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Old 10-16-2009, 06:11 PM   #41
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Quote:
Originally Posted by Tsuku View Post
300~500 hits from melee chars? Barbs can deal 1k+
Depends if the barb is buffed, unbuffed around 500~ Is my basic hit, Unbuffed barbs are nothing to shit yourself over
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Old 10-16-2009, 07:19 PM   #42
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Originally Posted by kamax View Post
Hu ? I no more use MoD since it has been nerfed but i'm pretty sure you can normal hit your enemy...or it has been changed on a last update. Mod only avoid to cast spell. With a normal hit around ~500/700 they don't absolutely need to cast spell to kill me.
that is just lame, even before the DMG reduction it was near impossible to make normal hits around 700, only critics, or some marks with special items and the old DS. no more exageration please.
besides that, every time a marks move (even if he is turning) has to wait 2 sec to start shooting normal hits again, and the "facing enemy" arc have been reduced.
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if you can shot from a 40mts range, and actually move faster than a class that can only attack you from 1.5 mts... how in the world are those guys going to be able even reach you? -chilko-
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Old 10-16-2009, 08:37 PM   #43
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Quote:
Originally Posted by Ulmanyar View Post
Since this has been discussed before, I'll only make a short summary of things that need to be taken into account when discussing the "effective HP" of a warlock:
  • Only some warlocks have 3k+ base HP.
  • In order to have 1k barrier (that is: level 19 mana tree) a warlock has to do certain noticable sacrifices. Such sacrifices are lower level of HP-drain and/or less CC.
  • In order to drain 1.5k HP the warlock first has to loose 1.5k HP from their base HP-pool. That means 50% of their HP - after barrier is gone - and only 37.5% of your "around 4k HP".
  • Also, in order to drain 1.5k HP the warlock needs to have level 19 Necro tree, which also leads to noticable sacrifices - either in damage output, CC or protection (i.e. barrier).

So, what do I want to say with this? I don't want to say you're wrong, I just want to point out that it's a bit more complex to calculate the "effective HP" of a warlock and that your statement might result in a slight misperception of the actual situation.
I perfectly know what a lock has to sacrifice in order to have what I said.
Ok, let´s say you have Energy barrier lvl 4. It´s +750 "HP" (1 minute regenerate HP). Most locks have lvl 19 Necro. So, you still have around 3k HP+ 1,5k drain HP+ 1 min regenerate 750 HP. I still think it´s enough.
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Old 10-16-2009, 09:57 PM   #44
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Fair enough. I just wanted to make sure everyone understood that

And as I said, I did not want to prove you wrong or anything. It's just that too often I've seen people who really doesn't reflect upon the fact that not all spells potentially available to a class are in fact available in the same build (no, I wasn't implying you were one of those people).
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Old 10-16-2009, 11:08 PM   #45
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Quote:
Originally Posted by dani-o View Post
that is just lame, even before the DMG reduction it was near impossible to make normal hits around 700, only critics, or some marks with special items and the old DS. no more exageration please.
besides that, every time a marks move (even if he is turning) has to wait 2 sec to start shooting normal hits again, and the "facing enemy" arc have been reduced.
I have say around 500/700 because with a good bow and/or don't know what some marks can do me more that 600. I don't remember if it's 630 or 650 or 670, but they still can do it...now. That's why i write 700 and say AROUND. I think i'm well placed to know how many damages arrows do on my ass.

But talking about ~50 damage(or maybe less) is not the important part.
I was talking about MoD and his supposed "no normal hit avoiding effect".
If you are wrong you don't need to try "fire me" with something else.

Quote:
Originally Posted by Orkryst View Post
I perfectly know what a lock has to sacrifice in order to have what I said.
Ok, let´s say you have Energy barrier lvl 4. It´s +750 "HP" (1 minute regenerate HP). Most locks have lvl 19 Necro. So, you still have around 3k HP+ 1,5k drain HP+ 1 min regenerate 750 HP. I still think it´s enough.
Let's say i have barrier lvl4, SK+vampirism lvl4 for a total of 750+(850+~400)= my setup
An important part to don't forget is that 1hp archer/warrior is not equal to 1hp of mage, because of the armor value....and some buffs who increase this value for archers/warriors.

(i don't complain, just want to clear some points)
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Old 10-17-2009, 12:13 AM   #46
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Quote:
Originally Posted by Tsuku
If you want a warlock with decent dmg. you'll need arcania and elements at 19; if you want perfect hp regen, necro 19; for acceptable defense, mana control 19 for barrier; for nice CC abilities, Mental 11+, but.......! -----> in this setup Discipline Points are not enough! .
There are lots of ways other than elements to give yourself a decent dmg output. You can even go max mental and spam arcane missile in between meteors, with lvl 3/4 infuriate, with mana burn to support it (I've tried this setup, I know it works well). I only find elements good for 3 spells: fireball, freeze and twister. Lightning is far too easy to resist by warriors/archers (even with infuriate), it's only good on other mages.

Try this:
19 mana
19 mental
19 arcania
15 necro
11 ele (for freeze, if you have the points you can get it to 3) or SM (same for static field) or you can just drop this and get max necro.

Or, if elements is really that hard to let go of:
19 ele
19 arcania
19 mana
15 necro
13 mental

Either way, you can get a good setup. 850 + 400 is really enough for life drains to keep you alive, although most warlocks feel more confident with SK and vamp on 5.
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Old 10-24-2009, 01:11 AM   #47
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I agree. Everyone points out CC as "resist" spells, but these almost all have a % of fail.

Sanct has 100% success rate.
LP 100%.
Camo 100%
All classes of speed buffs (to run away from enemy) 100% of successful cast.

Hell, these classes get out and walk around under such protections at fort battles, dance inside enemy clusters, etc, KNOWING they cant be touched. Locks have no such dependable power. Everything hits us. We cant even effectively run, since everyone has speed buffs except mages. Energy Barrier is a lvl1 power, there should be a high lvl, high mana cost "nothing can touch you/invincible" version.
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Old 10-24-2009, 03:06 AM   #48
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Quote:
Originally Posted by Brother-brian View Post
there should be a high lvl, high mana cost "nothing can touch you/invincible" version.
Hint: EB 1000 + MOD
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Old 10-24-2009, 07:35 AM   #49
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this is a gay thread.Plunder has beaten my barb before and after the nerf,he sees no problem.You guys have soulkeeper,vampirism,golem fist,meteor,etc.with these spells it should be a fair fight in killing warriors.SK 1000 vamp 500 GF 800+ meteor 600.thats 2900+ hp gone, alls you need to do then is wait for meteor cd,lightning,magma blast and the warriors finished
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Old 10-24-2009, 07:52 AM   #50
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hint: can still get killed by normals, unlike the aforementioned spells.
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