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Old 08-18-2010, 02:23 PM   #41
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Then have all the devs post short posts with their opinions on what should be done and let us weigh in on it. And which we like best, you dont have to do the one (most) of us choose (if there is a clear winner) but the feedback cant hurt
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Old 08-18-2010, 03:24 PM   #42
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Quote:
Originally Posted by chilko View Post
[COLOR="Red"]Marksmans: Boring to play
Right. our extra range compared to hunters and mages isnt worth much because ppl need a very short time to run that distance. Give us a slow down range 0 or something. Mana problems cause autohit setups that arent that funny. Many ppl start playing a marks as soon as they got a awesome equipment (boss/magna/dragonstuff). Marks with those things are op and fun, without lame. Fix this gap pls.


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Originally Posted by chilko View Post

Knight: Too hard to level and very low damage
The low damage would not be a problem if knights would have a reliable, good defense and anything that makes ppl attack them so they can tank. Atm they are like annyoing mosquitos, the worst thing they can do is kicking you down. Freeze them, kill everything else and then kill the knights, they are not dangerous. Improving the auras is a good step to give knights a better role in rvr. I would prefer dmgresists instead of blocks, they are unreliable.

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Originally Posted by chilko View Post

Warlock: OK (OP)
OP because of three things:
1.: Insane castspeed with good gear. (Fixed on Amun in a great way!)
2.: Spell(CC)spamming has to do with point one and the fast gcd. Now limited with different GCDs
3.: ST was far too strong. I dont really like the randomness, as i said often i would have prefered a shorter range (all ranged classes can cancel a 25m spell), cd if cancelled, any dmg between the current and the amun version and no stacking which is and was the mainproblem with the spell.
I think locks will be fine after the update, lets see.


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Originally Posted by chilko View Post

Barbarian: OK (OP but whining)
If you manage to face an enemy full buffed with berserk, um, defspells and everything then you are op in that situation. The problem is that barbs rely on buffs to much, espeaccily on um. It has a very long cd but you cant do much if it is off because everyon targets a near barb first. Less dmg in general and the new knight auras will help to fix this i hope, lets see how much fun a barb is after the update. More objects to hide from ranged attackers at forts could also help. The ability to climb up fort walls or jump them down for warriors would be awesome, what should a warrior do as long as the enemys are standing on the wall firing down at the zerg? Warriors battles at the wall to get into the fort/prevent that the enemy comes in would be awesome.


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Originally Posted by chilko View Post

Hunter: Super OP and too versatile
Right. Giving them the choice between pets and camo is nice. Lower pet dmg and make them live longer in war to be effective there. I made some suggestions here.


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Originally Posted by chilko View Post

Conjurer: Super OP, too versatile and too easy to level (because of broken summons and many ways to regen)
Dmgconjus are op, thats right. New gcd and tm and silence nerf are a good start to solve this. All ranged summons need a fix, when you lowered ranged autohit dmg and gave us a higher attack speed you increased ghosts as too without nerfing the dmg, since this time zarkits are insane strong. Supportconjus are fun in my eyes, i dont understand all the whiners. Confuse is too strong against supporters, pls do anything about this.
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Old 08-18-2010, 08:26 PM   #43
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LOL
knight have low dps and barb are OP?
Someone was wrong when told me knights are the tanks and barbs are the main DPS.
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Old 08-19-2010, 01:26 AM   #44
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As already was said.

Quote:
Most Frustrating
Barbarian: Reason -- Mana-hungry. CC'd to the point of unplayability. Heavily targeted. Resists/Evades making the risks of charging almost not worth it and destroys fun.
Knight: Reason -- Too little damage, slow, blocking unreliable and unpredictable.
Conjurer (supporting): Reason -- Hard to target allies, heavily targeted. Plusses, allied heals/mana/buffs NEVER get resisted. Lack of protection from CC and rangers.
+1 to this
(played conju a lot -- added CC lack to conju minus, MindBlank is mainly useless, better to be lucky)

