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Old 10-11-2007, 07:50 PM   #51
Valorius
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Originally Posted by Angelwinged_Devil
still because mages are supposed to cast spells.

no it just shows you're a rphunter and an active player.
All classes are supposed to 'cast spells' (or 'special attacks, if you will).

And if Rp is not an indicator of skill/effectiveness(it is, but for the sake of argument) please explain why i have far more RP than other hunters who play as much/more/and for longer than me.

I'm sure it's not cause i know what i'm doing.

BTW: Hunters are suppposed to "hunt for RP". I often wonder if you put any thought into these posts at all before you hit the 'submit reply' button.
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Old 10-11-2007, 07:50 PM   #52
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Originally Posted by Angelwinged_Devil
still because mages are supposed to cast spells.

no it just shows you're a rphunter and an active player.

And because the only real way to deal damage to an objective is with skills. Our equipment is nothing compared to an archer's one.
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Old 10-11-2007, 07:51 PM   #53
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Originally Posted by Xephandor
And because the only real way to deal damage to an objective is with skills. Our equipment is nothing compared to an archer's one.
And an archer's attacks are nothing compared to a fighters. Still, archers do not get more PP/DP than fighters, so that seems to invalidate your point. Nor can archers or marksmen or fighters heal themselves, or steal other players HP/Mana. Often when fighting a mage, the opponent will end up with virtually no mana at all(mana burn), and end up having his HP stolen with not just one....but TWO different spells.

All classes should get the same amount, warlocks esp. are ridiculously overpowered.
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Old 10-11-2007, 07:56 PM   #54
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Valorius, of course you lack powerpoints, that's the price you pay for all those buffs in Evasions. I fought you a few times, and I win the fight only if I can prevent you from casting Spell Eludes/Son of the Wind/Invisibility *and* stop you from moving out of my range (or you just run away, or sometimes I do die, just not from your attacks )

You went for the no-pet-ultra-hard-to-catch setup, fine, but don't expect doing damage with that. I see you as an hybrid marksman who's able to track somehow & hide. And I'm not criticizing you for your choice because obviously you play it fairly well , and unlike most hunters/players you never leave your clanmates behind. But you just can't expect to deal a lot of damage. I guess you realize that Son of the Wind is one of those extremely good spells (I won't say overpowered...), way better than Army of One even if it lasts half the time, because it's almost impossible to mind squash it. I don't even try wasting mana on someone with SotW. Of course, it costs a lot of mana. But with your passive speed, this spell, camouflage and all the stuff which makes you so hard to kill, it's only normal that you can not deal a lot of damage. Change your setup, get a pet, and you'll deal way more damage... but of course, that would cost you a lot in terms of safety .

During the time you're under buffs/staying out of range, you can still deal decent regular damage with your bow.

If you're playing a hunter expecting you can 1-on-1 a Warlock or Marksmen in your range, maybe you expect too much of your class. Hunters have been made much more powerful already by increasing passive speed to 15% and the new pet stuff to come is good for hunters who use pets (and who imho are way harder to handle).

You can ignore Knights because they'll never catch you. Barbs are a pain to handle for everyone, but you're the only class who can really run away from them..

Thus, I think the classes are mostly balanced and I agree totally with daresbalat/Kim's previous posts.
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Old 10-11-2007, 07:57 PM   #55
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Quote:
Originally Posted by Valorius
And an archer's attacks are nothing compared to a fighters. Still, archers do not get more PP/DP than fighters, so that seems to invalidate your point. Nor can archers or marksmen or fighters heal themselves, or steal other players HP/Mana. Often when fighting a mage, the opponent will end up with virtually no mana at all(mana burn), and end up having his HP stolen with not just one....but TWO different spells.

All classes should get the same amount, warlocks esp. are ridiculously overpowered.
Fighters aren't long-ranged, so that's the disadvantage. Mages are weak and can't deal damage without skills, plus most of the skills require a lot of points to be worth using.
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Old 10-12-2007, 07:04 PM   #56
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This is really pising me off...

Quote:
Originally Posted by Valorius
Of course you do, you're a mage. The regular non spell attacks for hunters suck in comparison to other classes too. Hunters, unlike marksman, do not do a lot of damage with thier base attacks, and unlike mages, they cannot steal HP or mana from an opponent.

The 'deck is stacked' in favor of mages. Tis plain as day. Simply put, no class has enough PP. And jim, a hunter has to give up just as much to get what he/she wants as a marksman does. If i want pets, good bye max scouting or evasion. Want son of the wind? OK, then good by pets or max. longbow skills.
this is so true... and the mages get so many more points and they needs less attack to kill us... if we all have 50 points i feel it would balance things a bit more..

a mage can do over 8000 damage in 5 seconds....
i know... i have a lvl 50 warlock and with it i got lvl 44 in 7 days from lvl 1

People say mages need more points because they have an extra skill tree..
HELL give us all an extra skill tree then... and 50 points....

