10-16-2009, 06:11 PM | #41 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Depends if the barb is buffed, unbuffed around 500~ Is my basic hit, Unbuffed barbs are nothing to shit yourself over
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
10-16-2009, 07:19 PM | #42 | |
Duke
Join Date: Feb 2007
Location: gracias kailer por los -38 de karma ¬¬ ... De nada. Kailer
Posts: 3,917
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Quote:
besides that, every time a marks move (even if he is turning) has to wait 2 sec to start shooting normal hits again, and the "facing enemy" arc have been reduced.
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if you can shot from a 40mts range, and actually move faster than a class that can only attack you from 1.5 mts... how in the world are those guys going to be able even reach you? -chilko- |
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10-16-2009, 08:37 PM | #43 | |
Count
Join Date: Aug 2007
Posts: 1,224
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Ok, let´s say you have Energy barrier lvl 4. It´s +750 "HP" (1 minute regenerate HP). Most locks have lvl 19 Necro. So, you still have around 3k HP+ 1,5k drain HP+ 1 min regenerate 750 HP. I still think it´s enough.
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Orky - Ambulancia La Legión
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10-16-2009, 09:57 PM | #44 |
Initiate
Join Date: Dec 2007
Location: Sweden
Posts: 231
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Fair enough. I just wanted to make sure everyone understood that
And as I said, I did not want to prove you wrong or anything. It's just that too often I've seen people who really doesn't reflect upon the fact that not all spells potentially available to a class are in fact available in the same build (no, I wasn't implying you were one of those people).
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Ulmanyar
Flame of Valhalla Alsius - a few, but we got goats! BAAAAH! |
10-16-2009, 11:08 PM | #45 | ||
Master
Join Date: Oct 2007
Location: france
Posts: 397
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But talking about ~50 damage(or maybe less) is not the important part. I was talking about MoD and his supposed "no normal hit avoiding effect". If you are wrong you don't need to try "fire me" with something else. Quote:
An important part to don't forget is that 1hp archer/warrior is not equal to 1hp of mage, because of the armor value....and some buffs who increase this value for archers/warriors. (i don't complain, just want to clear some points) |
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10-17-2009, 12:13 AM | #46 | |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Try this: 19 mana 19 mental 19 arcania 15 necro 11 ele (for freeze, if you have the points you can get it to 3) or SM (same for static field) or you can just drop this and get max necro. Or, if elements is really that hard to let go of: 19 ele 19 arcania 19 mana 15 necro 13 mental Either way, you can get a good setup. 850 + 400 is really enough for life drains to keep you alive, although most warlocks feel more confident with SK and vamp on 5. |
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10-24-2009, 01:11 AM | #47 |
Master
Join Date: Jun 2009
Posts: 271
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I agree. Everyone points out CC as "resist" spells, but these almost all have a % of fail.
Sanct has 100% success rate. LP 100%. Camo 100% All classes of speed buffs (to run away from enemy) 100% of successful cast. Hell, these classes get out and walk around under such protections at fort battles, dance inside enemy clusters, etc, KNOWING they cant be touched. Locks have no such dependable power. Everything hits us. We cant even effectively run, since everyone has speed buffs except mages. Energy Barrier is a lvl1 power, there should be a high lvl, high mana cost "nothing can touch you/invincible" version. |
10-24-2009, 03:06 AM | #48 |
Master
Join Date: Jul 2009
Posts: 335
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10-24-2009, 07:35 AM | #49 |
Initiate
Join Date: Jul 2008
Posts: 195
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this is a gay thread.Plunder has beaten my barb before and after the nerf,he sees no problem.You guys have soulkeeper,vampirism,golem fist,meteor,etc.with these spells it should be a fair fight in killing warriors.SK 1000 vamp 500 GF 800+ meteor 600.thats 2900+ hp gone, alls you need to do then is wait for meteor cd,lightning,magma blast and the warriors finished
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10-24-2009, 07:52 AM | #50 |
Master
Join Date: Jun 2009
Posts: 271
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hint: can still get killed by normals, unlike the aforementioned spells.
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