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Old 08-31-2010, 03:17 PM   #41
Lucky_Luke
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Hey! Archers! Wanna hear a joke? KILL THE FUCKIN KNIGHT!

Seriously now I'm not worried, I'm afraid of your next stages and I wonder how darn unuseful will be my marks. If this "update" will go live you will just introduce banking system of archers.

2010 roadmap (deeply hidden by NGD)

Viewer discretion is advised... ()

1. nerf all classes
2. nerf everything else
3. fix bugs in the nerfs to nerf totally ALL!
4. Go to 1.

Yes, all I can do now in game, is just sit, laugh and die.

And of course - good work!

IMPORTANT NOTE: we turned off a part of the armor system that dealt with minimum damage. you will see a lot of spells that yeld 0 damage please report those but don't be afraid
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Last edited by chilko; 08-31-2010 at 07:49 PM.
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Old 08-31-2010, 03:44 PM   #42
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So many changes, cant remember whats gone b4 or whats been brought up so if this has been mentioned/reasons given then, sry for the repeat.

When casting camo with a pet, the pet is dismissed (i remember this was introduced), which is fine..BUT hunter doesn't camo...spell goes into cd, chr appears normally and there is no camo icon/timer in the top-left.

Does seem a little harder to grind without a pet than it did b4, but not alot.
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Old 08-31-2010, 05:38 PM   #43
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I don't think right that a full buffed marks with passive dex, recharged, specialist and maneuver 5 should do 0's on a knight that is only under defensive stance, using epic bows (and magna lb too)...

Well to be short :
Improve armor only : OK
Reduce normals damage only : OK
Improve armor AND Reduce normals damage : Wrong

I seriously think that with the armor fix, you should undo that overall damage nerf that was not really needed anyways...
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Old 08-31-2010, 06:07 PM   #44
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Quote:
Originally Posted by Compost View Post
Chilko

Now someone can reduce an individuals damage to zero. My weapon damage (even with one of my uber bows that have wicked nice damage gems in it are hitting like I'm having a pillow fight with a mob...and he's using a rock.

I'm frustrated to say the least since the class I play is a hunter - and at the moment I'm limited to simply tracking and camo'ing my allies. Not exactly fun play - especially when I may as well not equip arrows since I won't kill anyone to begin with.

I was completely optimistic and supportive of NGD through all of this - but it just seems changes are getting implemented now without much forethought.

I've also asked several times about the pet tree - because at the current state it is useless....anything going to happen here?
I like this comment, this is what i said 3 updates ago, it wasnt compost, but there are some ppl that were saying i had to stfu because it wasnt to bad, and compost was even happy with it, just like to point out most of the hunters that are going petless in horus are not liking this update, because for petless hunters 1 tree is lost, there simply isnt one other class that only has 1 usefull class specific tree, because they play in the setup NGD wants them to play, and there wont be any class harder to furfill its "role" in war as hunter after the update, especially since 80% will quit playing it due to the pathetic ability to acctually hurt someone more as a mob can >.>, i can just say +1 for this comment, and i join in the: "are you going to do anything with the pet tree" question
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Old 08-31-2010, 06:19 PM   #45
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Fulm has 5 sec duration now? So basically enough time for 1 normal hit, maybe 2 with a faster wep and some As gear, basically its the same sort of thing as south cross, beast attack, and riposte, but its a buff. I dont see how that makes it an interesting spell in any way.

Maybe NGD should look into making situation spells (if its even possible on this game) for example you can only use it when you have recently blocked (would have some interesting spells for knights) or if you are on less than X% HP, or if you have a certain buff active, or already made X hits on the target etc etc.

And 0 damage hits? I havent tested and dont know what spells they need to gain that but basically you could have 100 hunters shooting a knight doing 0's as he does a dance? Seems nonsence to me.
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Old 08-31-2010, 06:21 PM   #46
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This little Dwarf really like's "0" damage hits - heheheheAHHAHAHAHAHAHAHBWAHAHAHAHAHHHAHAHHAHHHHHBWAHAHAHAHHAHHHHAHAHAHAHAH
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Old 08-31-2010, 06:43 PM   #47
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I don't know if it's just me or any marks with serpent bite, but on Amun I shot mobs and people with serpent bite(3). The duration damage was 0 every time. Also, the last time I was on there was a bit after stage 9 was put up and serpent bite worked perfectly.

-SilentS
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Old 08-31-2010, 07:56 PM   #48
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I guess NGD is still working on warriors mainly, nerfs to archers that are caused by stat- and armor changing for warriors might be fixed later when they really deal with archers. This is at least what i hope...
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Old 08-31-2010, 10:42 PM   #49
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Well we know that fights will last alot longer now

It is probably a bug and they will fix it. I can grind 100 mobs and not lose one hp point I doubt that is what they intended lol. On the other hand, knights sure can tank now ^^ If this is intended, I suggest make defensive stance have 95% damage removal completely not just weapon damage. That way a knight will tank insanley but do actually 0 damage on other players. Also, disabling and armor debuffs can fix this problem abit. Armor value actually is important now, alot more so than before anyways. This makes a shield actually valuable, as well as high level armor ^^ It just needs tweaks.
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Old 08-31-2010, 11:33 PM   #50
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Hmmm, i hope many steps are coming, because in the current state, petless hunter is just unable to do any serious harm with normals (it was hard with stage 10 and became very hard with stage 11).

You nerfed hunters a lot (speed, pet, spells, defense, normals, ...).

I don't think petless hunters are OP on Horus, but now on Amun, you made them unplayable (new spells are not enough to keep the fun imho).

Plus this new power system ....

And 0 dmg ....

That's just too much atm.
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