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Old 09-26-2018, 10:17 PM   #51
Loque
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Quote:
Originally Posted by Adrian
Magma Blast is now a very useful spell for Warlocks that need to counter defense buffed enemies. The DoT might seem extreme, but this is an RvR game and you must rely on your allies and the best prepared groups will be able to dispel it fast and avoid most of its damage.

I'm not ruling out changes, I'm just saying that maybe not all of the possibilities are being taken into account at the time of discussing this changes.
How about making Impale a very useful spell for Barbarians that need to counter defense buffed enemies? Give it more damage, more ticks, more duration and lesser cd. The DoT might seem extreme, but this is an RvR game and you must rely on your allies and the best prepared groups will be able to dispel it fast and avoid most of it's damage.
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Old 09-26-2018, 10:33 PM   #52
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Quote:
Originally Posted by Loque View Post
How about making Impale a very useful spell for Barbarians that need to counter defense buffed enemies? Give it more damage, more ticks, more duration and lesser cd. The DoT might seem extreme, but this is an RvR game and you must rely on your allies and the best prepared groups will be able to dispel it fast and avoid most of it's damage.
I dont see any spell that requires casttime being usefull for barbarian - unless it deals aoe dmg + cc
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Old 09-27-2018, 02:19 PM   #53
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Soulkeeper deals 1k dmg and heals you

Nobody complains

Gotta get rid of the real problem that is sultars fucking terror
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Old 09-27-2018, 03:27 PM   #54
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Quote:
Originally Posted by V1r14 View Post
NOW:
  • Mages: ~ 5,2k - 5,8k HP
  • Archers: ~ 5,2k HP
  • Barbarians: ~5,2k HP
  • Knights: ~7k HP
Off Topic

How did you get that number? It is possible, I won't say it is not... But almost no mages get that amount of HP. I'll explain myself:
Nordo... 145 hp tunic; 145 hp staff; 300 hp ammy; 250 hp both rings; 700 hp WM passive... And I reached 4940 hp.
Assuming that I could buy a snake, I would have 5240 hp.
Assuming that I could get a +7 consti gloves, +7 consti hat and +7 consti bracelet... 21 Consti x 18.45 = 387... let's make it 390.
5240 + 390 = 5630... How many conjus in the game have this HP? Once again, I'm not saying it is impossible, but I won't take it as reference. Most mages have around 4.6-5k HP.

On Topic...

Adrian already said in the Spanish forum that if you want to make any suggestion, do it in the right section... The same applies if you want to complain. Don't make him close the thread.

Answering the question "What's next?"... Well, I do hope they keep updating those useless skills so we have a wider range of skill where to choose from, and maybe the game becomes more dynamic... just don't make them so OP that we see them everywhere.. cof cof... arcane strike... cof cof... magma blast... :U

Cheers!
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Old 09-27-2018, 03:35 PM   #55
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Quote:
Originally Posted by Heirro View Post
Gotta get rid of the real problem that is sultars fucking terror
Be careful what you say, all the lock mains will be at your house
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Old 09-27-2018, 03:42 PM   #56
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You know what? Nerf terror, nerf soulkeeper, nerf magma blast, nerf whatever... or better, lets get rid of the locks completely.

And after that, nerf the rest of the subclasses... except yours ofc.


Really, you guys are pityfull.


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Old 09-27-2018, 03:44 PM   #57
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I main lock

Even then i think sultar is broken by far

Other spells may need a few nerfs / tweaks

Though not necessary, theyre no big deal
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