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Old 11-04-2016, 06:32 PM   #51
Pery3000
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Happened again. Not getting credit while others do.

http://imgur.com/a/IvCuG
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Old 11-04-2016, 11:38 PM   #52
Thallium
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Quote:
Originally Posted by Slartibartfast View Post
Someone in game told that it's possible to drop the key only twice in 24 hours.
This is true, but you get a message in the log if it's your third time.
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Old 11-05-2016, 05:42 AM   #53
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Speculation: only those participants who do 15% (or more) of resource-boss hit points get credit. This is/was true for quest bosses in realm quest-line, so it could explain why people do not get the iron/hardwood drops. I've got some, I've missed some. I never missed any when group I was with numbered 6 or less, ever, & I always missed the drops when group was large. Uh, is that proof empirical enough for ya'? Further, I completely agree that all who kill should drop, period.

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Old 11-05-2016, 05:05 PM   #54
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Quote:
Originally Posted by Thallium View Post
This is true, but you get a message in the log if it's your third time.
Yeah, just got the message.

http://imgur.com/a/FicAW
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Old 11-06-2016, 12:08 PM   #55
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I know I'm most likely late with it, but I had a suggestion regarding rare materials.

We all know that we will need materials from mini bosses for the better items, hickory wood and such, that is dropped once at the orc camp and once near wall from a mob.
I saw everyone was riding from place to place to get as many as possible from all those items, knowing they will be needed for rare recipes.
The suggestion would be ( to make it maybe a bit harder to get those items and to try to generate some fight ):

How about allowing one realm to use only other realm's mini boss's loot?
Just add a color before the loot that is needed for the recipes.

So for example, a recipe for an Alsian would be like this:
-Red hickory wood ( dropped by red mini bosses )
-Green iron ore ( dropped by green mini bosses )
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Old 11-06-2016, 12:17 PM   #56
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Quote:
Originally Posted by Kimahri_Ronso View Post
How about allowing one realm to use only other realm's mini boss's loot?
While it sounds interesting, I know that in practice only archers will obtain those materials. While home realm is killing their boss, archers will hit him few times from the distance and run away. It will be slim chance for warriors or mages to get close enough to kill him.

This will create even more imbalance towards archers.
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Old 11-06-2016, 12:39 PM   #57
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Quote:
Originally Posted by Slartibartfast View Post
While it sounds interesting, I know that in practice only archers will obtain those materials. While home realm is killing their boss, archers will hit him few times from the distance and run away. It will be slim chance for warriors or mages to get close enough to kill him.
Don't really get you Slarti.
Home realm would not need their own boss's loot so they wouldn't kill them, they would only defend them from the other realms. That's what I meant by "generating some fight" .
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Old 11-06-2016, 12:43 PM   #58
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Quote:
Originally Posted by Kimahri_Ronso View Post
Don't really get you Slarti.
If the archers will run away after a few hits then there's no guarantee that the ones that keep attacking the mini boss will succeed without the help of the archers. Besides, archers will have to interact with the chest too once the boss is down, so why would they run away?
Scenario:

- Enemy hunter does few hits to the boss
- Runs on safe distance and camo
- Drops the key
- Returns camoed to the chest
- Clicks the chest, gets the loot
- Gets killed by players near chest -> never mind, it's worth it.
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Old 11-06-2016, 12:45 PM   #59
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Quote:
Originally Posted by Kimahri_Ronso View Post
Home realm would not need their own boss's loot so they wouldn't kill them, they would only defend them from the other realms.
Ah, I haven't got this line.
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Old 11-07-2016, 07:59 AM   #60
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Quote:
Originally Posted by Kimahri_Ronso View Post

...How about allowing one realm to use only other realm's mini boss's loot?
Just add a color before the loot that is needed for the recipes.

So for example, a recipe for an Alsian would be like this:
-Red hickory wood ( dropped by red mini bosses )
-Green iron ore ( dropped by green mini bosses )
I d rather see this (from my old post):


-make dragons worthy to kill-> no idea about ra but when on haven any realm killed dragon last time? No need for adding resources, they already there: dragon horns for lvl 55+ bows/weapon hilts/staff; gems as source of magic for crafting and crystalls for saff, scales (lots of scales at least 50) for armours

-promote war-> holding castle for first (only first to avoid farming) 20 minutes grants a lvl 50+ resource for crafting from its warehouses (pillaging/raiding) MAKE THEM UNIQUE FOR EACH CASTLE

-promote invasions-> UNIQUE RESOURCE for lvl 50+ or 55+ that can be found only in one realm like "moon silver" at Alsius withering heights/hopstad mines; siderite ore from volcanic zone in Ignis; elvenwood in Syrtis forests

-maybe to make top tier items harder to obtain add magna ingot to formula as basis like: for armour: 50 dragon scales+magna ingot+ 1 moon silver ingot, +20 siderite ore
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