The reason NGD can not see what way going existing balance is they just dont care of live servers.
NGD not analyze existing data, not analyze war on live servers.
NGD even dont know that STANDART non-peak time warzone 30ppl group consists of 10locks 10archers 5conjus and 5warriors
and only ~50% of conjus are on supportive mode.
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Old 08-19-2010, 01:56 AM   #45
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Quote:
Originally Posted by chilko View Post
Marksman: 11,31%
Knight: 13,52%
Warlock: 15,24%
Barbarian: 16,80%
Hunter: 21,14%
Conjurer: 21,99%
I have to wonder if these numbers are players that just simply exist or people actually playing them. I have a marks sitting doing nothing at the moment do these numbers take into account the people who log in and actually play?
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Old 08-19-2010, 06:26 AM   #46
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Quote:
Originally Posted by Nekoko View Post
I have to wonder if these numbers are players that just simply exist or people actually playing them. I have a marks sitting doing nothing at the moment do these numbers take into account the people who log in and actually play?
Original post says "active 40+ level characters". I'm just curious if they factor in playing time or simply count all logins.
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Old 08-19-2010, 06:59 AM   #47
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Quote:
Originally Posted by chilko View Post
Marksmans: Boring to play
Knight: Too hard to level and very low damage
Warlock: OK (OP)
Barbarian: OK (OP but whining)
Hunter: Super OP and too versatile
Conjurer: Super OP, too versatile and too easy to level (because of broken summons and many ways to regen)
my replies:

marksmen and knights are in parallel with my current opinions (although im kinda liking knight)

warlocks are pretty much the most balanced class right now (although on the verge of being slightly OP)

barbarians are not overpowered and could use a bit of a defensive buff but i mainly pay a barb so im a bit biased

hunter is the same

conjurers are in no way OP (support conjus that is). warjus.... it depends.
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Old 08-19-2010, 08:57 AM   #48
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Barbarians don't need an offensive or defensive buff, IMO. They need more mobility and a gap closer. While we are getting plenty of mobility with the next update, we still don't have a true gap closer, and I'm not sure if that mobility will be enough in a fort war (completely disregarding 1v1).
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Old 08-19-2010, 11:51 AM   #49
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Quote:
Marksmans: Boring to play
Knight: Too hard to level and very low damage
Warlock: OK (OP)
Barbarian: OK (OP but whining)
Hunter: Super OP and too versatile
Conjurer: Super OP, too versatile and too easy to level (because of broken summons and many ways to regen)

please take into account that this is before the update. We have tackled the grinding of knights for example and we are trying to put a limit on hunter's versatility
marksmans boring to play , yes the uptade will confirme more your feeling
Knight: Too hard to level and very low damage , yes hard to level and too much positions and movement bugs i never play my knight
Warlock: OK (OP) yes i confirm
Barbarian: OK (OP but whining) really too much fragil, breakable, not enough faster
Hunter: Super OP and too versatile , yes the only thing to nerf is the pet nothing more! A pet does too much damage 400 + the hunter !!!! (more evendim' bow with a good gem and i don't speak about the mana spent) the speed of the hunter is too hight also !!

Conjurer: Super OP, too versatile and too easy to level (because of broken summons and many ways to regen) they are hell if they are warju impossible to win alone ... But it s ok a lot plays only for the support
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Old 08-19-2010, 04:31 PM   #50
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Quote:
Originally Posted by _Enio_ View Post
Heavy CC:
You can configure it to be very versatile and offer a good amount of support throught single target CCs while maintaining good (ranged) defense. High range there will be used very situational.
One think at this.If you dont have good items in actual game you are kinda useless...i made around 120-180 dmg with medium /fast bow.so all this have CC are kind useles..is like hit 10 hits and run if not all your defence buffs are down and your are kinda dead.

Quote:
Sniping:
On another hand you can skill for a maximum ranged Sniper with limited cc capabilities and less defense, this is more boring to play. You use your points to max out damage and range and you have not much left over what allows you the kind of dynamic interaction i consider as much fun.
NPC guard as i told before...boring.and hight dmg isnt so hight


Quote:
Give us something special, something tactical, something fun!
[/quote]

In two years i saw only removes of skills ,moust of them funny.
Like -escapist,speed from SOTW.
I dont see any new skill what i can say ...cool this is funny.


And too be on topic.
Better make one statistic on active players in last month.
Not on chars created.
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