Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 08-18-2010, 08:42 PM   #41
Comp
Count
 
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
Comp will become famous soon enough
Default

Slight RP Issue with Reveal

If reveal is used to "un-camo target(s)" and they die...they hunter doesn't receive RP unless he directly inflicts damage on the target(s).
__________________
Compost (60 Hunter) Alsius
Compoundious (Dead and gone...)
Comp no ha iniciado sesión  
Old 08-18-2010, 08:42 PM   #42
Lord_Latem
Pledge
 
Lord_Latem's Avatar
 
Join Date: Mar 2009
Location: Ignis Realm of Fire
Posts: 39
Lord_Latem is on a distinguished road
Default

The changes to Stalker Surroundings do sound interesting. I am with Compost relative being able to see others under the spell's influence so as not to get too far from the caster. Something else I am currently considering is something I believe I read in the recent past. That is, some of the knights auras are being converted to area buffs, so to speak, in an effort to lighten the load on the servers. With this in mind, how does the change to Stalker Surroundings impact server load? Does it remain similar to today? It seems like it would...I guess I am looking for a little clarifaction.
__________________
Horus, Ignis
Molok Marksman - Apocalypse
Lord_Latem no ha iniciado sesión  
Old 08-18-2010, 08:43 PM   #43
Gawyn_Trakkand
Banned
 
Gawyn_Trakkand's Avatar
 
Join Date: Mar 2009
Location: Cheshire, England
Posts: 219
Gawyn_Trakkand is on a distinguished road
Default

New Ao1 needs its mana cost reducing greatly and moving down the skill tree as it in no way qualifies as a lvl 19 skill anymore. As Ultimate pointed out one good kick and its gone and 400 mana for a wasted 10 seconds CANNOT be used every 30 seconds, yes Ao1 was OP but a 30 second duration with a 120 second cool down rather than a 10 second duration would have been alot more viable.

To make this spell work you would need to give knight unstoppable madness or one CC and thats 400 mana down the drain at least the area spells are still active when you're on your ass.

I wont be bothering with Ao1 i used it as a tool to keep fighting/retreat before but now it isnt good for either of those, sadly i think this is exactly what NGD want knights to do.
Gawyn_Trakkand no ha iniciado sesión  
Old 08-18-2010, 08:43 PM   #44
Hamster_of_sorrow
Self-called retired user
 
Hamster_of_sorrow's Avatar
 
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
Hamster_of_sorrow is an unknown quantity at this point
Default

Quote:
Originally Posted by Anyriand View Post
This change in Ao1 is ridiculous, I couldn't agree more with Ulti on this one. Any kind of lvl 1 cc and we just wasted 400 mana. NGD is making it impossible to play knight after this update goes live.
Knights are desperate for help, new spells, good ones, not stuff like the new d-stance and auras...

And I'd very much appreciate if people who have never played a knight in their lives stopped giving worthless opinions about a class they *obviously* don't know sh** about. I'm getting tired of all the ass-kissing that's been going on lately.
NGD needs to listen to their customers, no matter what they say, we are the ones who pay the bills. their job is to keep the customer happy, and this update is doing the opposite of that (mostly Ao1)
Hamster_of_sorrow no ha iniciado sesión  
Old 08-18-2010, 08:45 PM   #45
Klutu
Baron
 
Klutu's Avatar
 
Join Date: Jan 2009
Location: Canada
Posts: 714
Klutu is on a distinguished road
Default

Quote:
Originally Posted by Hamster_of_sorrow View Post
NGD needs to listen to their customers, no matter what they say, we are the ones who pay the bills. their job is to keep the customer happy, and this update is doing the opposite of that (mostly Ao1)
NGD can always find new customers

I see the duration being increased a bit but this overall idea of ao1 is becoming a improvement
__________________
Ramsli
Klutu
Klutu no ha iniciado sesión  
Old 08-18-2010, 08:46 PM   #46
blood-raven
Master
 
blood-raven's Avatar
 
Join Date: Jan 2010
Location: Belgium
Posts: 561
blood-raven is on a distinguished road
Default

i have a question about reveal, so if hunter a is in camo and hunter b reveals him, so hunter a is attackable for the duration off the spell? correct? (just a question). don't have time to test it myself.

regards
__________________
SHAKE IT LIKE A POLAR BEAR NINJA
blood-raven no ha iniciado sesión  
Old 08-18-2010, 08:48 PM   #47
Ulti19
Master
 
Ulti19's Avatar
 
Join Date: Mar 2009
Posts: 450
Ulti19 will become famous soon enough
Default

So far every knight is in disagreement with this change (on the forum at least). And I agree with Any that if you don't play knight after 50, don't post about something you are not familiar with.
__________________
Ulti19 no ha iniciado sesión  
Old 08-18-2010, 08:49 PM   #48
Hamster_of_sorrow
Self-called retired user
 
Hamster_of_sorrow's Avatar
 
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
Hamster_of_sorrow is an unknown quantity at this point
Default

Quote:
Originally Posted by Klutu View Post
NGD can always find new customers

I see the duration being increased a bit but this overall idea of ao1 is becoming a improvement
you obviously dont have a knight, or you would know that knights have very limited tanking ability without Ao1. 10 seconds is not long enough to tank effectively, i think Umaril's idea is the best option for Ao1.
Hamster_of_sorrow no ha iniciado sesión  
Old 08-18-2010, 08:50 PM   #49
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by Ulti19 View Post
Enio this is not about habits or fear of change or anything. This will not be some situational boost. This will not encourage knights to think harder or anything. It is simply a huge decrease to the power of tanking. Army of one was very easily counterable, you of all people know that, you've fought me plenty and the cc works fine on a current ao1 knight. 10 seconds need to be bumped up to a minimum of 20, and mana reduced drastically (with this I agree with you, but duration is not ok in any way shape or form).

Imagine sotw for 5 seconds... would this a boost you think even if it was 30 sec cd...

Quote:
Originally Posted by _Enio_ View Post
Seriously i dont like that SoW & new Escapist create more situations you can barely counter.

Would you mind to further tweak the cost, CD and change the Duration to 3,4,5,6,7s? It shouldnt be a spell you use to tank heavy incoming attacks for such long amount of time.
Especially the combination of the new Escapist and SoW will be seriously retarded. 7s is more then enough to use it tactically but not long enough to unleash deadly combinations.
It would also limit its use as a get out of tricky situation. Well timed or antizipated use would still be greatly rewarded.
The manacost should be reduced first, and then tested from Knights in war.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión  
Old 08-18-2010, 08:56 PM   #50
Gabburtjuh
Baron
 
Gabburtjuh's Avatar
 
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
Gabburtjuh is on a distinguished road
Default

i can post about duration, and that sucks, for any class, 10 secs is to short, let alone for the last spell in the tree.
__________________
EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52

One Bite Snack, 60 barb / Wang King, 60 knight
Gabburtjuh no ha iniciado sesión  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:08 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved