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Old 08-08-2014, 11:22 PM   #51
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Quote:
Originally Posted by Zina Pallas View Post
kick and feint both 6sec duration and 30sec cd. There will be no way to properly chain-CC anymore, so knights will be wrecked even harder by barbs from now.
Now this is wherein lies the problem . It is not necessary to have every CC at lvl5. This is why people are disgruntled I think because of things like the new lvl5 CCs fall well short of the old lvl1 ones, etc. It is time to get creative and let go of past habits. The charm lies in adapting to this new model of game that we are going to play.

The game is about to become furiously brainy and agile. Get creative
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Old 08-08-2014, 11:37 PM   #52
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Thanks for the knight's changes, we really didnt need that much but thanks lol.

Knights with 3 instant dizzy spells (jaw breaker, back slam and shield bash) pretty cool lol id love to see mages (slartibartquit) faces now. Seriously, too op.

And now blunt tree became god's tree right? Didnt even nerf damn op mindsquasher and you add instant dizzy and a super area, rips breaker's cd is what you took in exchange? Because balestra stills as always.

About barbarian's 'nerf', i think they got kinda nerfed in 1vs1, but war its what matters, and they got a pretty useful skill with +175% crit chance for 15 seconds that in my opinion will rekk everything.

They improved a LOT of dizzy spells, areas included (warlock's spells and pierce area). And barbarian is the only one whos not affected by much by dizz spells, they just need to be buffed and they will normal hit like they always did, i think that was their point.
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Old 08-08-2014, 11:44 PM   #53
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Btw now that knight is called god why dont you change 'Troll Skin' bonus? Thats all i wanted for knights before this update, and rigorous preparation ofc (useless). Change the +450 hp bonus from 2007 for a 10-15% hp bonus, 450 hp works only on ao1
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Old 08-09-2014, 02:17 AM   #54
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Quote:
Originally Posted by rossi View Post

About barbarian's 'nerf', i think they got kinda nerfed in 1vs1, but war its what matters, and they got a pretty useful skill with +175% crit chance for 15 seconds that in my opinion will rekk everything.
Hey man!! you really wasted 5 points in 1 power that only works for 15 seconds , cost 330 de mana and have 3 min cd? , its for Hammers! 90% are Very Slow , and in that 15 secs you can get caught for some CC , Slow.


I like new Colossus , but i hate new Roar.. its so useless.. , in the past and now it was my 1# power to win pvps .. 2 vs 1 , 3vs 1 etc... but with this changes in amun im thinking to get it out of my setup..
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Old 08-09-2014, 03:28 AM   #55
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Make Ripost Instant
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Old 08-09-2014, 07:32 AM   #56
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Originally Posted by Irsh View Post
...Get creative
Ok, I will (here on forums tho, not in increasingly IMbalanced game). Just so we are clear from the very start, I liked (& still like) playing knight best of all 6 classes LONG before this update, but that said, it does NOT make the in-your-face-package on Amun atm right or fair in any way at all.

The more I read this thread, the more of a trend I see in it. Irsh is a very solid player, but he is also UNapologetically the biggest barb-class fan-boy on the server too. He LOVES & exclusively plays the class as only few can. He LOVES this 'update' too & wants it to go live. To me...THIS...SPEAKS...VOLUMNS! It assuredly all adds up to "warriors rule, others drool" (FFS, AGAIN?!).

This makes how many 'balance' updates in-a-row over past several years that the warriors have walked away as the BIG winners & all the other classes got nada or worse, lost out? 1/2 a dozen? More? In aggregate, EVERYthing since just before WM (almost 4 years ago) until now has been a boon to all warriors, but a bane to all archers & mages. After promising a "new path" recently, why now this blatantly obvious & unfair CONTINUED discrimination & marginalization of archer & mage classes in RvR (especially hunters & locks, again)? WTF?!

Look at it this way: game classes are like spells, both used & unused. If a spell is less used, we say it is a BAD one, or even describe it as useless if entirely UNused, right? Ah, but if a spell gets skilled & used often, it's because it's thought of as very useful, & we call that a GOOD spell. Sometimes, we even say it's OP. The catch here? Warriors are ALREADY the MOST played class by FAR in this game. FACT! Thus, they are OP, or at the very least, the best & most useful sub-classes, as they ARE getting used/played the most. FACT!

Marks can still effectively harass (at least) from longest ranges & conjs will always be VERY welcome as long as they can heal, buff, dispel, mana-tize, etc. What about the others tho? If the devs want to FURTHER nerf hunter & locks even more than they ALREADY are, & make them of lowest impact &/or highly UNsurvivable in full-on largescale RvR, then realistically, why even leave these sub-classes in the game? To be easy-meat targets for the real killers? To track? (sure can't stalker for fuck anymore) To (-insert something important a lock will still be able to do WELL here; I surely couldn't-)?

TL;DR: Why is this 6-subclass RvR game increasingly becoming some kind of funhouse-mirrored reflection of a really bad gladiator-movie, with everyone else either serving &/or getting served-up to the warriors? Honestly?!


Last edited by Lebeau; 08-09-2014 at 07:45 AM.
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Old 08-09-2014, 09:45 AM   #57
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Quote:
Originally Posted by rossi View Post
Thanks for the knight's changes, we really didnt need that much but thanks lol.

Knights with 3 instant dizzy spells (jaw breaker, back slam and shield bash) pretty cool lol id love to see mages (slartibartquit) faces now. Seriously, too op.
I agree to this, making our dizzy spells instant combined with our current instant
cc spells will be a bit over the top. The 0.5 casting time on Shield bash as an
example was fine.
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Old 08-09-2014, 11:03 AM   #58
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Like this update, but we need a dmg nerf for babas to balance things well.
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Old 08-09-2014, 12:08 PM   #59
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Quote:
Originally Posted by Lebeau View Post
The more I read this thread, the more of a trend I see in it. Irsh is a very solid player, but he is also UNapologetically the biggest barb-class fan-boy on the server too. He LOVES & exclusively plays the class as only few can. He LOVES this 'update' too & wants it to go live. To me...THIS...SPEAKS...VOLUMNS! It assuredly all adds up to "warriors rule, others drool" (FFS, AGAIN?!).
Have you even tried the update on most classes and in different algorithms on Amun? It has nothing to do with who plays what, barbs got hit a lot, lost defensive support, the 1s roar, lost defense, etc.. yet I'm very eager to play this update on live.

Simply because if and when you engage in RvR, it makes a lot of sense. There is no more 'oh wait let me freeze/stun him for 15 seconds, then have a coffee, then a cigarette and then I can knock him". This update will put everyone on their toes, think quick, think immediate, skill the trees to the last poignant detail.

I tried various setups in many different combinations, and the results I see are amazing with many possible scenarios. And this is not from a barb's point of view, but speaking interms of RvR. NGD are definitely on the right path. It is a new game for everyone now, adapt to it and enjoy it.
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Old 08-09-2014, 12:19 PM   #60
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Quote:
Originally Posted by rossi View Post
About barbarian's 'nerf', i think they got kinda nerfed in 1vs1, but war its what matters, and they got a pretty useful skill with +175% crit chance for 15 seconds that in my opinion will rekk everything.
No it still is random, I tried it together with Martial Reflexes, first attempt I got 2 crits in those 15 seconds, the next I got none. It is too much investment with it's duration, CD and mana cost for a random buff.
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