08-15-2009, 05:35 PM | #41 |
Apprentice
Join Date: Nov 2008
Posts: 57
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Barbarian isnt that bad i have fun with it but it is hard that you die very quickly as a barb but you have alot of power. Some people may hate barb and some people may love barbs. Barbs are the best class to me.
Rios |
08-15-2009, 07:46 PM | #42 | |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Quote:
Use my methods and your warriors will become guided missles with their own deadly area effects... |
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08-15-2009, 09:09 PM | #43 | |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Quote:
I primarily use Expansive Wave 5 as it has 1.5 second casting time instead of 2.5 and I still die/get-knocked before it goes off, more often than not (and that's with a deafening roar to set up the bunch of enemies before using Expansive Wave; still it's not quite enough). Please grind a warrior to 50, unboosted, then play in WZ to get a clearer picture of our concerns.
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Μολὼν λαβέ
Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
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08-15-2009, 09:56 PM | #44 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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yes it all sounds on paper but in reality it doesn't work.
Area grinding can be nice if u have a conj and such but most good spawn areas for mobs have Aquantis Lions/sabretooths trolls and such and all there spells can cancel or get you killed easily. and for the conj/barb duo normally will fail pretty fast. when theres 5 marks fireing at 1 barb u get eaten alive pretty fast. like NGD said Warriors are supose to be the large part of the army but its the other way around Archers/Locks/Warjurs are the main part of the army.
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Ramsli Klutu
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08-16-2009, 12:10 AM | #45 | ||
Baron
Join Date: May 2009
Posts: 747
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Quote:
While it would be helpful to give divine intervention to knights, they're armored enough that an ambush or will domain isn't going to break them. For barbs I really think divine intervention isn't needed, since they have madness, which in reality prevents more CC effects than DI does, since DI only stops non-damaging powers. Quote:
Sorry... why wouldn't a sultar's terror harm the knights? Sure, it's not going to kill them, but knocking them down will pretty much leave the barbs following them rushing in all by themselves. |
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08-16-2009, 03:56 AM | #46 |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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The main problem with grinding like that is actually:
You sit around for ten minutes waiting for the mobs to respawn. I've long been at the conclusion that DemonMonger's opinions on anything except how to pwnz as a hunter or where there are programming errors in the game are completely worthless.
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If you can't detect sarcasm yourself, please pay attention when it's pointed out to you.
Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
08-16-2009, 01:10 PM | #47 |
Pledge
Join Date: Feb 2009
Posts: 1
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I have 4520 hp, and i still have problems to kill a challenging moob.
This is amazing, and being a non-range class, i have to stay there getting hits, if i wanna kill the moob... [img=http://img522.imageshack.us/img522/6093/screenshot2009081613484.jpg] Just one more problem for a warrior class! Edit: I still wounder who is the knight... Gripho or me???? |
08-16-2009, 02:53 PM | #48 |
Banned
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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08-16-2009, 05:43 PM | #49 | |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Quote:
Yes, it's usually with UM on but again it doesn't seem quite up to snuff sometimes. It is my hopes to "tie up the enemy" long enough until help arrives, get them to waste mana on attacking me or even lure them away from the fort or get a roar in to try to set up a sultar (which still boggles my mind how infrequently our locks capitalize on a 7-second stun, from roar, on 80%+ of a large group of enemies; this is why I myself am lookin' into a warlock!) But more often than not, I make crazy suicide-area rushes to try to break the habit of our side constantly engaging in ranged vs. ranged skirmishing at the fort when the opposing force has 2:1 or 3:1 in their favor and plenty of conjs to keep them alive or res the dead on the spot.
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
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08-16-2009, 07:20 PM | #50 |
Banned
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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