits is a great strength, but it can also be a weakness, in the case of Regnum it makes a huge impact on you whether you are on the winning side or the losing side, think about it, you always take one or the other very seriously.

Right now id like to see a change to the horde on horde battles, there should be no limit or restriction to who should play on what side, nor should there be one to how someone wants to play, but I mean to say that its very crucial for it to be balanced. There are very few times where I think the enemy and myself have both had a hard time killing each other, and in cases like that, you feel great win or lose, and I think all battles should be like that, do you get what im trying to say?

Quote:
Originally Posted by c4st3r1
my point is if they did that wouldnt it just be the Ra server horus was built for

english players and i think it would be pointless to open it to all outhers

i feel if they do that horus will lose more players cause it bein for the most

part english speakers is why i came to horus thats just how i feel if i wanted

that i would of stayed with Ra where i have at least a lvl 41 of every class
But the main language for Ra is Spanish, and the main language for Horus is English, it means that there will be more english speaking people on average in Horus, and that would be the case even if it was opened to everyone, I assure you. Horus also really serves as more than a primary english server, it is a new world, with fresh clean rankings, something that attracts certain people.
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Old 12-01-2008, 04:03 PM   #47
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Since this has become an official "state of the game" trend thread, there is one question I would like to ask:

Have repairs become a drag on player activity?

I wonder if repairs become an "excuse" for people to avoid the activities they might not like as much as others. For example: do I really want to help kill the dragon if I have to pay 50k gp or use a repair hammer? Or: do I really want to wreck my weapon on a fort door when there is just guards inside?

Maybe NGD could move to time-based repairs. I have played online games where you have to eat every so often, or die; so repairs on a ticker would not be unusual.

If repairs were time-based, and people didn't have to worry about the state of their equipment, they might take a chance and try more activities.
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Old 12-01-2008, 04:07 PM   #48
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I suggested repairs not be too demanding from players. They do affect us, how many times have I seen lvl 50's grinding (especially archers) because they need money to repair things. It would be nice if there was a NPC in the warzone, which a player could use every 24 hours to repair his/her armor by 50%.

Now here is a much better suggestion to NGD, remove the repair hammer, and you want a nice premium item? Well I got it here for you, give players a premium item that increases their armor durability, or an item that relieves the damage toll done on our equipment.
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Old 12-01-2008, 04:18 PM   #49
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Quote:
Originally Posted by Gideon_Slack
Since this has become an official "state of the game" trend thread, there is one question I would like to ask:

Have repairs become a drag on player activity?

I wonder if repairs become an "excuse" for people to avoid the activities they might not like as much as others. For example: do I really want to help kill the dragon if I have to pay 50k gp or use a repair hammer? Or: do I really want to wreck my weapon on a fort door when there is just guards inside?

Maybe NGD could move to time-based repairs. I have played online games where you have to eat every so often, or die; so repairs on a ticker would not be unusual.

If repairs were time-based, and people didn't have to worry about the state of their equipment, they might take a chance and try more activities.

Maybe NGD could remove durability and repair system. Who really wants to grind to pay for repair and arrows ? Playing my hunter for a day cost me hell of money if I participate to a lot of actions.
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Old 12-01-2008, 04:33 PM   #50
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I agree with what Znurre has said. The changes that have been made to the game are extremely counter-productive, as can be seen by the people that stopped playing (including myself). I never really paid attention to realm imbalance and class imbalance. All that bothered me was the low experience rates that were implemented, and the change to the gold and drop rates. I can't stress enough how bad those changes were. It's the only true reason why I left the game. The only way I could see this being solved is by creating hundreds of more quests that could balance out the decrease in experience, gold and drop rates. It would also add to the role playing experience and general involvement in the game.
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