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Old 11-15-2009, 04:05 PM   #41
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Originally Posted by Umaril View Post
Barrier? up to 1k hp every 40 seconds
Soulkeeper? up to 1k hp every 60 seconds
Vamparism? up to 600 hp every 20 seconds

And the most CC spells of any class in the game and you say you have no defence? Cast times are what kept warlocks balanced, with GCD being faster than fast staff cycle, and cast speed items near as voiding many cast times warlocks are now the best class in the game, GCD should be at least as long as a staff attack cycle.

And yes you are one of the worst players around, its not just opinions of people who dont like you, its opinion of players from other realms who have never event spoken to you, remember our match in the arena? What kind of warlock stands still for the entire (very short) fight against a barb??

The new thing that keeps warlocks more or less balanced (or luck-based) is the increased resistance-rate. Since warlocks rely on spells the most, they also have the biggest problem with that :/ (Obviously since normal hits can't get resisted)
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Old 11-15-2009, 04:20 PM   #42
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Originally Posted by Arkenion View Post
The new thing that keeps warlocks more or less balanced (or luck-based) is the increased resistance-rate. Since warlocks rely on spells the most, they also have the biggest problem with that :/ (Obviously since normal hits can't get resisted)
Luckely most players have a less good defense than mobs these days ^^
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Old 11-15-2009, 04:27 PM   #43
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Luckely most players have a less good defense than mobs these days ^^
Yup, over the past year most class's were nerfed over and over, mobs got new spells, mobs need a nerf...

We all suffer spell fails or hits being evaded, only the other day a Ignis lock manged to resist 2 of my spells and evade a hit, as well as the server dumping me with 3 or 4 phantom hits. (thanks)

Yes Locks have the biggest issue with spells failing, but they also have far more spells and each spell often comes tied with a effect, making them more effective than normal hits of pretty much any other class. (except maybe barb on the merit of pure damage)

And with GCD and Cast speed Items some cast times are now rather silly. Some locks can get off 4+ spells in the time it takes to swing my hammer twice. Not to mention sub 1 second sultar casts.
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Old 11-15-2009, 04:33 PM   #44
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Originally Posted by Umaril View Post
Barrier? up to 1k hp every 40 seconds
Soulkeeper? up to 1k hp every 60 seconds
Vamparism? up to 600 hp every 20 seconds
Ok lets assume we remove all the cast speed from warlocks.

Barrier is laughable, a barbarian can take it with one hit. 20 second is eternity in WZ. Not to mention slow casting time.

Soulkeeper is not a defensive spell, again slow cast time and fail rate - relying on it is a plain lottery. Targeting issues, that are insane after recent updates, in the battles makes it even less reliable (you most likely die in heavy battle until you manage to target suitable person)

Vampirism...as I said 20 seconds is eternity, and putting 5 points in this spell is futile. That's why it is rarely used on higher levels.

Not to mention mana factor.

A Warlock has to kill its opponent before that opponent seriously damages him.
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Old 11-15-2009, 04:38 PM   #45
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Warlocks survived for years before the invent of cast speed items, you didnt used to NEED them to live, and if they were removed you would find you still dont, nothing has changed, just playing warlock has got easier.

With cast speed Items Barrier cast is often very quick now, Ive had people cast it in the time it took from the start of my attack animation to the hit landing.

Other class dont have the luxuary of a hp stealing spells at all better something that can be tricky to use than nothing at all.
Other class dont have 1k Barriers per 40 sec, and would you rather that barb broke your barrier or directly hit your Hp?
Other class dont have Borrow, Sadistic, Sacrifice to regen mana,
Every class needs to kill its opponent before it kills them, thats sort of the point of the game.
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Old 11-15-2009, 04:40 PM   #46
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Just a sidenote, but vampirism has a 30 seconds cooldown. You can bash eachothers head in again now.
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Old 11-15-2009, 04:45 PM   #47
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Just a sidenote, but vampirism has a 30 seconds cooldown. You can bash eachothers head in again now.
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Old 11-15-2009, 07:36 PM   #48
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Originally Posted by Umaril View Post
Warlocks survived for years before the invent of cast speed items, you didnt used to NEED them to live, and if they were removed you would find you still dont, nothing has changed, just playing warlock has got easier.
Humanity survived thousands of years without electricity as well and you don't NEED it to live.

Regards.
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Old 11-15-2009, 08:17 PM   #49
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Electricity is a bit of a crap comparison to use when talking about balance in a game... My point was warlocks have managed well without cast speed items it in the past, they have only existed a few months so dont act like you would be dead meat without them.

But if you want to go with Electricity then with the current nerfs to everyone else its like we were all on steam power and warlocks got electricity as the rest of us were thrown back a few 100 years to when everything was done by hand.

In the last few patches everyone else got softer defence, weaker hits, warlocks got faster cast speeds and less gap between casts, cast rate needs to be toned down to keep them in balance, remember spell damage wasnt effected by the universal damage nerf last patch.

If your going to ignore most of the post and answer with a one-liner which hardly relates to the topic in hand then dont bother replying.
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Old 11-15-2009, 09:06 PM   #50
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Quote:
Originally Posted by platyna View Post
Humanity survived thousands of years without electricity as well and you don't NEED it to live.

Regards.
haha are you comparing cast speed to electricity XD?

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platyna didn't notice

in general this thread just confirms that items need a nerf
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