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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Which of these applies to you? | |||
I have bought Lucky Box/es and I was happy with the items. | 10 | 8.47% | |
I have bought Lucky Box/es and I was not happy with the items. | 48 | 40.68% | |
I have never bought Lucky Boxes. | 60 | 50.85% | |
Voters: 118. You may not vote on this poll |
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01-30-2009, 01:36 PM | #41 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Quote:
the whole idea of the lucky boxes as they are is to generate trading between non-premium and premium users for gold. If you are a premium users and you've got a good item that is not suitable for you our your sub-class... there's a good chance that there is a non-premium user out there who might pay a lot of gold for that item (much more than an NPC) We cannot incorporate premium items into the game that generate gold instantly. that would break the whole economy. (remember: gold given by an NPC is the central bank issuing more currency, gold given by another PC is just re-distribuition of wealth ) best regards, - Chilko |
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01-30-2009, 03:07 PM | #42 |
Initiate
Join Date: Jun 2007
Location: Georgia, USA
Posts: 222
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Chilko,
I understand that, but come on...the "economy" in Regnum is not all that well designed. We have older players (before the economy changes) with HUGE amounts of gold. We have newer players (before the drop system was nchanged) that are nearly broke. We have archers and knights that have to kill mobs to support themselves at 50 (which is totally unfair, in my opinion). What happens when a level 50 barb spends the xim to purchase a platinum lucky box, rolls a weapon and gets a magical 2handed royal hammer with a slight bonus to hit-chance and dexterity? With the current system, his or her only option is to sell it to another player, and why would another player waste money on an item that is sub-par to one that can be purchased from an NPC? So then the item either gets banked, or trashed. You are basically saying that there is no economic relationship between xim and gold, which I think is silly. Mounts can be purchased for both xim and gold. Repair hammers, essentially, are directly related to gold. If your reasoning is because of the standard lucky boxes (cheap xim wise, but mostly produce standard items, which could be exploited if bought en masse and sold) then get rid of them. This, of course is easy for me to say, but what exactly are the numbers? I'd imagine most would spring for platinum or bronze...I know that's all I would buy. |
01-30-2009, 09:24 PM | #43 | |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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01-30-2009, 09:38 PM | #44 | |
Master
Join Date: Aug 2007
Posts: 400
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01-30-2009, 10:05 PM | #45 |
Count
Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
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Hm, from my experience so far, items are traded for items. No-one trades items for gold, except for magnanite. Magnanite has re-distributed much more gold than lucky boxes have, in my own personal experience. So if this was really the purpose of lucky boxes, I don't think they fulfil it.
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01-30-2009, 10:45 PM | #46 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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"Lucky boxes are primarily here to generate $$$" wouldve been the right answer.
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01-31-2009, 11:58 PM | #47 | |
Initiate
Join Date: Jul 2008
Location: Land of snow and frozen beards
Posts: 183
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this is what we as players think, if you know better then tell us. edit: calculation from the poll.. premium votes: 50 happy: 7 - 14% unhappy 43 - 86% |
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02-02-2009, 05:40 AM | #48 |
Initiate
Join Date: Nov 2006
Posts: 205
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I think that lucky boxes should be removed due to the fact that they are nearly the only way to get magic/epic level 50 items. I have killed mobs for probably around 40 hours looking for high level magic/epic items and haven't found one yet.
Regnum has always been about giving those that play for free the same power as those that don't and I feel that the lucky boxes go against the spirit of the game. I may feel differently if after 40 hours I had found one magic/epic item but as it stands now I do not like lucky boxes at all and would be very happy if they were removed. |
02-03-2009, 06:18 AM | #49 | |
Pledge
Join Date: Jun 2008
Location: Inside your head
Posts: 35
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Example "Global: I have Magnanite 1 for 20k." ANY player is capable of purchasing Magna, and the market for it is profitable But if I had a lucky box item (which I do), it becomes more cumbersome to sell it. Example "Global: Sell/Trade Staff of ArseKicking (50) +20 Hit, +5 Intel, 50-150 Ice Damge, blah blah blah. PM me" Notice it takes more effort to explain what your are selling, and you are only limited to a market of A)Mages B)Probably a subclass C)Any interested in lvl 50 items. While this announcement is made, the trader now has to wait for a response. I've done ALOT of trading, and it is time consuming as it is (add the fact I have to use google for translations, you get the idea...) So... Lucky Boxes = Improved Trading Economy? I'd be happier buying a "Sellers License" with a system of posting and alerting. THEN I'd be happy trading my lucky box items. This is a promising example of how trading should be done, many have seen it already, RoTrader
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02-03-2009, 10:26 AM | #50 | |
Initiate
Join Date: Jun 2007
Posts: 159
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Quote:
On the other hand, using repair hammers allows me to save 100k+ repairs. And I get 5 of them for 600 xim. So these have a higher potential impact on the economy. Of course, there's a huge difference between gold created and gold not removed. You can't create arbitrary amounts of gold by using repair hammers, you'd have to invest a lot of time in grinding. But, while there probably are some people willing to spend high amounts of real money to get in-game gold, given the poor real/in-game exchange rate, I highly doubt this will be a mass phenomenon. Compared to the huge masses grinding and selling loot and drops, I'd expect the gold created by selling box items to be insignificant. So, allowing lucky box items to be sold to merchants probably wouldn't crash the economy, but it would give the players a chance to get rid of unwanted items and cut the losses.
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