Go Back   Champions of Regnum > English > Questions to the Community

Questions to the Community Guides and how-to play threads posted by other users

Reply
 
Thread Tools Display Modes
Old 01-11-2008, 06:40 AM   #41
amade
Baron
 
amade's Avatar
 
Join Date: Jun 2007
Location: Kelana Jaya
Posts: 920
amade is on a distinguished road
Default

In most if not all 3D programs, the Z-axis refers to height. See screenshot below.

At any rate, I fail to see why any of the listed search utilities shouldn't work as their coords, mislabeled or not, will still lead you to the correct location of each NPC.
Attached Images
File Type: jpg xyz_plane.jpg (139.3 KB, 51 views)
__________________
*end.transmission - amade*

FoV Clan Inventory Listing
amade no ha iniciado sesión   Reply With Quote
Old 01-11-2008, 07:04 AM   #42
ArcticWolf
Duke
 
ArcticWolf's Avatar
 
Join Date: Nov 2006
Location: 0x00CAFE
Posts: 3,366
ArcticWolf is a glorious beacon of lightArcticWolf is a glorious beacon of lightArcticWolf is a glorious beacon of lightArcticWolf is a glorious beacon of lightArcticWolf is a glorious beacon of light
Default

Look, in the http://rolgps.sourceforge.net/npcs.txt file, the first of the numeric fields is the horizontal vector of the map, and the second one is the vertical. If you place the 0:0 coordinate it will give you a point at the topmost left corner of the screen. 6000:0 will give you a point at the topmost right corner. 0:6000 at the bottom left, and 6000:6000 at the bottom right.

It works that way in ROLGps.
__________________
I don't have a solution, but I admire the problem.
ArcticWolf no ha iniciado sesión   Reply With Quote
Old 01-11-2008, 03:16 PM   #43
padreigh
Master
 
Join Date: Aug 2007
Location: Germany, NRW
Posts: 270
padreigh is on a distinguished road
Default

Quote:
Originally Posted by Tontow
Sorry, but your wrong. Please refresh your math. The goggle search http://www.google.com/search?hl=en&q...rdinates+space turned up http://www.sparknotes.com/testprep/b...section6.rhtml as the first result, please take a good look.
Unfortunatly i cant play as much as i like because i got an exam on monday ... computerscience for diplom ... the topics in this one (1 out of 5 beside an 1/2 year lasting examswork) are Artificial Intelligence and Virtual Reality(3D). (Edit: passed with 1,0 )

Id suggest you read smth about RightHand/LeftHandRules,
check some Direct3D Manuals in some of the last steps they calculate smth called a normalized orthogonal Room in wich X/Z denotes the Plane things lie in and Y is the height. You might as well ask yourself why one of the most used algorythms for occlusion culling ((=wich elements block the view of wich others so they dont need to be rendered and hence make your LAAAAG not as big) is called Z-Buffer-Sorting. (Hint: its not about Stacking objects over one another but blocking distant ones by those nearrer to camera)...

sorry .. carried away .. got a short fuse atm. maybe just look at the screen i put as attachment and believe ....

Btw Amade, i love this program, using it for modelling for some Game we produce at some project i participate in )
Attached Images
File Type: jpg example.jpg (11.4 KB, 58 views)
__________________
Running Gag,Amenotil F., Gundar F., Jaspis U., Lance Lost, Tinman of Oz. (H,C,W,M,B,K)
Internally processed, nutritioally-drained biological output happens - it's called update

Last edited by padreigh; 01-17-2008 at 03:41 PM.
padreigh no ha iniciado sesión   Reply With Quote
Old 01-11-2008, 06:29 PM   #44
Tontow
Pledge
 
Join Date: Jan 2008
Posts: 10
Tontow is on a distinguished road
Default

Padreigh. Would you please provide a link to a resource that says Y is used for height?
And could you also provide a link to a definition of Z-Buffer-Sorting?
Tontow no ha iniciado sesión   Reply With Quote
Old 01-11-2008, 06:47 PM   #45
amade
Baron
 
amade's Avatar
 
Join Date: Jun 2007
Location: Kelana Jaya
Posts: 920
amade is on a distinguished road
Default

