01-02-2009, 06:53 PM | #41 | |
Banned
Join Date: Jul 2008
Posts: 433
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Quote:
http://www.merriam-webster.com/dictionary/asshole /me gives the crown back to where it belongs. update: surak, like I said in my previous post, I apologise for my rant. |
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01-02-2009, 06:59 PM | #42 | |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Quote:
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
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01-02-2009, 07:01 PM | #43 | |
Banned
Join Date: Jul 2008
Posts: 433
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01-02-2009, 07:17 PM | #44 |
Initiate
Join Date: Aug 2008
Location: The Desert, The Mountains, The Sky
Posts: 152
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Jerry! Jerry! Jerry!
(shameless reference to Jerry Springer) |
01-02-2009, 07:20 PM | #45 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Quote:
here you have the credits to Doom back in 1995: Programmers * John Carmack * Mike Abrash * John Romero * Dave Taylor Artists * Adrian Carmack * Kevin Cloud Designers * Sandy Petersen * American McGee Biz * Jay Wilbur Software Support * Shawn Green Sound Code * Paul Radek Music/FX * Robert Prince that's for a quasi 3D game with less than a dozen characters, a couple of texture sets on 30 or so levels. Regnum has 250.000 words of dialogs, 500 different NPCs, docens of creatures, thousands of items, a continuous world with radically different locations, and much more sofisticated gameplay systems as mmorpgs do. that's 12 people, Regnum's original team averaged 7 people also, they made that groundbreaking game investing a lot of money that they had made with wolfenstein3D and previously with commander keen. you mention all of those crappy korean games that have such huge communities, and that we don't know how to advertize our game... you know what they do to have all that advertizement? they invest millions of dollars. millions of dollars that we don't have, i cannot understand how you still don't see that Regnum is not even paying for our salaries yet... its improving, it's getting there, but not yet. Doom 3 was made by 26 people of the most experienced developers in the world, backed by Activision with a budget of over 10 million dollars. Regnum was made by 7 people was made by a group of newcomers with a budget of less than 150.000 USD in 5 years (that meant having the salary of a maid or no salary at all for years. Also, id shipped Doom 3 and they just had to put up a couple of patches and let Activision led with customer relations we have a live game with thousands of players that we are trying to cater to. We have to continuously add new content and features, maintain a server infrastructure and deal with the community ourselves. So comparing us to id software (when we win like this ) is incoherent even when I consider it a big compliment. So why not compare us to those other companies that people are mentioning in this thread such as blizzard? WOW has more than 300 developers for doing maintenance and expansions only. it was a 4 year development with a 40 MILLION dollar budget it also has more than 3000 people across the world working on maintenance and mostly customer supprt. or how about those Korean games? none of them has less than 50 developers and now live teams that are well in the hundreds. Regnum is a miracle, and for that you should feel amazed and thrilled that you are part of that. If we where making lots of money (or even if we had the money to invest it ourselves) we would without a doubt invest all of it and all of our efforts to make Regnum compete with those guys. But considering the state of things now, we feel proud that we are doing the best that we can. best regards, Chilko |
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01-02-2009, 07:41 PM | #46 | |
Banned
Join Date: Jul 2008
Posts: 433
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Quote:
anyway, just to reply on one of your questions cause i didn't bother reading the whole post, i compared you to id cause you are/were of the similar/same size and you both do games i love to play. |
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01-02-2009, 07:54 PM | #47 | |
Initiate
Join Date: Aug 2008
Location: The Desert, The Mountains, The Sky
Posts: 152
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Quote:
Second, I don't believe in miracles = /dev/null fodder, but thats just me personally. Lastly, still haven't received any emails that would help me to help other players in order to try to maintain our player levels without this being a battle of attrition. All I need is the NPC coordinate info to update the older ones, minor work for u guys, but since you do not allow multiple accounts for one user I can't very well go out and collect all the data myself and still be within your EULA. Help me to help you, thanks. Very Respectfully, Syd SSG, US Army (retired 02/09) CISSP ^^since everyone loves sig blocks these days |
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01-02-2009, 08:02 PM | #48 |
Banned
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
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Since people are talking,
I'll give NGD the question how money actually plays a role in adding new content, I mean I always thought if you had a computer you could make your own resources and thats it. After all everything is made on a computer, the money is needed for running costs, your paychecks, and other things. When it comes to the change of simply changing something like mob skins, or adding new ground layers, new skills, etc, how does a short income influence that? Im not asking to be funny, im asking because Im interested and id like to do 3D modeling or graphic design in the future myself :P |
01-02-2009, 08:07 PM | #49 | |
Count
Join Date: May 2007
Posts: 1,452
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Quote:
I would be not so sure about that. I dont know how regnum handles data.. there are some obfuscated luas and two big files wheres everything is packed.. maybe theres not a file that tells where are npc but its all in the server source code, and taking that info out would take a few hours.
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01-02-2009, 08:11 PM | #50 | |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Hey all,
I would like to remind folks that personal attacks in karma comments or PMs are unneccessary. Quote:
Regards,
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. Last edited by Katiechan; 01-02-2009 at 08:44 PM. |
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