DISCRIMINATION!!!!! <posts on NAACP website>
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Old 10-12-2007, 07:12 PM   #57
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Quote:
Originally Posted by Xephandor
Fighters aren't long-ranged, so that's the disadvantage. Mages are weak and can't deal damage without skills, plus most of the skills require a lot of points to be worth using.
mages can regenerate mana... so teh price of skill is set to limit how much damage they can do in any given time... still this doesnt stop mages.... I HAVE ONE AND I SOLO ALL BOSSES... 3 mages can kill tenax...

yes fighters need hp so they can rush in ...
yes archers need speed so they can escape...
yes mages need .... wait they need nothing...

the average mage has 5000+ life points... heres why...
energy barrier + 1000
base life +2600
soulkeeper + 1000
vampire drain + 400-600

plus they can Drain mana.... and we all know by now.. no mana = no win...

this is what i have observed in basic odds

warlock > conjurer
warlock > hunter
warlock > knight
warlock > barbarian
warlock = warlock
warlock < marksman (unless meteor hit each time)

hunter = hunter
hunter > knight
hunter < barbarian
hunter < marksman
hunter < conjurer
hunter < warlock

Conjurer > hunter
conjurer > knight
conjurer < barbarian
conjurer < marksman
conjurer < warlock
conjurer = conjurer
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Old 10-12-2007, 07:42 PM   #58
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Come on DM, stop this non sense. Hunters are not expected to take their enemies from up-front. They can always remain out of range. You said it yourself, good hunters choose to die, mages don't. Warlocks are the easiest kills of all, make them dizzy and they're dead. A Hunter can run, a Conjurer clicks like mad on Sanctuary for half a sec of non-dizziness, a Barb can either run/go berserk, a Knight will be the last standing. Marks have the Evasion tree which is pure goodness, they all have Low Profile and some have Son of the Wind.

I'm leveling up a Hunter and I'm not expecting to take a Warlock on PvP ever... but I'm pretty sure you can get Warlocks by being tricky & resourceful (some would say fighting dirty ).

The only advantage of a Warlock against a Marksman is the ability to regain mana, but you know that the Marks can stay the whole time out of range, and when he's out of mana, he can simply run away. Most archers die from Warlocks because they get greedy and want to use their most powerful spells, which are in limited range... How many times did Marks get too close to me to cast Death Sentence? Well sorry mate, but at mid-range Warlocks are the kings, come to range 25 and prepare for the worst. Attack the Warlock slowly, take your time, and when he starts to run and shows you his back he'll be all yours.

But you know about all that. Warlocks are not *overpowered*, they are *powerful* if and only if you come to them unprepared and naively jump them where they shine most.

As I said before, I'm raising a hunter; and I do it because I think, and I saw, as a Warlock, that Hunters rock. OK they're not big damage dealers, so what? They can stay alive in almost any situation if played correctly... even when 15 Syrtis show up in the horizon.

And invisibility is lots of fun.
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Old 10-12-2007, 07:43 PM   #59
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Quote:
Originally Posted by DemonMonger
a mage can do over 8000 damage in 5 seconds....
yeah..right...
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Old 10-12-2007, 08:00 PM   #60
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Valorius is set up to fill the light cavalry role. That means pursuits, scouting, rear guard security, screening operations, mobile defense and counterattacks.

I don't use pets for a variety of reasons. Mainly because they can't keep up, and also because of their lack of staying power. They are at this point very bugged. Reset_powers means i am always 60 seconds away from totally reconfiguring though.

Valorius' LB attacks (well, the good ones) are all maxed, it's just that the hunter class only gets the one skillset of offense(plus ensnare arrow in scouting, which is also maxed). As a class Hunters are inherently limited in offense by that fact, unless you use a pet, which costs you in a ton of other ways. But that's not a problem as long as you use your hunter right.

I can solo a lvl 50 warlock under the right conditions in a 100% all up HP/Mana fight, if my spells dont get resisted, but it's not a high % of winning unless the conditions are just right. But when it works, i tend to emerge untouched. Generally speaking, when i see warlocks i run.

Knights are easy, you just need enough time and space to deal with them. They're too slow to escape or catch a hunter, it's just a matter of playing cat and mouse with them for enough time and wearing them down. In tight messing with knights is pretty stupid though. LOL. Barbarians are the hardest to deal with. they can catch a max speed hunter now, or at least keep it close, and it takes forever to catch them. Fortunately, barbs arent that hard to kill.
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