08-27-2010, 12:07 AM | #41 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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I like this ^^^
DEmoniac rage description say "the pet is overcome...." Well i think is kind of sad imps and zombies can attack one single target and then being stoped around the conju. The effect time is that worried me about imps and zombies, if you cast and target start ruining they will vanish even without a hit, maybe if you put some range and make then summon around the target instead of around the conju. Last edited by Gallus; 08-27-2010 at 12:35 AM. |
08-27-2010, 12:23 AM | #42 |
Initiate
Join Date: Aug 2008
Location: Santiago, Chile
Posts: 222
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I must say that is almost perfect this stage, hopefully caba skills is infinite both instances, the presence of a will only for moments of life and death D:
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Fxker
Defensa de Syrtis 8 Años de trayectoria |
08-27-2010, 12:29 AM | #43 |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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GREAT - now people will use it horribly...from further away XD
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
08-27-2010, 12:31 AM | #44 |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Chilko...
question. Does NGD plan to turn attention over to the hunter's pet tree? Currently they are quite useless on live server and even more on amun. At this point there is really no incentive for a hunter to have a pet.
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
08-27-2010, 12:35 AM | #45 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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08-27-2010, 12:41 AM | #46 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Wll its not 90% drop of whole damage, it only drops the gear part down to 10%, im not quite sure if thats intended though as you can easily fight all time with defstance vs an archer while doing 150s vs 250s without defstance.
Last edited by _Enio_; 08-27-2010 at 01:28 AM. |
08-27-2010, 01:22 AM | #47 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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I'd suggest removing the pet tree & creating a "Beast Master" tree
Allow Hunters to gain the ability to "Summon" ferrets - wolves - lions on a target (like Conjurers goblin/zombie summon attacks) Allow the Hunter to Aggravate a Mob on a enemy Allow the hunter to "Summon" a Wolf/Orc/Goblin (they will live until the hunter dismisses them or something kills them) Give Hunters a Mass Area that summons 5/10 mobs that will attack until they are killed Other Things Protect Ally (Pet Bar) if theres a pet protecting a ally the pet will take the damage until he is killed Keep Skin of the Beast & make it a 10 duration - 50 cooldown (Lower Protection to 50% on 5) HP Passive for Pet Bandage Ally (Heals minor wounds on a Ally in range) Hunters are suppose to be the support class for archers so give them the ability to support - I also think of hunters as being able to talk to Nature & Animals so give them spells that reflect that..
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Ramsli Klutu
Last edited by Klutu; 08-27-2010 at 01:33 AM. |
08-27-2010, 01:32 AM | #48 | |
Initiate
Join Date: Nov 2006
Posts: 205
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Quote:
When we are warring at forts with all these 6 second, 20 second, and 10 second buffs when are we supposed to find time for actual fighting between buffing? wth are you thinking? Buffnum Online! The best buffing action around! |
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08-27-2010, 01:45 AM | #49 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Quote:
I see you removed the circle safe zone around the Player where you could hit a target no matter what direction you been facing. Any special reason for this? Maybe reintroducing this, at least to some extend (like 0.5m), would fix the issues. Its not needed to give it more range because of this, just the facing seems to be messed up without it. Edit: someone just noticed me that the party screen mana now updates way faster! Really really nice! You couldve mentioned that in the changelog, i consider this a huge buff, actually making parties really really useful Last edited by _Enio_; 08-27-2010 at 03:50 AM. |
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08-27-2010, 02:30 AM | #50 | |
Initiate
Join Date: Jul 2008
Location: chicago
Posts: 188
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Quote:
Please NGD, re-think this new image you have for barbs and look at what your players want... glulose |
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