08-18-2010, 08:42 PM | #41 |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Slight RP Issue with Reveal
If reveal is used to "un-camo target(s)" and they die...they hunter doesn't receive RP unless he directly inflicts damage on the target(s).
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
08-18-2010, 08:42 PM | #42 |
Pledge
Join Date: Mar 2009
Location: Ignis Realm of Fire
Posts: 39
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The changes to Stalker Surroundings do sound interesting. I am with Compost relative being able to see others under the spell's influence so as not to get too far from the caster. Something else I am currently considering is something I believe I read in the recent past. That is, some of the knights auras are being converted to area buffs, so to speak, in an effort to lighten the load on the servers. With this in mind, how does the change to Stalker Surroundings impact server load? Does it remain similar to today? It seems like it would...I guess I am looking for a little clarifaction.
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Horus, Ignis
Molok Marksman - Apocalypse |
08-18-2010, 08:43 PM | #43 |
Banned
Join Date: Mar 2009
Location: Cheshire, England
Posts: 219
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New Ao1 needs its mana cost reducing greatly and moving down the skill tree as it in no way qualifies as a lvl 19 skill anymore. As Ultimate pointed out one good kick and its gone and 400 mana for a wasted 10 seconds CANNOT be used every 30 seconds, yes Ao1 was OP but a 30 second duration with a 120 second cool down rather than a 10 second duration would have been alot more viable.
To make this spell work you would need to give knight unstoppable madness or one CC and thats 400 mana down the drain at least the area spells are still active when you're on your ass. I wont be bothering with Ao1 i used it as a tool to keep fighting/retreat before but now it isnt good for either of those, sadly i think this is exactly what NGD want knights to do. |
08-18-2010, 08:43 PM | #44 | |
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08-18-2010, 08:45 PM | #45 | |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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I see the duration being increased a bit but this overall idea of ao1 is becoming a improvement
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Ramsli Klutu
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08-18-2010, 08:46 PM | #46 |
Master
Join Date: Jan 2010
Location: Belgium
Posts: 561
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i have a question about reveal, so if hunter a is in camo and hunter b reveals him, so hunter a is attackable for the duration off the spell? correct? (just a question). don't have time to test it myself.
regards
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SHAKE IT LIKE A POLAR BEAR NINJA |
08-18-2010, 08:48 PM | #47 |
Master
Join Date: Mar 2009
Posts: 450
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So far every knight is in disagreement with this change (on the forum at least). And I agree with Any that if you don't play knight after 50, don't post about something you are not familiar with.
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08-18-2010, 08:49 PM | #48 |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
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you obviously dont have a knight, or you would know that knights have very limited tanking ability without Ao1. 10 seconds is not long enough to tank effectively, i think Umaril's idea is the best option for Ao1.
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08-18-2010, 08:50 PM | #49 | ||
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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08-18-2010, 08:56 PM | #50 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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i can post about duration, and that sucks, for any class, 10 secs is to short, let alone for the last spell in the tree.
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