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Old 02-19-2011, 03:22 PM   #41
Kaixo
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I will resume what I wrote in the other forum:
The defender only need to go to one fortification-->Big, big group to the nearest fortification.
Atacker will go to the same fortification with a lot of people.

The problem will be worse, more people in the same places. To maintain this system and favour battles in different locations the defender realm should retake at least 2 fortifications. Also there should be the same distance from save to all fortifications. It's problematic because there could be one entire realm in one castle, and other entire realm in two forts. I think it's necessary to increse the number of fortifications to four for each realm, this way one atacker and the defender would need to control at least two forts.

Another problem with only one save is the need of teleports placed wisely. If not horses will be absolutely necessary to play.
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Old 02-19-2011, 03:31 PM   #42
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One and only central save:
It maybe ok for Ra but for Horus it is not a good idea due to the relative low population. Example: If the enemy attacks Eferias many will not go there if there are not conjurers going to ress them. We do not know yet about the teleport question but some things I can assume:
1.- Before enough ppl get to lvl 60 warmaster it is going to take some time and in the meantime you will have the distance problem.
2.- We dont know if getting lvl 60 warmaster wil be very difficult and in this case only a few warmasters will not solve the problem of the castle/fort distance to CS. You need them to be online and if they are not.... less people will go to die that far.
Another problem with only 1 save is that till now some players were grinding near a save (safety reasons) but if you remove it too far their grinding zone I suppose that less people will grind in wz.

The gate will be vulnerable when the realm looses control of all its fortifications for 15 minutes (it doesn't matter if those where taken by a single opposing realm or both of them)

Very good!

If the defending realm retakes one fortification the vulnerability ends.

In Horus it's a bad idea due to the lower population. You will need more people to defend fortifications while you invade. As it is now it's a very very big effort to get enough people to invade.

If a realm looses all its gems it will become invulnerable and its fortifications will not be able to be taken unless they take back or steal a gem or one of the opposing realms visits the dragon. (now the invulnerable realm can take a fully offensive stance!)

Bad idea -at least in Horus-. I dont believe that if (lets say) Alsius is invaded and gems stolen they will be more motivated to attack the other realms than before. Why should they? Their fortifications are save so most of Alsius will keep on grinding without any fear of enemies taking Aggers, Trelle or being invaded.

Health of the realm gate has been greatly reduced too

Good idea
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Old 02-19-2011, 03:48 PM   #43
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Quote:
Originally Posted by Kralmoe View Post

If a realm looses all its gems it will become invulnerable and its fortifications will not be able to be taken unless they take back or steal a gem or one of the opposing realms visits the dragon. (now the invulnerable realm can take a fully offensive stance!)

Bad idea -at least in Horus-. I dont believe that if (lets say) Alsius is invaded and gems stolen they will be more motivated to attack the other realms than before. Why should they? Their fortifications are save so most of Alsius will keep on grinding without any fear of enemies taking Aggers, Trelle or being invaded.
Yeah right, its not like anybody would do any kind of pvp or rvr voluntary in regnum. Evil NGD is addding more and more of this crap to disturb us while grinding and farming.
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Old 02-19-2011, 03:54 PM   #44
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I am questioning the point when one of forts retaking makes gate out of danger.
I would rather suggest that this is ok if gate is not broken, but if gate is broken, no retaking should fix them.
Or another suggestion, make it all 3 forts to be retaken to make gate safe and closed (even broken).
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Old 02-19-2011, 04:06 PM   #45
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Quote:
Originally Posted by doppelapfel View Post
Yeah right, its not like anybody would do any kind of pvp or rvr voluntary in regnum. Evil NGD is addding more and more of this crap to disturb us while grinding and farming.
I am sorry I think I was not quite clear. I didn't mean that everybody (in Alsius, Ignis or Syrtis) will be less offensive if fortifications are invulnerable. I meant that less players will be motivated to take up any war because there is no fortification to defend.
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Old 02-19-2011, 04:36 PM   #46
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Quote:
Originally Posted by Punti_X View Post
I would rather suggest that this is ok if gate is not broken, but if gate is broken, no retaking should fix them. Or another suggestion, make it all 3 forts to be retaken to make gate safe and closed (even broken).
I like the idea of having to retake property to make the realm safe again! Of course, with the intended change, retaking a fort or the castle will rebuild a broken gate, thus closing in the invading realm. I can see where this could be a huge problem. I can also see it being an interesting twist on invasion providing the invading forces can break the gate from the inside. If so, okay let's give it a try.

A single central save would stop the bickering about whose fort is closest and thus unfairly advantageous. A single save would also create a more balanced and engaging fight at castles. If the enemy dies, he or she has to run all the way back from his or her realm. I like that the hometeam would have to do this as well. Would make conjury even more vital during the fight. How about reviving heals so they do a bit more? And perhaps a shorter cooldown on resurrection?
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Old 02-19-2011, 05:16 PM   #47
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Quote:
Originally Posted by Kralmoe View Post
I am sorry I think I was not quite clear. I didn't mean that everybody (in Alsius, Ignis or Syrtis) will be less offensive if fortifications are invulnerable. I meant that less players will be motivated to take up any war because there is no fortification to defend.
That might be another server related problem. On Niflheim most player have fun by fighting, not by retaking their forts from opponents. Fieldbattles, bridgebattles, shopbattles (killing shopfarmers would be a better name), and fortbattles, all of them is done because of the fun fighting gives to you. Of cause we have afker, trader and lazy sitting people as well, but thats not the most of players.

I know a lot of people who will fight at every place possible even if home forts are invulnerable.

Wait and see!

As chilko said: it's not final, more like a testing event on live servers.

I'm looking forward to all changes coming in the future, they're what kepps our games alive and in flow.



edit:

Quote:
Originally Posted by SylvaeBlackwood View Post
I like that the hometeam would have to do this as well. Would make conjury even more vital during the fight. How about reviving heals so they do a bit more? And perhaps a shorter cooldown on resurrection?
It would even get cremate to a more used spell And maybe camouflage corps would be frequently used more as well. It could be the outcome, that different skillsets might be used in future.
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Old 02-19-2011, 05:24 PM   #48
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I like most of what I see, but I think most of us were hoping that 'changes to invasion mechanics' meant something more like 'different objectives in wz besides forts'.

Also:
Quote:
Originally Posted by Chilko
• If the defending realm retakes one fortification the vulnerability ends.
• if the gate was broken and the defending realm retakes one fortification the gates will re-appear.
So if the invading realm gets stuck inside, can they still break their way out?
Or will they have to rely on their allies to recapture the forts and make the gates vulnerable again?

I'm ok with either of the above options as opposed to being sitting ducks inside an enemy realm. Could add some new dimensions to invasions
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Old 02-19-2011, 09:30 PM   #49
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Quote:
Originally Posted by chilko View Post
...
Love everything I see but I'd prefer a realm still be able to have it's forts taken but only that realm is allowed to upgrade forts when they have no gems.
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Old 02-19-2011, 09:55 PM   #50
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I think the three best options if a realm has no gems are:

A) The attackers get no xp,

B) No fort upgrades can be used,

C) They cannot be invaded.
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