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Old 08-10-2010, 08:53 AM   #41
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I haven't tested, but perhaps the strength debuff still lasts 30 seconds.
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Old 08-10-2010, 09:13 AM   #42
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I recommend that NGD change Onslaught to the following:
- No allies - No movement speed bonus
- 1 ally +10% movement speed
- 2 allies +20% movement speed
- 3 allies +30% movement speed
- 4 allies +40% movement speed
- 5 allies +50% movement speed (the maximum allowed)

And make it affect the caster as well. This change will prevent its use for PvP only, and make it very war-oriented. The downside is that it will no longer be able to give a single Conj that super boost, but that is probably what NGD prefers.

Kind regards.
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Old 08-10-2010, 09:24 AM   #43
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If I'm not mistaken, the change to Head of the Pack turns what was a RvR spell into a run-of-the-mill PvP spell. Because HotP scaled with allies nearby, it made the Hunter stay near his group when the fight started.

Perhaps Cold Blood could also scale in the way that HotP did (by allies nearby), but on a percentage basis.
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Old 08-10-2010, 09:27 AM   #44
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Quote:
Originally Posted by Gideon_Slack View Post
If I'm not mistaken, the change to Head of the Pack turns what was a RvR spell into a run-of-the-mill PvP spell. Because HotP scaled with allies nearby, it made the Hunter stay near his group when the fight started.

Perhaps Cold Blood could also scale in the way that HotP did (by allies nearby), but on a percentage basis.
The original HOTP was like this but was broken, disabled and eventually removed.
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Old 08-10-2010, 10:07 AM   #45
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most things i like in this update

BUT now warrior especially barbarian sucks at big battles <.<

you have no chance against marksmen, because they evades every hit and spell and if you hit them you make no big dmg <.<

i think the fortbattles will look in future so:
20 marksman/hunters
5 conju
2 warlocks
2 knights
1 barbarian ...

why would no one play barbarian?
- the new onslaught... (can't rush or say "go" to the zerg/crowd)
- low dmg

please give us barbarians the dmg back and the onslaught :/


maybe you increase the passiv dmg spell (sry don't know how the english name is, but the german description is "überwältigende stärke") (now lvl5 = +15%) up to lvl5 = +40% or +50%


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Last edited by AxXxE; 08-10-2010 at 10:44 AM.
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Old 08-10-2010, 10:11 AM   #46
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Quote:
Originally Posted by Mikan View Post
NGD has already stated that they are not nerfing Confuse. They feel the other nerfs were already enough.

Regarding Cold blood: It should be swapped with Strategic position and increased to 15 seconds. Marksman is the offensive class and Hunters are the defensive class. This long history of Hunters being DPS and Marksmen being tanks has to end.

Some other improvements to Marksman offense:
- Increase Death sentence to +25% damage and make it range 35.
- Reduce Parabolic shot to 15% range bonus
- Increase Specialist to 15% like other damage passives, and move it to Aiming replacing the hit chance passive there
- Change Foresight to a fixed range increase: +6 meters on level 1 and up to +10 meters on level 5

With the new shortbow range these changes would help Marksmen more adept at short bows than longs, which I feel is a good change simply because short bows has always been the more offensive (DPS) of the two bow diciplines. The rangers (Hunters) should be more adept at long bows due to their lack of range projection abilities. Remember: Marksmen should not be killing machines from a distance, but they should be killing machines from mid-range, because it is their territory.

The Hunter's ability to fulfill this role instead has lasted too long and it is time for some change.

Kind regards.
Where should a hunter be a killing machine then, if not from mid-range? -.-
Your proposed changes would remove every possibility for hunters to focus on damage. Bye bye, petless hunters.

Oh and remember, hunters lost quite some decent damage, (passive damage,) just removing it without a decent replacement would nerf hunters in fort wars to oblivion. (I don't want to be reduced to caltrops every 3 min, if you know what I mean)
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Old 08-10-2010, 10:23 AM   #47
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Quote:
Originally Posted by Seher View Post
Where should a hunter be a killing machine then, if not from mid-range? -.-
Your proposed changes would remove every possibility for hunters to focus on damage. Bye bye, petless hunters.

Oh and remember, hunters lost quite some decent damage, (passive damage,) just removing it without a decent replacement would nerf hunters in fort wars to oblivion. (I don't want to be reduced to caltrops every 3 min, if you know what I mean)
Nowhere, why should they be killing machines?

They should be turned into RvsR support class with buffs and stuff like that

Killing = job of barbs,locks and marks
support = conju,knight,hunter

But for some lamers it's fun to have class that has all the fun that there can be, because they want everything easy? invisibility, high damage, speed, pets, tracking, immunity to normals+spells. That's just stupid to have one class with that many assets.

2 archer classes, they should not do similar stuff. Now it feels like marksmen have nothing unique because hunters will get over their damage too. So marksmen are class that shoots some shitty damage from distance and then dies?

Common skill trees are bad bad thing, they should be compeletely redesigned, or at least have some differences between trees
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Old 08-10-2010, 10:36 AM   #48
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Thx alot NGD, this update sounds great, i don't know from where you get such great ideas.

Continue your great work!! ^^
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Old 08-10-2010, 10:42 AM   #49
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Quote:
Originally Posted by blood-raven View Post
that's my point, a marks should rule over a hunter in fort combat but be weak (and pathetic ) in open field battle (vs a hunter).

so enough balance there.

warriors are still to hard to face alone, no harm done, and marks where finally able to kill a mage without being semi dead in the process, well i still got hammered, but i survived, that's something .

regards
As i said many times Long Bow tree is too powefull, it cuts a lot the benefit of beeing a mark.

Sugestion is cut parabolic to 25% or maybe 20% and add foresight inthe same way.

Also cut eagle eye to 50% and add it to trained eye.
For me Marks dont need exactly to out damage a hunter, but it should have CLEARLY more range and almost dont miss a target.
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Old 08-10-2010, 10:45 AM   #50
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Quote:
Originally Posted by Gallus View Post
As i said many times Long Bow tree is too powefull, it cuts a lot the benefit of beeing a mark.

Sugestion is cut parabolic to 25% or maybe 20% and add foresight inthe same way.

Also cut eagle eye to 50% and add it to trained eye.
For me Marks dont need exactly to out damage a hunter, but it should have CLEARLY more range and almost dont miss a target.
i would be ok if this would be implanted, we would finaly have something that hunters don't have (range and hc).

implant this pls

regards
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