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Old 07-28-2010, 02:13 AM   #41
El_Naso
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how much XP a support conjurer gets in a grind party
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Originally Posted by chilko View Post
we will fix this of course.
The system is too complex and has two diferent implementations running at the same time.
It's tricky to fix without breaking everything else.
With the current system conjurers get more exp from synergy bond, enchantment mastery buffs and support auras than from heals. Perhaps if there were truly valuable raidable areas to sweep in one or several parties, we could arrive at a partial solution needing only minor tweaks. Conjurers would have to raid to xp, but everyone would need them for that.

How a raiding spot could/should be designed, wich skills or subclass would be most needed in the raiding party would be open to imagination. It's probably thinking too far into the future, but so is the idea to have conjurers specialize more :]
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Last edited by El_Naso; 07-28-2010 at 12:49 PM.
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Old 07-28-2010, 06:52 AM   #42
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Originally Posted by Klutu View Post
Why not allow a fixed amount of Exp per lvl for the conj for supporting & move Ambitious to a lower part of the mana tree

this means a lvl 45 could support a lvl 10 and get good exp - which would also help increase server numbers & help keep new players
I gotta say I love this idea (or rather giving fixed exp for support grinding)

to grind I have to go around with a summon (since supporting others does not always give me exp unless I spam auras or bless) so when I want a break and war afterwards I have to run back to birka or hopstad to reskill for support

this is a pain as I have no mount, thus I end up not bothering to reskill at all
result: warring in warju set up

but with this I think I can safely move around in a support set up, help grind while recieving solid exp AND war afterwards without running back and forth between inner and the wz to reskill
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Old 07-28-2010, 11:57 AM   #43
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Quote:
Originally Posted by Klutu View Post
Why not allow a fixed amount of Exp per lvl for the conj for supporting & move Ambitious to a lower part of the mana tree

this means a lvl 45 could support a lvl 10 and get good exp - which would also help increase server numbers & help keep new players
Really great idea!
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Old 07-28-2010, 12:07 PM   #44
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A simple way is to reduce discipline points and/or power points of mages, then they should be more specialized, like the other classes.
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Old 07-28-2010, 12:41 PM   #45
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Mages are already enough specialized. I do alot sacrifices to get what i want on my warlock and conjurer. What specialization more - i hardly have enough points to skill my conjurer to decent support and decent defense. I same time i skip spells like Mana Comm, Mana Pylon, Mass Dispell. If you want to get this you are left without defense.

Are you sure you want to get less effective and more defenseless mages? We are walking RP givers now what more you want from us? Doohhh...
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Old 07-28-2010, 12:57 PM   #46
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If my conjurer is specialized then my barb and hunter are hyper-super-mega specialized, or you think the other classes have all the powers they want?.
Changing position of spells won't do anything to warjurers because they can maximize already 4 disciplines, so the only way is to reduce points or nerf defenses and attacks.
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Old 07-28-2010, 01:16 PM   #47
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Quote:
Originally Posted by Kaixo View Post
A simple way is to reduce discipline points and/or power points of mages, then they should be more specialized, like the other classes.
Quote:
If my conjurer is specialized then my barb and hunter are hyper-super-mega specialized, or you think the other classes have all the powers they want?.
Changing position of spells won't do anything to warjurers because they can maximize already 4 disciplines, so the only way is to reduce points or nerf defenses and attacks.
Did you ever wonder why Mages get more Disp/Power Points ? Isn't it because they only use spells and not normal hits and that they have more trees ?...
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Old 07-28-2010, 01:24 PM   #48
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the idea of making support conjurers better is great
but better nerf that staff mastery totally
i still get normal hits from ignis conjurers (spyjurer) with 350 damage
the damage is ok, but the worse part is the SHE HITS 3 TIMES PER SECOND

if you dont belive me i got photos with her shooting from less than 10m and you can see 2 damage balls
here is the photo: http://j.imagehost.org/view/0274/scr...05-06_15_59_35
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Old 07-28-2010, 01:28 PM   #49
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Quote:
Originally Posted by Kaixo View Post
If my conjurer is specialized then my barb and hunter are hyper-super-mega specialized, or you think the other classes have all the powers they want?.
Changing position of spells won't do anything to warjurers because they can maximize already 4 disciplines, so the only way is to reduce points or nerf defenses and attacks.

It would be gr8 if conjus be much slower have 1 lvl 5 spell, 1/10 of barb mana , no offensive and die in the same second when warrior just look on them :P

Some may say its bit radical but imho game experience will be much more intensive if conju remain stationary (well maybe mind pushed by locks). Just consider warrors will always know where to go to receive healing and mana.


Syrtisa.

Last edited by londo79; 07-28-2010 at 02:10 PM.
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Old 07-28-2010, 01:51 PM   #50
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Quote:
Originally Posted by Kaixo View Post
they can maximize already 4 disciplines
Maybe there's some of the problem. I mean, as a warjurer, I take advantage of all my mastery points but as a conjurer I often find myself with some remmanent; last time I reconfigured my skills, I had 3 masteries maxed and used nearly all my points in them, and maxed another mastery just to put another (needed) skill at lvl 5. Classic examples of this are mass disipate and mana comunion. We can also be fully functional with just two of our core trees: life and mana. No other subclass does that.

Also, the problem would be strictly mastery points in conjus; skill points are spare and warlocks don't have this issue. The conjurer class was too well made.

Now I'm not saying anybody should get nerfed, just pointed out some fun facts, that's all.
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