11-15-2009, 04:05 PM | #41 | |
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The new thing that keeps warlocks more or less balanced (or luck-based) is the increased resistance-rate. Since warlocks rely on spells the most, they also have the biggest problem with that :/ (Obviously since normal hits can't get resisted)
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11-15-2009, 04:20 PM | #42 |
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Luckely most players have a less good defense than mobs these days ^^
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11-15-2009, 04:27 PM | #43 | |
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We all suffer spell fails or hits being evaded, only the other day a Ignis lock manged to resist 2 of my spells and evade a hit, as well as the server dumping me with 3 or 4 phantom hits. (thanks) Yes Locks have the biggest issue with spells failing, but they also have far more spells and each spell often comes tied with a effect, making them more effective than normal hits of pretty much any other class. (except maybe barb on the merit of pure damage) And with GCD and Cast speed Items some cast times are now rather silly. Some locks can get off 4+ spells in the time it takes to swing my hammer twice. Not to mention sub 1 second sultar casts.
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11-15-2009, 04:33 PM | #44 | |
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Barrier is laughable, a barbarian can take it with one hit. 20 second is eternity in WZ. Not to mention slow casting time. Soulkeeper is not a defensive spell, again slow cast time and fail rate - relying on it is a plain lottery. Targeting issues, that are insane after recent updates, in the battles makes it even less reliable (you most likely die in heavy battle until you manage to target suitable person) Vampirism...as I said 20 seconds is eternity, and putting 5 points in this spell is futile. That's why it is rarely used on higher levels. Not to mention mana factor. A Warlock has to kill its opponent before that opponent seriously damages him.
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11-15-2009, 04:38 PM | #45 |
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Warlocks survived for years before the invent of cast speed items, you didnt used to NEED them to live, and if they were removed you would find you still dont, nothing has changed, just playing warlock has got easier.
With cast speed Items Barrier cast is often very quick now, Ive had people cast it in the time it took from the start of my attack animation to the hit landing. Other class dont have the luxuary of a hp stealing spells at all better something that can be tricky to use than nothing at all. Other class dont have 1k Barriers per 40 sec, and would you rather that barb broke your barrier or directly hit your Hp? Other class dont have Borrow, Sadistic, Sacrifice to regen mana, Every class needs to kill its opponent before it kills them, thats sort of the point of the game.
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11-15-2009, 04:40 PM | #46 |
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Just a sidenote, but vampirism has a 30 seconds cooldown. You can bash eachothers head in again now.
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11-15-2009, 04:45 PM | #47 |
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Slip of the finger
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11-15-2009, 07:36 PM | #48 | |
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Regards.
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11-15-2009, 08:17 PM | #49 |
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Electricity is a bit of a crap comparison to use when talking about balance in a game... My point was warlocks have managed well without cast speed items it in the past, they have only existed a few months so dont act like you would be dead meat without them.
But if you want to go with Electricity then with the current nerfs to everyone else its like we were all on steam power and warlocks got electricity as the rest of us were thrown back a few 100 years to when everything was done by hand. In the last few patches everyone else got softer defence, weaker hits, warlocks got faster cast speeds and less gap between casts, cast rate needs to be toned down to keep them in balance, remember spell damage wasnt effected by the universal damage nerf last patch. If your going to ignore most of the post and answer with a one-liner which hardly relates to the topic in hand then dont bother replying.
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11-15-2009, 09:06 PM | #50 | ||
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in general this thread just confirms that items need a nerf |
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