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Old 08-25-2010, 10:01 PM   #41
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Originally Posted by Kittypretty View Post
[...]
I just dont want barbs to be a class even a horrible player can kill with, i was hoping this update would force barbs into using more skills, and shy away from pure dmg builds with only caution/frenzy and UM for defense, and only 2 other skills needed are south cross and kick. [...]
You realize that a max10s complete (apart from slow) UM can be countered way better then a max45s lasting immunity to stun, immobility, dizzy and knock?

You can move away trying to get it run off so you can use ALL your cc to deny the contact, or you can cc preemtively to deny the UM.

The only problem i see are at doors where you now have to rely more on a quick Mind Push. On another hand knight auras will cover the full UM duration (when its 10s after the change) so it will be a nice counter to an UM driven area rush out of door.

So rethink your concerns, tehy are kinda baseless. Um will be better to counter and at the same time better to use so you have an advantage off of it. The skill you put in its use will decide, finally.

The killing with 2 hits is rather a problem initiated from the Fulmination damage modifier, its easy to dodge however still a bit too high in my opinion. The values are still not final yet though so we might see there changes if NGD considers the damage boost for too high.

The UM change however is a win - win if all numbers are put correct, this we have to see by testing on Amun and in wars on Live server.
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Fix the Marksman subclass: Suggestion

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Old 08-25-2010, 10:22 PM   #42
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Originally Posted by Kittypretty View Post
You rarely see back slam, beast attack, rend etc because for as nice as these spells are
Well... i ran with a setup with BA (beast attack) with my barb for like? 1 month? and i mentioned atleast 70% of my BA's while i was under effect of onslaught were resisted... i don't know why.. without onslaught i had like a 70% chance to hit which was kinda low to.. i don't know wether it is just bad luck of my low HC.. but now i switched to southcros and yes this works for almost every time!

but don't get me wrong your kinda right

Regards B A R B A R O S S A
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Old 08-26-2010, 12:39 AM   #43
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Originally Posted by Dracice View Post
NGD ,pls try check oGL code ,its performance is terible against other oGL games with better graphic ( You got something rotting there)


NGD, when you were doing the graphics update, initially the opengl performance was unmatched. With my Geforce 360 mobile I was getting FPS in the 100s around aggs with just a few people around at full detail. One of your updates broke this amazing performance, I'm not sure which one. It never came back to what it was.

I have this laptop on dual-boot Windows 7 and Linux Mint, and I can tell you that the D3D performance is at least +50% (sometimes +100%) the OpenGL performance in all situations. There's also a significant difference in terrain detail between the D3D and OGL; flowers on the ground, pebbles in forts, etc.. Please have someone do a new performance review if you can, so the linux performance can be what it was. Thanks to Dracice for bringing this up.
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Old 08-26-2010, 01:19 AM   #44
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Originally Posted by surak View Post
Patience young padawan
Tomorrow? yes?

Seriously. Push that new UM on Amun, im dying here
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Fix the Marksman subclass: Suggestion

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Old 08-26-2010, 04:47 AM   #45
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Originally Posted by BigManOnCampus View Post


NGD, when you were doing the graphics update, initially the opengl performance was unmatched. With my Geforce 360 mobile I was getting FPS in the 100s around aggs with just a few people around at full detail. One of your updates broke this amazing performance, I'm not sure which one. It never came back to what it was.

I have this laptop on dual-boot Windows 7 and Linux Mint, and I can tell you that the D3D performance is at least +50% (sometimes +100%) the OpenGL performance in all situations. There's also a significant difference in terrain detail between the D3D and OGL; flowers on the ground, pebbles in forts, etc.. Please have someone do a new performance review if you can, so the linux performance can be what it was. Thanks to Dracice for bringing this up.
Same for me. I used to get 100+ FPS in shader modes in version 1.5, however after 1.6 I am lucky to get 60 in fixed pipeline.

(OpenGL is also alot darker in shader modes than Direct3D, its almost unbearable.)
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Old 08-26-2010, 06:33 AM   #46
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Quote:
Originally Posted by Kittypretty
the problem is though..barbs need only that amount of time to kill
If their target is completely retarded. A single mind push can almost completely negate UM. Today, barbs can die in a single 7 second knock from full hp. It happens all the time. If left alone, we are the most dangerous class - but we have absolutely no escape options, which means we are the most targeted class as well.

Quote:
Originally Posted by Kittypretty
just because barbs cried enough to get their wish (to rush a group of enemies and be able to kill a target with no counter, it IS what you asked for honestly)
What we asked for is to be able to do something.

We have no gap closer. We can't do anything to a target we don't intend on killing, like marksmen and locks can freeze, hunters can stun, etc. Once we rush, that's it. Our side better overwhelm the enemy within the next 40 seconds or we die. We have no escape options. We have no defensive options if focused. Do you remember the old days of Yoseba 1-shotting people on 100% hp? How you had absolutely no counter to that, how no amount of skill, no amount of anything would save you? It's like that for us.

Now, to finish this off...how about a joke?
Why did the warrior cross the road?

...


Because the chicken was kiting him.
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Old 08-26-2010, 11:43 AM   #47
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totally +1+1+1 because if you dont want to be attacked when barbs rush.. you have to run and if you don't just dont whine you are dead because barbs should overpower the enemy in 2/8 sec in this game because otherwise they are dead...
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Old 08-26-2010, 05:40 PM   #48
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Originally Posted by Kittypretty View Post
I just hope you add some weakness to UM aside from a short duration, even 10 seconds would be overpowering. Its not even comparable to ao1, as knights CAN NOT kill a target in 10 seconds, NO matter what class he is, doubtful even if he was unbuffed.
yea, mb a weakness like 0 evade. this would fit the description.
and everything under 15 seconds wouldn't be worth skilling IMO. At least if it costs more than 150 - 200 mana.
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Old 08-26-2010, 05:53 PM   #49
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Instant cast, 200 mana on 5, 10 secs duration, 30-40cd and immunity to ccs (100% resist) would be nice imo. A very high chance just sucks, enemies cant rely on hitting but they often try to hit with a cc and the barb cant really rely on it too, give it 100% resist.
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Old 08-26-2010, 06:19 PM   #50
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Originally Posted by doppelapfel View Post
Instant cast, 200 mana on 5, 10 secs duration, 30-40cd and immunity to ccs (100% resist) would be nice imo. A very high chance just sucks, enemies cant rely on hitting but they often try to hit with a cc and the barb cant really rely on it too, give it 100% resist.
pretty nice idea
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