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Old 04-11-2009, 10:54 PM   #41
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Originally Posted by Aensor View Post
@wudy:
What situations are you referring to when you feel weak as hunter? Because in 1 on 1s where the hunter gets the drop on an unprepared opponent its almost impossible to survive. How can you balance the hunter in lets say group environment without making him even stronger in sneaky 1vs1 operations? How to balance in the improved possibilities to come away if something goes wrong? more tank would make hunters too much op in 'drop out of camo' situations, not?
You are overstaing the case about 'getting the drop' meaning the fight can only go the hunters way.

Try it against a fully offensive warjurer or a marksman you didnt realise was buffed with strat position, or knights - well, let's not go into that!

I have clearly stated what i think is needed - it isn't too much: pets that work, pet controls that work, the out-of-camo bonus applied to the first skill and not just the first normal hit, and ideally a stronger evasive tactics which is available only to hunters and not marksmen (there is no way that a ranged offensive class should have acro, strat position AND evasive tactics - NGD know this and that is why they nerfed evasive tactics, but this nerf affected hunters most because marks still have acro AND strat position).

This argument is getting nowhere, but you should remeber that it is hunters, not marksmen, quitting their class out of disgust - there must be a reason for this.
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Old 04-11-2009, 11:54 PM   #42
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What? Ignorant comment, Playing styles are different on servers, you would know if you stepped out of your own hole before you judged.
I have played on more than one server shut the f**k up *sshole
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Old 04-12-2009, 12:46 AM   #43
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Most annoying bit about pet commands....it seems their attack range is about 15 or 20....so if your attacking someone out of that range they stand there looking dumb.....it sux.
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Old 04-12-2009, 01:20 AM   #44
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Originally Posted by makarios68 View Post
You are overstaing the case about 'getting the drop' meaning the fight can only go the hunters way.

Try it against a fully offensive warjurer or a marksman you didnt realise was buffed with strat position, or knights - well, let's not go into that!

I have clearly stated what i think is needed - it isn't too much: pets that work, pet controls that work, the out-of-camo bonus applied to the first skill and not just the first normal hit, and ideally a stronger evasive tactics which is available only to hunters and not marksmen (there is no way that a ranged offensive class should have acro, strat position AND evasive tactics - NGD know this and that is why they nerfed evasive tactics, but this nerf affected hunters most because marks still have acro AND strat position).

Mmm an example from marks point of view as ive most experience there.. The evasive t. nerf went in the line with general evasion and damage nerfs of all classes. Marks got stratpos changed to further 'balance out' defenses to still tank range but die on melee. Depending on the huntersconfig incoming dmg is around 50:50 hunter:wrathed pet with acro last times i checked. What i want to point out is, if you get the drop on the marks, manage to get an ambush in and start facedancing under ds range the marks is pretty much fucked. Stratpos has small impact, even with acro youll most likely not outdamage the hunter&pet, confuse makes it even worse.

How can you buff hunters generally without making them stronger in situations like what i discribed?


To the leaving Hunters. Sure, when a class gets nerfd or changed so old playstyles stop being effective. youll always have that, wasnt a difference with all the tanksmen, youll get it with knights and youll see it on horus with many mages who wont get over the fact that their minigun now shoots blueberrymuffins.


What really needs to be done now is fixing the bugs you mentioned so you actually can play your hunter with what you have on paper. Then theres a base to look on further balance.
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Old 04-12-2009, 01:33 AM   #45
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Quote:
Originally Posted by Solarus View Post
Most annoying bit about pet commands....it seems their attack range is about 15 or 20....so if your attacking someone out of that range they stand there looking dumb.....it sux.
the attack rango of pets and invos, have been decreased, u can kill a ranged mob with a range 20 bow, and the pet will not react.
i think now is range 15.
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Old 04-12-2009, 02:44 AM   #46
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Originally Posted by dani-o View Post
the attack rango of pets and invos, have been decreased, u can kill a ranged mob with a range 20 bow, and the pet will not react.
i think now is range 15.
Yes, pet/summon range got reduced to 15.

I'm not sure of the reasoning behind this - maybe to stop us selecting a target from range and sitting back to let the pet/summon do the work. But what is wrong with that? And in any case, sending in a pet to attack a target usually results in it getting zapped very quickly by the enemy.
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Old 04-12-2009, 08:54 AM   #47
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Originally Posted by makarios68 View Post
Yes, pet/summon range got reduced to 15.

I'm not sure of the reasoning behind this - maybe to stop us selecting a target from range and sitting back to let the pet/summon do the work. But what is wrong with that? And in any case, sending in a pet to attack a target usually results in it getting zapped very quickly by the enemy.
Yeah I think they put it there so that pets and summons would not "grind" for their masters? Still my pet could only fight 2 or 3 mobs max with buffs. So maybe its there for the hunters to keep closer with the pet. It does little though anyway imo, a smart player will always stun the pet or kill it first then take out the hunter.
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Old 04-12-2009, 10:56 AM   #48
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Quote:
Originally Posted by makarios68 View Post
Yes, pet/summon range got reduced to 15.

I'm not sure of the reasoning behind this - maybe to stop us selecting a target from range and sitting back to let the pet/summon do the work. But what is wrong with that? And in any case, sending in a pet to attack a target usually results in it getting zapped very quickly by the enemy.
Ask Ponter he should know.
Ponter explained pet deaths with "Hunter pet should not attack from more then 30m." Oh yes he also said that we should be weak in mele range when he was explaining changes in stunning fist. So now you know Generally speaking we should not fight at all.

For non archers - tricks are 25 range. So now we have to cast ambush for 1,5 sec from range below 25m cause pet might not work. What a joy \o/

BTW. i still can't play 1k resources to go.
NGD does not explain their moves in English section so if anyone want to take a look then:
http://regnumonline.com.ar/forum/showthread.php?t=40124
http://regnumonline.com.ar/forum/showthread.php?t=40096
http://regnumonline.com.ar/forum/showthread.php?t=40060
check out official response from Ponter.
Good luck for hunters with such attitude from NGD.
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Old 04-12-2009, 11:17 AM   #49
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this must be a bug, would be totally idiotic if it was intended..
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Old 04-12-2009, 11:38 AM   #50
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I am back to a non pet setup. The changes to pets make them imho useless.
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