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Old 09-15-2010, 03:55 PM   #41
Klutu
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Not sure if this is a bug or not

Fort Doors

When trying to fight on the door, The auto move kicks in when you want to enter the fort and if you move your directionals it cancels the movement.. I have died countless times because of this

Auto Move/Run shouldn't work on fort doors it screws up fighting

I don't think this is a bug.. just bad implementation of the Auto Move feature

Edit: if anyone can explain this better go ahead I suck at this
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Old 09-15-2010, 04:03 PM   #42
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Originally Posted by ieti View Post
True selecting on door is a pain. It is easier if attackers stay on sides, so defenders pop in center where is easier to select. I think battles at door have to be made more easier and dynamic, but without using stuff like preselecting. I personally do not like door area spams they are another fun killer.
Let me maybe say different.

If Selection at Door would be fixed it you would barely see any difference to preselect.
You want preselect to be removed in order to be harder to select in front of door.

This is like asking to remove a user created workaround of a bug so you can use the bug properly

Preselect isnt a problem. When theres 5 barbs at door and you decide to go out into their range its just right they can attack you instantly.
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Old 09-15-2010, 04:20 PM   #43
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Quote:
Originally Posted by Klutu View Post
Not sure if this is a bug or not

Fort Doors

When trying to fight on the door, The auto move kicks in when you want to enter the fort and if you move your directionals it cancels the movement.. I have died countless times because of this

Auto Move/Run shouldn't work on fort doors it screws up fighting

I don't think this is a bug.. just bad implementation of the Auto Move feature

Edit: if anyone can explain this better go ahead I suck at this
This auto move-on-interaction should be suppressible.

I have this problem ALL THE TIME when i try to select someone in front of the door while shooting it, i miss and click the door and start running towards it -.-
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Old 09-15-2010, 04:24 PM   #44
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Enio workarounds are wrong. There have to be no workarounds at all. Clear good design excludes them. I do not mind 5 barbarians and their damage I'm AGAINST situation i'm put in when there is preselect. When defender wants to kill MoD lock outside he selects it no matter how hard it is. When i go to ress dead ally in the melee outside i struggle to select it no matter how hard it is. When i go with a bunch of allies and got killed instantly, because i was preselected, no matter i'm in melee of 20 this is wrong.

IF you preselect you actually put ZERO effort after you do it 1 time. After it you just hit, kill it is peace of cake no challenge no nothing.

So for you defenders have to have hard time to select, but attackers have right to use preselect bug for free and put little or no effort to target or select enemy?

I'm for easier, fluent, fun game. But using preselect is like ganking, like abusing confuse, like using GCD bug before. This is just not right. Make organization so you can select easier - stay at door sides. There can be GCD timer reset on using fort door, so there is penality for using it.

Let me put it in other words - preselect removes from you any possibility to use more skill at door. So if you move properly, hide in crowd etc etc etc you can make enemies life harder. Preselect is like i want to kill "ieti" next time he is out. No matter that i will go out with 5-10 more. I will be dead, because there is easy way to do it - just preselect and wait. Yes you can select others, but you want me, so you abuse a bug.

Getting a random one selected is easy in both cases - defender or attacker. Getting a specific one have to require a skill. And here comes preselect abuse.
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Last edited by ieti; 09-15-2010 at 04:47 PM.
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Old 09-15-2010, 04:58 PM   #45
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Originally Posted by ieti View Post
...
Well i see "preselect" different. When i would something call a bug it would rather be losing target when going through door, not other way around.

In games where we dont aim with a crosshair we have to specify our targets. Its an UI thing. Wether you do it via directly selecting with mouse, selecting on a list, selecting via macro on name (eg. wow) - its just an UI mechanics.
It should ideally have no impact on gameplay, best select mechanics would be controlled by mind - it would allow the user to use the game-designed actions (which have their built in rules and tradeoffs already) with the smallest impact from Input limitations.

Eg.: When i see someone come out of camo in my front i and my instant idea is to start cast freeze it ideally should start that moment to cast it.

So instead of increasing problematic mechanics limitations i suggest to try to remove em as much as possible (in this case - dont lose targets while going through doors instead of the other way around).
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Old 09-15-2010, 04:59 PM   #46
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I am sure barbarians at door have better things to do then wait with preselecton for conjurer.
Also Your colleges should protect You, if You are a conjurer!! Finally if You feel that You are preselected "Steel skin", "Sanctuary" waste their time. They will change target and will be exposed longer.

Also conjurer can preselect someone from fort and then go out to resurrect, so it's not a bug. If that would not be possible, I would stop playing my conjurer.
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Old 09-15-2010, 05:11 PM   #47
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I just want to point that with this you can kill key targets easy, which should not happen. It is like there are 20 man team, but you kill Bulgaro or Jakob or Syrtisa. No matter they put all effort i.e. they do not go alone, so you have to put more effort to kill them and they can be supported better in crowd.

Preselecters just do not care for usual targets they want specific key target. This is pure assasination made easy. If team is organized this should be hard. Problem with preselect is that you can gank easy specific target.
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Old 09-15-2010, 05:18 PM   #48
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Quote:
Originally Posted by ieti View Post
Preselecters just do not care for usual targets they want specific key target. This is pure assasination made easy. If team is organized this should be hard. Problem with preselect is that you can gank easy specific target.
I dont understand this, its no difference to coordination on open field. When 5 marks decide to focus fire one target, why isit different at door when some barbs decide to focus fire some lock with MoD who is about to jump out? Anyway we should move this into a different thread. Feel free to bump the one we had that same discussion already longer ago :P dont remember the thread title..
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Old 09-15-2010, 05:18 PM   #49
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Quote:
Originally Posted by ieti View Post
I just want to point that with this you can kill key targets easy, which should not happen. It is like there are 20 man team, but you kill Bulgaro or Jakob or Syrtisa. No matter they put all effort i.e. they do not go alone, so you have to put more effort to kill them and they can be supported better in crowd.

Preselecters just do not care for usual targets they want specific key target. This is pure assasination made easy. If team is organized this should be hard. Problem with preselect is that you can gank easy specific target.
Yes so it makes game more strategic, not just hazardous. "Lets go out and see how lucky I am with selecting".

Also conjurer can preselect key target and resurrect or heal it.
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Old 09-15-2010, 05:22 PM   #50
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Quote:
Originally Posted by IgnisGlomp View Post
A Warrior character still has only 45 discipline points and 9 power points at level 50 making it impossible to test anything accurately.
Quote:
[18:41] <Scias> chilko, please fix lvl50 warriors discipline/power points
[18:41] <robo> <chilko> we think there are more serious issues.
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