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Old 09-23-2010, 10:24 AM   #41
Kaixo
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I dind't use heal ally, I could only heal one time each minute and with 3seg casting time it was frustating, allies don't need mana, practically I only used a lot of dispels and some healing areas when they where ready. I got bored.
/reset_powers and mental 19, mana 19, Sorcery 19, SM 19, more fun. Now I use Evendym's fury.
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Old 09-23-2010, 10:39 AM   #42
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I got to several reskill iterations and finally dropped all those slow spells except Life Savior. It is slow but with the help of Murray(skull on my staff - Monkey Island FTW, he sees in future you know) it helps sometimes :P

So no more auras and areas, because i hate to cast slow. Put Devotion(5) which sux alot but meeh i want to cast fast. Put alot Sorcery so i can tank like hell again.

This is for now, alot wasted points again less fun than before. Still playable, but compared to pre 1.0 conju is deep in the dirt in terms of fun. I love my conju and will play it to the end, else will simply leave this game. Diablo II still rox!

Still here ieti will be.
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Old 09-23-2010, 10:45 AM   #43
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I have to disagree about almost all said about conju. I was at 3 fights last night (2x samal, meni) and it is the first time I have ever enjoyed taking back a fort from an outnumbering enemy. I think this update did something to people, they arent hiding in forts anymore, people are coming out for open fights.

And, if used correctly the 2 auras/area heals work fantastically. When we were hitting the door, I popped major healing (the old gh) on everyone at the door, and I didnt need to heal them after that. Greater Healing (the new spell) is only really good if you stack cs, and it has to be a prime situation. The one I used it in consisted of 3 knights and 4 barbs that had charged in the Alsians, and we're getting pretty crushed. I through the heals in without risking myself, and they took down about 5 goats. It was pretty awesome

So, I didnt like some of the changes to conju, but Im starting to adapt and find good uses for these spells, and its fun
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Old 09-23-2010, 11:01 AM   #44
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New heal areas are good yes, but cast time makes them really ugly.

I see will to make conju better and i'm happy of this, but in terms of usability and fun conju still needs alot work. After all conju have to multi-task, so speed and freedom of cast is crucial.

It is still fun, but alot options are lost:
- prebuff with regenerates - this was a jewel.
- not going in combat mode - priceless.
- every support spell instant and autocast - sweet.
- using only fast staff to achieve max performance - i really miss this.
- lower mana consumption on support spells - made me uber effective.

There was more maybe which made conju the heart of the RO war groups. I still miss that times...
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Old 09-23-2010, 11:16 AM   #45
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I'm sorry to say. I agree with others.
Please NGD. Look at what others say's about conju's.
Conju's are really needed. I have respect for those conju's who love it. So please.. post your setup (or NGD.. post a setup which you think thats good for setup conju's). Maybe that will change my mind and my way of playing.
Else... OpperVaagheid will not be your conju anymore and i will only play my marks (which i love again.. thank you for that NGD)
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Old 09-23-2010, 11:52 AM   #46
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Quote:
Originally Posted by Need_More_Invasions View Post
And, if used correctly the 2 auras/area heals work fantastically. When we were hitting the door, I popped major healing (the old gh) on everyone at the door, and I didnt need to heal them after that. Greater Healing (the new spell) is only really good if you stack cs, and it has to be a prime situation. The one I used it in consisted of 3 knights and 4 barbs that had charged in the Alsians, and we're getting pretty crushed. I through the heals in without risking myself, and they took down about 5 goats. It was pretty awesome
I always had fun in a door fight with my conjurer, and part of that fun was the risk, now I watch form distance, go, cast an area and go away. More tactic, less funny.
Also I don't see a need for a door fight anymore, you only need some marks hitting the door from range 40 and a conjurer taking care of them full of boredom. If defenders need to fight far from the door, ¿why go to a fort?, let's do some camping.
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