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07-17-2008, 01:08 PM | #51 | |
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07-17-2008, 01:57 PM | #52 |
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ok...i know conjus are toughter with out somons yada yada yada......
ok heres a gues what ppl!! - ofcourse u need suport spells geniuses thats what im encoriging -yes we are more powerful without a somon...but thats 1vs1 in other aspects we will fail, because most spells in mental have long cool downs like sultar and edvin our ass savers, when they are gonne we are fucked basicly. - the only no zarkit full eficient to fully replace the zarkit can only be available and balanced @ lvl 49 - why doenst anyone BITCH on warlocks wihtout terror and MoD and leave MY PPL ALONE. @ alsius guy..think i tought him, ran around tree while zarjy fought nice strategy in alsius and some trees in syrtis. we were both almost dead till some ignis hunters came. i learn alot from ther warjus and ppl...he tought me the art of close range and enviroment.....since i was defeted by the ignitian and not him "what doesnt kill me makes me stronger, and from what kills me i take and make better" |
07-26-2008, 04:21 AM | #53 |
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i would like to add sect of conjurerism, anyone can change this except the warjurer part.
conjurers are many things: -suport conjurers: a conju whos dedicated to helping others and suporting(this competition can be by how efective their help is) -suport warjurers: a conju thats primary goal is to assist and suport but when the situation comes they can defend them selvs help in batles but are not equiped to be ofensive(this competition is measured by warjuring and suprt but they have disadvanteges in both but are very balanced) -warjurers: a conju that fights, this is a primary fighter secondary healer. we are just like the other fighters but when the situation comes they are there for their allys like they should be. (this competition is setled in a fight) NOTE: warjurers heal and revive for the 5000 time, if they dont do that they arent warjurers they are moronic pts! |
07-26-2008, 12:19 PM | #54 | |
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Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
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That's such a huge difference.
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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07-26-2008, 03:42 PM | #55 | |
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IT COSTS TO MUCH MANA.... check how much3 costs, 460mana or close. and now look at sanctuary. i find my self resting before being able to cast revive. im not alone, puntacana a pure suport revives in3 then heals in 5. its not my fault its bugged (the res dizzyness) and that it costs to much mana. hell lately i been using greater healing and mana comunion....then im out cant even ast heal 3. i see people being revived in 1, just be thankful u got revived instead. if not u can be more than welcome in the list of dushbags i shouldnt bother to revive. |
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07-26-2008, 05:11 PM | #56 |
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Join Date: Apr 2007
Location: Germany
Posts: 251
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Revive has to be lvl 3 in my eyes. The ressdiz sucks a lot.
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Running away is not the answer.
♥Borea Hunter Luthien Nenharma Conjurer Badhor Warlock♥ pt para vida |
07-26-2008, 05:21 PM | #57 | |
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but thats not something i can fix is it? its not my fault and some ppl after being revived just stand htere instead of move. at 3 its real good and balanced, thats enoth health to keep u moving. what i hate hearing is WE LOST TNX ALOT CONJUS. its never the conjus fault EVER conjus dont fall in that description of failure. but now the only time conjus fail is when we stay behind to revive a few noobs, i was never revived till i was lvl 40 AND NOOW we let the good players die so we can revive a few lvl 7s not suposed tu be there at all; last time i do that unless they are good players but just happen to be 29 or something. |
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07-26-2008, 06:03 PM | #58 | |
Banned
Join Date: Jan 2007
Posts: 1,145
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Anyway in beta i remember no one used it on 5, max revive was always 3 since 4 is useless. |
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