Oh yeah, gotta love Blender

What a weird thread this has turned into.
__________________
*end.transmission - amade*

FoV Clan Inventory Listing
amade no ha iniciado sesión   Reply With Quote
Old 01-11-2008, 10:27 PM   #46
padreigh
Master
 
Join Date: Aug 2007
Location: Germany, NRW
Posts: 270
padreigh is on a distinguished road
Default

Im not using the web in english but i found you a page
for programming with openGL:

Theire some pics (the ones with flowerpots) with axisnotations as i mentioned.
The fact is unimportant though because you can see from the shot that I posted that Regnum counts out X and Z if you hover your mouse over the compass and that those coords in fact correlate with the ones given if you hit Alt-P (or was it Alt-I and alt-P was for ping?). So what you need to locate any citizen are X and Z's.

http://www.glprogramming.com/red/chapter03.html#name1

It all comes down to the fact that the virtual camera is located at 0,0,0,0 looking into -Z, Y is upward and the viewports gets translated, scaled, sheared until its an cube ranging from x=+-1m, y=+-1 and z=0 to 1. This cube holds all you display via some orthogonal projection and screenmapping. You use this one for various things (culling, advanced clipping, ...). The objects in this cube are as distorted as your scene normally would get if you put perspective transformation about it ... if you want to go deeper in detail i suggest "Interactive Computer Graphics. Edward Angel, A TopDown approach using open GL" ... about 80 Euros, in english language wich gives you what you want to know in about 780 pages full of pictures, text and lots of math (and you get an additional openGL book with it too). It is quite interesting read too.

If you want to get into ZBuffer Sort, try http://en.wikipedia.org/wiki/Z-buffering its mainly about using the depthinformation (Z) to decide wich objects hide wich other objects if you project them into your X/Y Screen.

And btw. dont trust google, trust sites from educational centers. Anybody can proclaim /almost/ anything on his pages. Maybe checkout some university near you, visit the computer science department, look for teachings in Virtual Reality or 3D Games design and look into theire scripts...
__________________
Running Gag,Amenotil F., Gundar F., Jaspis U., Lance Lost, Tinman of Oz. (H,C,W,M,B,K)
Internally processed, nutritioally-drained biological output happens - it's called update

Last edited by padreigh; 01-11-2008 at 10:39 PM.
padreigh no ha iniciado sesión   Reply With Quote
Old 09-07-2010, 06:40 PM   #47
Gawyn_Trakkand
Banned
 
Gawyn_Trakkand's Avatar
 
Join Date: Mar 2009
Location: Cheshire, England
Posts: 219
Gawyn_Trakkand is on a distinguished road
Default

ok i know this is an old thread and we have bots on IRC that will help with this but has/can anyone compile a windows version?
Gawyn_Trakkand no ha iniciado sesión   Reply With Quote
Old 09-07-2010, 07:31 PM   #48
Znurre
Marquis
 
Join Date: Jan 2007
Location: RA
Posts: 1,897
Znurre will become famous soon enoughZnurre will become famous soon enough
Default

Wow, this sure is an old thread...
I will compile a version for you tomorrow at work
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg
Znurre no ha iniciado sesión   Reply With Quote
Old 09-08-2010, 06:13 AM   #49
ncvr
Marquis
 
ncvr's Avatar
 
Join Date: Sep 2007
Location: Australia
Posts: 2,439
ncvr is on a distinguished road
Default

Also, http://alsius.de/ is a coordinates locator. Only works for Alsius though.
ncvr no ha iniciado sesión   Reply With Quote
Old 09-08-2010, 08:43 AM   #50
Znurre
Marquis
 
Join Date: Jan 2007
Location: RA
Posts: 1,897
Znurre will become famous soon enoughZnurre will become famous soon enough
Default

Here you go, as promised.
Keep in mind that this application is like 3 years old, so it sucks really bad and might not work as expected

Enjoy!

http://94.254.68.117/stuff/rons.rar
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg
Znurre no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:31 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved