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Old 03-01-2012, 06:24 AM   #41
ieti
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I'm fine with the changes and hope more and more conjus stop to play. You know barb feels so fast and fluid. Go try it guys. Allies do not need support anyway.

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Old 03-01-2012, 07:53 AM   #42
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Barb? That class is completely unappealing at the moment.
All fights are more or less predetermined, little skill involved win or lose.

I might try it again if WM spells get revised, so i guess I wont.

When I think about it, the game is quite unappealing altogether.
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Old 03-01-2012, 08:38 AM   #43
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Quote:
Originally Posted by PT_DaAr_PT View Post
That's not exactly accurate, all classes got slowed down with the cast speed "fix", cast speed on non-mage gear is next to useless, they also have certain vital buffs they need to cast. Mages continue to be fast, just not as fast, they were able to cast certain spells instantly, resurrecting people would take less than 3 seconds, etc. How fair was that? I would rather like to see the ability to cast spells while moving to bring back some fluidity, though.
The difference is that mages are 100% spellcasters, so the Cast Speed fix and variable GCD affect them the most. Non-mage only need spells occasionally (since relying on normals) and most of these spells are instant or fast casting compared to the outrageous mage casting times, that make them very dependant on CS buffs and gears unlike all other classes.

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Understandable, it is. Justifiable? Not really, every class has got their ups and downs, I play mostly a non-mage character and maybe that's why I think mages aren't really that underpowered when it comes to how fast they cast their spells. Warriors have to be careful not to waste attack cycles due to phantom hits, archers must stand still to shoot as much as possible, etc etc. You're not the only ones with downsides in their gameplay, don't come up with that.
I know every class has got its bunch of bugs and problems. Actually I play a barb and I find it rather unplayable with more than 100 ms ping due to phantom swings, but they are a hell lot faster, fluid and less obsolete (fixed damage spells -_-) than mages in term of gameplay.
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Old 03-01-2012, 12:28 PM   #44
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Quote:
Originally Posted by Shining-Scias View Post
The difference is that mages are 100% spellcasters, so the Cast Speed fix and variable GCD affect them the most.
The cast speed fix has only increased cast times by a few miliseconds. How can that have a huge impact? You've simply got used to how fast you used to cast, not for the sake of balance.

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Originally Posted by Shining-Scias View Post
Non-mage only need spells occasionally (since relying on normals) and most of these spells are instant or fast casting compared to the outrageous mage casting times, that make them very dependant on CS buffs and gears unlike all other classes.
Sir, an honerabel knight on pure support setup solely relies on support spells, not normal hits. He can only hurt mages if he wants to rely on normals. With the "fix", no amount of CS seems to have any impact on shortening cast times, this is what makes me believe that non-mages have been affected more than mages, since they have arcane devotion and their gear supports more CS than any other class. I do agree with you that they're too much dependent on it.

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Originally Posted by Shining-Scias View Post
I know every class has got its bunch of bugs and problems. Actually I play a barb and I find it rather unplayable with more than 100 ms ping due to phantom swings, but they are a hell lot faster, fluid and less obsolete (fixed damage spells -_-) than mages in term of gameplay.
dats opiniun. beseids, deys op as fuk
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Old 03-01-2012, 12:33 PM   #45
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Quote:
Originally Posted by PT_DaAr_PT View Post
The cast speed fix has only increased cast times by a few miliseconds. How can that have a huge impact? You've simply got used to how fast you used to cast, not for the sake of balance.
For short spells this actally hunders of milliseconds xd
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Old 03-01-2012, 01:07 PM   #46
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Quote:
Originally Posted by PT_DaAr_PT View Post
The cast speed fix has only increased cast times by a few miliseconds. How can that have a huge impact? You've simply got used to how fast you used to cast, not for the sake of balance.
It's not about the latest CS fix, I have nothing against it. It's good that bugs are being fixed. It's this chain of CS changes started years ago that is now making mages slower each update.
First increased casting times (no more instant spells), then new (bugged) formula, then variable cooldown, then CS formula gets fixed, etc...
This very latest change is for me (and many others) the straw that broke the camel's back, revealing one of the major flaws of this class...

Quote:
this is what makes me believe that non-mages have been affected more than mages
Most of non-mage spells are instant or 0.5s cast. Only a bunch of 'heavy' spells like areas have 'big' casting times. Most of mage spells are 1.0s at least besides support spells, and even with Devotion(5) halving their casting times they still cast slower than other classes, no mention NGD removed mage Instant spells a long time ago...
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Old 03-01-2012, 01:21 PM   #47
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Well daar seems to love to troll in this thread.

