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Old 12-06-2012, 06:48 AM   #41
Shwish
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Originally Posted by Tamui View Post
As far as I read it will be free and for everyone.
The term "VIP" usually does not mean for everyone. My guess is that they will select a handful of players, old and new, and grant them access to Amun for testing. If it was open for everyone, why would they label it as VIP?

Gamesamba characters will most likely be left out of this selection so I'm not getting my hopes up.
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Old 12-06-2012, 01:51 PM   #42
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Cheaper, faster, simpler and with less perception of bias if they just put it on Amun and let the queue do its job. Besides , if there are trolls on the Devs can simply kick them and they send them to the back of the queue.

For a company that is always "under pressure for time" it would be interesting if they could find the time to hand pick ViPs (Beta test team).
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Old 12-06-2012, 02:34 PM   #43
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Originally Posted by Shwish View Post
The idea looks great in theory.

One thing mentioned in the passage was that invasions no longer requires the attacking realm to capture all of the enemy forts and castles to render their targets gate vulnerable. Will there be any incentive to capture forts now aside from creating action when nothing else is happening?

Anyway, as mentioned, its way too early and not enough information to pass judgement. Either way I'm glad NGD is taking steps forward. Be it good or bad, I'm still looking forward to playing it.

Also NGD needs to work harder on publicity. The online gaming community who do not play this game regularly needs to know that this update is coming.
Hi there, Shwish!

Taking over forts and castles is a fundamental step to complete an invasion. The fact that changes now is that it won't be necessary to capture them and hold them at the same time.

In order to retrieve a fort's unique relic, capturing and holding the building for a certain time as if it were a Survival mode, in terms of gameplay, will be needed. When the timer reaches zero, the relic will be retrievable, and it will have to be set in an altar located at your realm's castle. However, it won't be that easy since the Relic holder will be highlighted with a visual effect and you'll have to protect him/her.

Once all relics from a same Realm are gathered, your Dragon shows up and it will fly all the way to the Realm's gate you stole the relics from. As a sidenote, this means that you could be hunting or grinding around the world and a Dragon may fly over you, heading towards a Realm Gate.

More details coming up pretty soon! Hang in there!

Regards!
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Old 12-06-2012, 03:03 PM   #44
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Originally Posted by Frosk View Post
Hi there, Shwish!

Taking over forts and castles is a fundamental step to complete an invasion. The fact that changes now is that it won't be necessary to capture them and hold them at the same time.

In order to retrieve a fort's unique relic, capturing and holding the building for a certain time as if it were a Survival mode, in terms of gameplay, will be needed. When the timer reaches zero, the relic will be retrievable, and it will have to be set in an altar located at your realm's castle. However, it won't be that easy since the Relic holder will be highlighted with a visual effect and you'll have to protect him/her.

Once all relics from a same Realm are gathered, your Dragon shows up and it will fly all the way to the Realm's gate you stole the relics from. As a sidenote, this means that you could be hunting or grinding around the world and a Dragon may fly over you, heading towards a Realm Gate.

More details coming up pretty soon! Hang in there!

Regards!
Maybe it's too early for questions, but these seem to important for me.

Overall your further explanation of what was posted on the official website is quite awesome and exciting, however I'd like to know does this mean that killing the dragons in their respective areas (boss camping) will cease to exist? (finally...) Will drops from them be removed, or will we be able to get them when we kill an enemy dragon at the gate, if so how will it look like with drops from other realms (besides the amulet). If dragon camping stays, will the dragons be able to spawn from the relics if it's already been killed and the realm will be forced to wait till its next spawn time?

Dunno if this sounds logical, but first questions that came to my mind. Is such information even allowed to be given at this point?

Regards.
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Old 12-06-2012, 03:54 PM   #45
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I'll comment on things as they are released.

