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Old 03-05-2013, 08:31 PM   #41
Tamui
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They should remove Champion Coins imo, OR make armour sets for every 10 levels, that way not only 60s can benefit. Oh and give'em a little better resists.
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Old 03-05-2013, 08:46 PM   #42
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Quote:
Originally Posted by Tamui View Post
They should remove Champion Coins imo, OR make armour sets for every 10 levels, that way not only 60s can benefit. Oh and give'em a little better resists.
armours got nothing special about them, wmer armour has more enhancement sockets and better resists, and we don't know if we get any new tree from whole armour (probably wont get anything )
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Old 03-05-2013, 09:06 PM   #43
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And hunter champion armor is more full of shit than my ass on a bad day.
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Old 03-05-2013, 10:53 PM   #44
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Quote:
Originally Posted by Tamui View Post
They should remove Champion Coins imo, OR make armour sets for every 10 levels, that way not only 60s can benefit. Oh and give'em a little better resists.
+1

Especially lowlevel TDM shouldn't be rewarded with Champion Choins. After telling new players what they can buy with champion choins, they are mostly very disappointed

Maybe give at least those in the lowlevel TDM's something else than Champion Choins. XP, gold, loot, lucky boxes, gems lowlevel players would really prefer that instead of a armor set they can't even wear.
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Old 03-06-2013, 04:21 AM   #45
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Quote:
Originally Posted by Cuchulainn View Post
+1

Especially lowlevel TDM shouldn't be rewarded with Champion Choins. After telling new players what they can buy with champion choins, they are mostly very disappointed

Maybe give at least those in the lowlevel TDM's something else than Champion Choins. XP, gold, loot, lucky boxes, gems lowlevel players would really prefer that instead of a armor set they can't even wear.
Quote:
Originally Posted by Cuchulainn View Post
XP
boosters (xp)
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Originally Posted by Cuchulainn View Post
gold
boosters (gold)
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Originally Posted by Cuchulainn View Post
loot
booster (drop chance)
Quote:
Originally Posted by Cuchulainn View Post
lucky boxes
lucky boxes
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Originally Posted by Cuchulainn View Post
gems
gem boxes

I'd totally implement your suggestion, if I were NGD.
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..not.
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Old 03-06-2013, 04:52 AM   #46
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Quote:
Originally Posted by Hollow-Ichigo View Post
And hunter champion armor is more full of shit than my ass on a bad day.
Not sure what I think is worse

The WM armour which is bad to pierce or the champion armour that's very bad to slash
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Old 03-06-2013, 08:36 AM   #47
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Quote:
Originally Posted by Phlue4 View Post
[...]
..not.
these were just ideas what they could give as reward instead. Furthermore I didn't even think on giving boosters.

Even nothing (apart from the bit XP and RP earned) would be more rewarding for lowlevels than Champion Coins.
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Old 03-06-2013, 08:56 AM   #48
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Simplest sollution to all problems is a bungee style game room - random game type (in our case TDM, CTF. Hell who knows maybe we'll get an assault map in future ) and random map (snowy and grassy) #

Battle zones are new and hopefully with new resources and revenue generated from steam this is not where battlezones end we get more and more maps and different types of game modes.

I may try some CTF tonight as i'm getting a bit bored of barbs controlling the kill count and having to kill steal to get scores (though taking away a kill does make me lol)

Also @ the alsignis alliance - anyone who knows me knows i hate teaming up i kill anything that's not blue. Also i think the reason that some of syrtis are against this is that they're shit at teamwork.
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Old 03-06-2013, 03:39 PM   #49
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I thought NGD stated that the new champion armor would only be available in the battle islands / arena. So no point crying over sucky armor anyway. However, I do think lower levels should have similar armor at lvl 30 or 40 for the lower level (1 - 40 or whatever it is) instances. Kind of dumb how low levels fight for useless coins if they are far from 60. Also +1 to Cuchu's idea.
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Old 03-07-2013, 01:39 PM   #50
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TDM : Barb/Marks game. Add a conju to DI and its all over. Why? because TDM design plays into all the advantages that those classes can harness.
Last hit scores so literally every other class in a TDM is there to support the barb.

Personally I would like to get a match in CTF. Seems more like something I would like. I always queue up for it but I suppose, as it may require tactics, it may be unsuitable for the vast majority of Haven.

I mean , randomly running over opponents in a totally boring gauntlet map with overbuffed , DI induced immunity with uber gear (NGD thanks you) plays to every advantage a barb has.

The problem with class restrictions is that a TDM may never get started if they did that.

The other issue is that you could skill other classes to be effective in TDM but then such builds would be ineffective in war. A specially constructed Lock or Hunter could nullify barbs but then you might want to play in the war zone. TDM plays to barb natural build so they are always at an advantage. To respec another class to a specialty build for a TDM that you may not get in (in other words waste time waiting) is just not worth it. And in any case , any respec will only be to support a barb anyway, which is boring. Might as well go in with a barb if you have one instead.

The funny part is that some folks seem to literally live in there. Well I suppose they want the gear (which is probably inferior to what they already have anyway). Go figure.
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