01-11-2008, 06:40 AM | #41 |
Baron
Join Date: Jun 2007
Location: Kelana Jaya
Posts: 920
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In most if not all 3D programs, the Z-axis refers to height. See screenshot below.
At any rate, I fail to see why any of the listed search utilities shouldn't work as their coords, mislabeled or not, will still lead you to the correct location of each NPC. |
01-11-2008, 07:04 AM | #42 |
Duke
Join Date: Nov 2006
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Look, in the http://rolgps.sourceforge.net/npcs.txt file, the first of the numeric fields is the horizontal vector of the map, and the second one is the vertical. If you place the 0:0 coordinate it will give you a point at the topmost left corner of the screen. 6000:0 will give you a point at the topmost right corner. 0:6000 at the bottom left, and 6000:6000 at the bottom right.
It works that way in ROLGps.
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01-11-2008, 03:16 PM | #43 | |
Master
Join Date: Aug 2007
Location: Germany, NRW
Posts: 270
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Quote:
Id suggest you read smth about RightHand/LeftHandRules, check some Direct3D Manuals in some of the last steps they calculate smth called a normalized orthogonal Room in wich X/Z denotes the Plane things lie in and Y is the height. You might as well ask yourself why one of the most used algorythms for occlusion culling ((=wich elements block the view of wich others so they dont need to be rendered and hence make your LAAAAG not as big) is called Z-Buffer-Sorting. (Hint: its not about Stacking objects over one another but blocking distant ones by those nearrer to camera)... sorry .. carried away .. got a short fuse atm. maybe just look at the screen i put as attachment and believe .... Btw Amade, i love this program, using it for modelling for some Game we produce at some project i participate in )
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Internally processed, nutritioally-drained biological output happens - it's called update Last edited by padreigh; 01-17-2008 at 03:41 PM. |
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01-11-2008, 06:29 PM | #44 |
Pledge
Join Date: Jan 2008
Posts: 10
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Padreigh. Would you please provide a link to a resource that says Y is used for height?
And could you also provide a link to a definition of Z-Buffer-Sorting? |
01-11-2008, 06:47 PM | #45 |
Baron
Join Date: Jun 2007
Location: Kelana Jaya
Posts: 920
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Oh yeah, gotta love Blender
What a weird thread this has turned into. |
01-11-2008, 10:27 PM | #46 |
Master
Join Date: Aug 2007
Location: Germany, NRW
Posts: 270
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Im not using the web in english but i found you a page
for programming with openGL: Theire some pics (the ones with flowerpots) with axisnotations as i mentioned. The fact is unimportant though because you can see from the shot that I posted that Regnum counts out X and Z if you hover your mouse over the compass and that those coords in fact correlate with the ones given if you hit Alt-P (or was it Alt-I and alt-P was for ping?). So what you need to locate any citizen are X and Z's. http://www.glprogramming.com/red/chapter03.html#name1 It all comes down to the fact that the virtual camera is located at 0,0,0,0 looking into -Z, Y is upward and the viewports gets translated, scaled, sheared until its an cube ranging from x=+-1m, y=+-1 and z=0 to 1. This cube holds all you display via some orthogonal projection and screenmapping. You use this one for various things (culling, advanced clipping, ...). The objects in this cube are as distorted as your scene normally would get if you put perspective transformation about it ... if you want to go deeper in detail i suggest "Interactive Computer Graphics. Edward Angel, A TopDown approach using open GL" ... about 80 Euros, in english language wich gives you what you want to know in about 780 pages full of pictures, text and lots of math (and you get an additional openGL book with it too). It is quite interesting read too. If you want to get into ZBuffer Sort, try http://en.wikipedia.org/wiki/Z-buffering its mainly about using the depthinformation (Z) to decide wich objects hide wich other objects if you project them into your X/Y Screen. And btw. dont trust google, trust sites from educational centers. Anybody can proclaim /almost/ anything on his pages. Maybe checkout some university near you, visit the computer science department, look for teachings in Virtual Reality or 3D Games design and look into theire scripts...
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Internally processed, nutritioally-drained biological output happens - it's called update Last edited by padreigh; 01-11-2008 at 10:39 PM. |
09-07-2010, 06:40 PM | #47 |
Banned
Join Date: Mar 2009
Location: Cheshire, England
Posts: 219
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ok i know this is an old thread and we have bots on IRC that will help with this but has/can anyone compile a windows version?
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09-07-2010, 07:31 PM | #48 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Wow, this sure is an old thread...
I will compile a version for you tomorrow at work
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09-08-2010, 06:13 AM | #49 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Also, http://alsius.de/ is a coordinates locator. Only works for Alsius though.
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09-08-2010, 08:43 AM | #50 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Here you go, as promised.
Keep in mind that this application is like 3 years old, so it sucks really bad and might not work as expected Enjoy! http://94.254.68.117/stuff/rons.rar
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