So my first comment is that keeping the relics in the warzone is a design win.
This leaves the door open to not only recovery while the enemy tries to get it to their castle but the possibility of NGD designing a mechanic that allows the other armies storming that same castle to try and "steal" back the same relics that have been just stolen.
I am not saying that is the way it would go but it leaves the door open to design like that. This allows the game to allow players the thought , that "they could still do something to save themselves". You can do this even with a small tactical force.
The idea that a third realm can be an opportunist spoiler should even things out a bit.
If I read it right you could also be made vulnerable without a dragon spawn. That is, all your relics are gone but one opponent has 2 and the other has one. I could be wrong on that. Did I write I was not going to speculate? I guess I lied.
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Old 12-06-2012, 03:56 PM   #46
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Quote:
Originally Posted by Frosk View Post

In order to retrieve a fort's unique relic, capturing and holding the building for a certain time as if it were a Survival mode, in terms of gameplay, will be needed.
Making a early suposition ....
From what you say there a overpopulated realm will be in advantage they will camp forever as usual samal or aggers....maybe even more than ever if they will summon every day that dragon.

So ,5 people will be able to summon a dragon ?...sounds nice in theory ,but the true is that 10 people will cap always they fort vs 5.

From what you say there lets say a new way more iteractive for overpopulated realms to invade daily.
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Old 12-06-2012, 04:24 PM   #47
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Can't wait, seems pretty kewl atm. But knowing NGD something will go wrong lmfao
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Old 12-06-2012, 05:13 PM   #48
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Quote:
Originally Posted by kmdk View Post
Making a early suposition ....
From what you say there a overpopulated realm will be in advantage they will camp forever as usual samal or aggers....maybe even more than ever if they will summon every day that dragon.

So ,5 people will be able to summon a dragon ?...sounds nice in theory ,but the true is that 10 people will cap always they fort vs 5.

From what you say there lets say a new way more iteractive for overpopulated realms to invade daily.
true, but im seeing a small oppertunity here for the underpopulated realm, which wasnt here before

they could still cap all fortifications at once, making the timer on all fortifications go down
the bigger realm will have to move fast or split up, and we all know that when you have to work together, things go horribly wrong
In terms of defence.. well we havnt heard a single thing about defending fort/gate
and whats new there yet.. (im hoping there is something new )

anyway, highly speculations, because we dont even know the amount of time on timer yet


Im not sure about the dragons, Im just hoping they wont mess things up
still, its a step forward, an interesting step
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Old 12-06-2012, 05:44 PM   #49
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Quote:
Originally Posted by kmdk View Post
Making a early suposition ....
From what you say there a overpopulated realm will be in advantage they will camp forever as usual samal or aggers....maybe even more than ever if they will summon every day that dragon.

So ,5 people will be able to summon a dragon ?...sounds nice in theory ,but the true is that 10 people will cap always they fort vs 5.

From what you say there lets say a new way more iteractive for overpopulated realms to invade daily.
Actually, this would only be true if the weaker opposing realms didn't use their heads.

An overpopulated realm attacks an underpopulated one. The underpopulated one has the timer before the relic goes so they could strategically take the furthest fort or castle to force the campers to split. Split they must else they risk losing their own relic. Added to this, the third realm (spoiler) can now attack the overpopulated realm while they are trying to farm and gain an opportunity to steal a relic right out under them. they will not be able to ignore this attempt for long. Of course the opposite could be true and both more populated realm gang up on the weakest one. Once their 2 relics are gone though, The underpopulated one will have to pool force to defend the last one. Similar to the old Shanna camping days (or Imp camping). If you have even 5 to spare to send on the offensive, it may be enough to counterbalance things, for the enemy must retake their structure and may not know how many you sent.
Hunter and Warmaster chat will be a most valuable asset now. At last the game will move to how and where you deploy rather than throw numbers of troops.
Its pretty interesting stuff. At least the way I read how it could be.



On a positive note, the system (as I read it) leaves a lot more room for adjustment than the current one. The taking of every structure will be an action event.

As such the potential for a more balanced system is far greater than what we have now even with uneven numbers. Simply because , the capture of a structure simply cannot be ignored now. Instead of one timer, there could be potentially 9 ticking off at the same time.
Of course to harness such a system will require intelligence rather than the mindless hordes we tend to have nowadays.

Imagine a scenario where a strong Syrtis force takes Ignis relic only to be faced that Alsius has just taken their Eferias. No respite, Syrtis must retake Eferias, kill the trailing Ignis yet keep the relic out of the hands of a surging Alsius while having no cover of a fort or Castle. I relish such combat.


Regards
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Old 12-06-2012, 06:57 PM   #50
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So after all the Relics and Dragons.. Will there still be gems you have to capture? Or will they be removed?
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