Problem after this "fix" is that most of conju main spells are short cast i.e. 0.5, 1, 1.5, 2s. They got affected by this fix and difference is easy to distinguish. This causes several problems:

- Most used spells are easy to cancel as you move. This brings HUGE annoyment. This also brings mana loss, because of cancels.
- As conju is heavily targeted(well yours is lower level and seems is left in peace) slow casts makes us react slower and even can not react.
- This slower casting breaks cast-as-you-move possibility which affect fun alot.
- This slower casting makes even harder to time casts good and allies die.
- Slower casts makes gameplay choppy, sluggish and unpleasant.

I can fight with conju, but i feel awfull as possibility to multitask on me and allies is removed. Now it is just cast-wait-switch-cast-wait-move-stop-cast-wait. If you have fun with this on your conju with your level 1 zark(YAY i haz killed afker at save!) i doubt most conjus love it.

Previous changes hurt mana balance - heal, dispell, and other spells was raised in mana value which killed the possibility to look for more than 5 allies. After WM you can spend all your mana on ONE ally and he can die. Before it was possible to keep upto 10.

Previous change of cast and attack speed worsened devotion need and in fact made us screwed if we are debuffed. It is simply impossible to react properly if you are MS'ed. Now this is absurd - if MS lands you are dead, because every spell you want to cast without devotion will take ages. Hint, hint - most CC's of warriors are instants. Horay i haz free ARPEE!

Addition of GCD slowdown timer is source of annoyment too. For conju is bearable, but for lock situation is absurd.

Changes in regenerate spells, changes in mana comm, changes in protection dome, steel skin and many other spells made conju life harder and more demanding. Changes in Sanctuary was absurd...

And finally new level cap, more HP, more damage from main damage dealers AND ofcourse more skill points. Now it is possible to have all-in-one setups which mean MS, Confuse, Darkness and more are in every setup.

Not to mention TONS of BUGS which are known and annoy the hell of every class. Not fixed with years.

Reaction to improve conju is ZERO. Reaction from allies in return is - Y NO HEAL ME!

I in fact do not care alot if other classes are in same situation. I care for class which i love to play. Seing it in such sorry state is sad. Making me to start to grind another class instead playing my favorite is absurd.

--

More xims for boosters to NGD...yeeey, horay...well i will try not to spend a thing on this one, because i was practically FORCED to start a new char. Last time i grinded was on WM expansion and this gived me the chills.

--

It is annoying that RO is in BETA or PRE_BETA state like forever. Changes are made without zero thinking how it can affect balance and classes and gameplay. Fixes are thrown on LIVE servers without looking what they will cause. Well this is fun indeed...
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Old 03-01-2012, 01:40 PM   #48
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Quote:
Originally Posted by ieti View Post
Well daar seems to love to troll in this thread.
A troll is somebody who purposely tries to get an emotional response from someone by contradicting him, whether he agrees with it or not, for his personal enjoyment.
People tend to confuse this a lot when somebody just plainly does not agree with their crappy biased point of view, or their definition of "troll" is just as defective as their definition of "epic". These people tend to call troll to someone who could actually be serious and just trying to get his different point of view across, be it less or more biased.

Need an example? I'll be trolling you by saying you're wrong, even though I haven't even read your whole post, and I will claim to be correct and I'll be labeling everyone against me as trolls as well. I am right, you are wrong. Do not challenge my accuracy, you're not worth my time filthy tree huger.

Goodnight, people like me have lives you know, I have better things to do than farm other realms while others are asleep, unlike you no-life Syrtis players.
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Old 03-01-2012, 01:50 PM   #49
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Quote:
Originally Posted by PT_DaAr_PT View Post
A troll is somebody who purposely tries to get an emotional response from someone by contradicting him, whether he agrees with it or not, for his personal enjoyment.
Quote:
Originally Posted by PT_DaAr_PT View Post
Do not challenge my accuracy, you're not worth my time filthy tree huger.
Quote:
Originally Posted by PT_DaAr_PT View Post
Goodnight, people like me have lives you know, I have better things to do than farm other realms while others are asleep, unlike you no-life Syrtis players.
Seing first one and what follows next...

Thread is closed for me and i meaned to draw NGD's attention not yours. Peace and have fun.
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Last edited by ieti; 03-01-2012 at 02:23 PM.
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Old 03-01-2012, 02:19 PM   #50
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ok I guess Im the only lucky person in the game.. yes my cs was drasticly made worse (I so hated it that it actually got me to grind my knight to 50)

when I played again, it didnt feel that slow for me, might be because I played at a better pc,
might be because of +11cs in gear, I dont know.
What I do know is that I wont stop playing conj, no matter if they nerf cs and make it even worse.
I love conju, dont care if I suck at it, if other ppl will dislike me for not being a 'good' conju they can go make their own or get a friend to be a 'good' conju.
Im here for fun, and to be honest, playing my conjurer has given me the most epic moments in the game.

If you all hate this cs so much, you can just make another char or get used to it,
its not like NGD will make it better fast since they got lots and lots of other stuff to do.
I know it sucks if u compare it, so dont compare it. Yes it sounds stupid, but its as simple as that.
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