10-11-2011, 07:12 PM | #41 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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shorter dura? nty, longer cd maybe, but believe me, when you're a WM, you're already feeling fucked for the points and effort spend on it.
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
10-11-2011, 07:34 PM | #42 |
Baron
Join Date: Nov 2009
Location: The netherlands
Posts: 722
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Yea it fucked allot of my setup. HOFTW is realy handy if you are hunting with a mate. But with 1vs1 you wish you had ur lvl60 setup when you wasnt a wm.
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10-11-2011, 07:54 PM | #43 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Not just nerf everything, there's so much to be done about balance... New spells that are actually interesting, ditching tons of useless ones, etc. Balance is important, and the balance we've got now is ... eh yeah. You know.
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10-11-2011, 11:15 PM | #44 |
Baron
Join Date: Dec 2008
Posts: 886
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As others have pointed out, WM powers can't get any more nerfs until NGD fills out the whole tree at least. Maxing an entire tree for a few powers weakens your character alot atm. If this tree was full of powers (like other trees), then each one could individually be much weaker than now for proper balance... but think about what level 60s lose in order to have it in the current state, pretty much all of the DP you gain from 50-60 making the power increase restricted to power points for WMs.
And there's only so many powers that you can put to level 5 with only a few maxable trees, making the abundance of power points less useful than it seems. I guess mages probably get off the easiest on this point, as they are able to max one additional tree at level 50 to begin with, compared to other classes. My best advice would be to first fill this tree with (useful) powers, tone down the power of existing ones, and add a few power point sinks in there. |
10-12-2011, 06:36 AM | #45 | |
Initiate
Join Date: Jun 2010
Posts: 130
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HotW is relatively similar to Onslaught...
only better (affects caster, larger area, lower mana costs, you lose no power points, duration, doesn´t disappear along with your first attack) Disadvantages: Less movement speed bonus than Onslaught 5 and has no extra damage. At least raise HotWs mana costs. Quote:
In a game, where numerically assymmetric battles are the norm, spells that help 2 players vs 1 player should be avoided, while spells that help one or fewer player(s) against superior numbers are a good thing. However, i am against artificial help (for example HP bonus) if your side is outnumbered.
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If you want to change something, everybody will complain. So do nothing? Wrong! That´s the only case they will complain even more |
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10-12-2011, 08:47 AM | #46 |
Banned
Join Date: Aug 2010
Location: Russia XD
Posts: 592
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ehhmmmm with 1,5 seconds and liek 400 mana cost at lvl1(?) jsut to counter insta cast spell with 30 seconds dura? Yea it reallly counters
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10-12-2011, 01:01 PM | #47 |
Count
Join Date: Feb 2009
Posts: 1,445
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Compared to onslaught is overpowered.
If I read the old justifications of the changes to Onslaught I can't understand why they implemented horn. In my opinion it should be only a skill for knights, but the warmaster tree is the same for all. |
10-12-2011, 01:19 PM | #48 |
Banned
Join Date: Mar 2011
Posts: 342
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10-12-2011, 01:41 PM | #49 | |
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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Quote:
lightning arrow 25% caltrop's arrow 50% mind push 70% |
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10-12-2011, 01:42 PM | #50 |
Banned
Join Date: Aug 2010
Location: Russia XD
Posts: 592
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