08-25-2010, 10:01 PM | #41 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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You can move away trying to get it run off so you can use ALL your cc to deny the contact, or you can cc preemtively to deny the UM. The only problem i see are at doors where you now have to rely more on a quick Mind Push. On another hand knight auras will cover the full UM duration (when its 10s after the change) so it will be a nice counter to an UM driven area rush out of door. So rethink your concerns, tehy are kinda baseless. Um will be better to counter and at the same time better to use so you have an advantage off of it. The skill you put in its use will decide, finally. The killing with 2 hits is rather a problem initiated from the Fulmination damage modifier, its easy to dodge however still a bit too high in my opinion. The values are still not final yet though so we might see there changes if NGD considers the damage boost for too high. The UM change however is a win - win if all numbers are put correct, this we have to see by testing on Amun and in wars on Live server. Last edited by _Enio_; 08-25-2010 at 10:14 PM. |
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08-25-2010, 10:22 PM | #42 | |
Initiate
Join Date: Jul 2009
Posts: 119
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but don't get me wrong your kinda right Regards B A R B A R O S S A |
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08-26-2010, 12:39 AM | #43 | |
Initiate
Join Date: Jul 2009
Posts: 233
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NGD, when you were doing the graphics update, initially the opengl performance was unmatched. With my Geforce 360 mobile I was getting FPS in the 100s around aggs with just a few people around at full detail. One of your updates broke this amazing performance, I'm not sure which one. It never came back to what it was. I have this laptop on dual-boot Windows 7 and Linux Mint, and I can tell you that the D3D performance is at least +50% (sometimes +100%) the OpenGL performance in all situations. There's also a significant difference in terrain detail between the D3D and OGL; flowers on the ground, pebbles in forts, etc.. Please have someone do a new performance review if you can, so the linux performance can be what it was. Thanks to Dracice for bringing this up. |
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08-26-2010, 01:19 AM | #44 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Tomorrow? yes?
Seriously. Push that new UM on Amun, im dying here Last edited by _Enio_; 08-26-2010 at 01:59 AM. |
08-26-2010, 04:47 AM | #45 | |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Quote:
(OpenGL is also alot darker in shader modes than Direct3D, its almost unbearable.)
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
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08-26-2010, 06:33 AM | #46 | ||
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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We have no gap closer. We can't do anything to a target we don't intend on killing, like marksmen and locks can freeze, hunters can stun, etc. Once we rush, that's it. Our side better overwhelm the enemy within the next 40 seconds or we die. We have no escape options. We have no defensive options if focused. Do you remember the old days of Yoseba 1-shotting people on 100% hp? How you had absolutely no counter to that, how no amount of skill, no amount of anything would save you? It's like that for us. Now, to finish this off...how about a joke? Why did the warrior cross the road? ... Because the chicken was kiting him. |
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08-26-2010, 11:43 AM | #47 |
Initiate
Join Date: Jul 2009
Posts: 119
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totally +1+1+1 because if you dont want to be attacked when barbs rush.. you have to run and if you don't just dont whine you are dead because barbs should overpower the enemy in 2/8 sec in this game because otherwise they are dead...
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08-26-2010, 05:40 PM | #48 | |
Master
Join Date: Jun 2010
Location: Germany
Posts: 309
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and everything under 15 seconds wouldn't be worth skilling IMO. At least if it costs more than 150 - 200 mana.
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08-26-2010, 05:53 PM | #49 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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Instant cast, 200 mana on 5, 10 secs duration, 30-40cd and immunity to ccs (100% resist) would be nice imo. A very high chance just sucks, enemies cant rely on hitting but they often try to hit with a cc and the barb cant really rely on it too, give it 100% resist.
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08-26-2010, 06:19 PM | #50 | |
Master
Join Date: Jun 2010
Location: Germany
Posts: 309
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Quote:
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poisoned | balgaro | exiled | whitechez | shinkami | photoshopped
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