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Old 12-11-2007, 11:30 PM   #51
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Quote:
Originally Posted by magnet
With the latest patch, people up to lv 49 are permanently in the safe zone. If invasion was implemented, what would it mean? Simply that the game is full PvP but that we have to "unlock" the zones. Yes that's sad for people grinding, but this is a MMORPG, persistent etc, that wouldn't happen everyday and that would be fun; I'm not even sure it would happen at all, but only knowing it could, people would try harder!!!!
yes i had the same thought. I'm (almost ) sure that NGD did it intentionally and that is a likely reason.
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Old 12-12-2007, 05:08 AM   #52
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Same here. I think moving the mobs was done in preparation for the realm invasions.
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Old 12-12-2007, 07:59 AM   #53
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i like the idea of invasions, but twix does have a point. how about this:

syrtis invades alsius.
all alsius players can now /surrender syrtis, which would turn off pvp between that player and syrtians while in the alsius inner realm only.

surrenderring should have some penalties, like:

1. change the player's clan title to: Thrall of <realm> (maybe change the color to grey or something?)
2. base a realm-wide gold bonus/penalty on the number of thralls

once alsius takes back a fort, any thralls are freed.
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Old 12-12-2007, 06:32 PM   #54
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Quote:
Originally Posted by cugel
i like the idea of invasions, but twix does have a point. how about this:

syrtis invades alsius.
all alsius players can now /surrender syrtis, which would turn off pvp between that player and syrtians while in the alsius inner realm only.

surrenderring should have some penalties, like:

1. change the player's clan title to: Thrall of <realm> (maybe change the color to grey or something?)
2. base a realm-wide gold bonus/penalty on the number of thralls

once alsius takes back a fort, any thralls are freed.
hahaha, you dont know Alsius.
not a single one of them would surrender.

Im not sure if my resistance against the invasions is still that strong.
NGD sees the big picture as usual.
But im sure it will be bugged big time and im still concerned that it will suck big time too
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Old 12-12-2007, 06:54 PM   #55
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We will never surrender! NEVER!

I think invasions will make it fun and there's always trafic on the roads, so in the inner zones there are always patrols. Players can coöperate too and travel in groups.
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Old 12-31-2007, 12:35 AM   #56
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What if there was some sort of penalty for preying on noobs? realm points or something, because people look down upon killing the weak. although maybe no penalty if the weak attack first.
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Old 12-31-2007, 01:37 AM   #57
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if ure weak what r u doing in wz?if u dont wanna die dont go to wz
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Old 12-31-2007, 02:42 AM   #58
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not in the wz, in an invasion. in wz, they get realm points as usual.

in the future, if all 3 forts and the gate are all taken, the attackers can then move on into the inner realm, right? it is only there that if they kill someone say, less than lvl 20 or so, they start losing realm points. that would discourage people from trying to get realm points off those who cant defend themselves. of course, if the weaker ones attack first, the conquerors dont lose any points.
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Old 12-31-2007, 03:02 AM   #59
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Initiation island and most likely other places will be safe zones. If newbs don't want to die, then they can just go to the safe zone.
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Old 12-31-2007, 04:55 PM   #60
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eventually, they would need to go to the non-safe zones to buy weapons or get quests, and if they keep getting killed for cheap realm points (which shouldnt be allowed in the first place since it detracts from useful combat), they would get bored pretty quickly
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