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Old 12-21-2009, 08:58 PM   #51
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Quote:
Originally Posted by Saltor View Post
Why would you pick a support class and use it for PvP? That's like trying to skill a barb for only ranged attacks.
Herein lies the common misconception: yes, conj can be a support class - but it is not only this - that is not the only thing it is designed to do.

It is a support OR attack class, depending on your style. I hope it always stays this way.
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Old 12-22-2009, 04:58 AM   #52
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As you put it makarlos, conj can be support, just like Hunter is classified as support also... but everyone uses it for pvp. So therein lies my question, how best to build a pvp conjurer.
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Old 12-22-2009, 10:05 AM   #53
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A hybrid of support and attack seems to be popular these days. Since the support role got nerfed many conj's have armed themselves with some teeth but can still support pretty well.

Many go with a mix of heals + zarkit but you have to watch out for those nasty warlocks stealing your summon.

Personally, i prefer a mix of heals + high lvl mental skills. You can heal your pals and whilst your heals are cooling you can really screw someone over with ivy, arcane missile, silence, arcane missile, will domain, etc.

Having said this, I most often keep a full support role. I prefer this because it is most useful for realm/party/clan mates - i feel most helpful set up this way. But it's all down to personal choice.

As for full warjurer set ups, pretty straightforward - max out sorcery for steel skin so the physical classes can't touch you for 40 secs, get a zarkit, get mental as high as u can, and whatever is left put in healing.
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Old 12-22-2009, 10:43 AM   #54
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Quote:
Originally Posted by makarios68 View Post
A hybrid of support and attack seems to be popular these days. Since the support role got nerfed many conj's have armed themselves with some teeth but can still support pretty well.

Many go with a mix of heals + zarkit but you have to watch out for those nasty warlocks stealing your summon.

Personally, i prefer a mix of heals + high lvl mental skills. You can heal your pals and whilst your heals are cooling you can really screw someone over with ivy, arcane missile, silence, arcane missile, will domain, etc.

Having said this, I most often keep a full support role. I prefer this because it is most useful for realm/party/clan mates - i feel most helpful set up this way. But it's all down to personal choice.

As for full warjurer set ups, pretty straightforward - max out sorcery for steel skin so the physical classes can't touch you for 40 secs, get a zarkit, get mental as high as u can, and whatever is left put in healing.

Thank you very much! Exactly what I was asking for. I will keep the Zarkit build in mind.
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Old 12-22-2009, 02:54 PM   #55
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Personally for a multi-purpose build (hybrid) I'd ditch the Zarkit and go for a high Mental set and high Life and Sorcery tree. While Zarkits are good for leveling or 1 vs 1 fights, they are generally a liability in an RvR scenario. Ditching the Summon tree will also allow you a good hybrid setup where your heals aren't compromised and yet you still have good defense (in Sorcery) and good offense and CC ability in Mental.

Even on a support build I have Mental leveled pretty high with level 1 spells.
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Old 12-22-2009, 03:42 PM   #56
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Quote:
Originally Posted by e30ernest View Post
Personally for a multi-purpose build (hybrid) I'd ditch the Zarkit and go for a high Mental set and high Life and Sorcery tree. While Zarkits are good for leveling or 1 vs 1 fights, they are generally a liability in an RvR scenario. Ditching the Summon tree will also allow you a good hybrid setup where your heals aren't compromised and yet you still have good defense (in Sorcery) and good offense and CC ability in Mental.

Even on a support build I have Mental leveled pretty high with level 1 spells.
Agreed, although I have lately taken to solo hunting with my conjurer and done surprisingly well even in 2v1 fights with Zarkit/mental. For a RvR fight then yes, scrap the zarky. But keep in mind that if you want to go hunting yourself its always nice to have that damage dealer along .
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Old 12-22-2009, 08:11 PM   #57
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Originally Posted by makarios68 View Post
As for full warjurer set ups, pretty straightforward - max out sorcery for steel skin so the physical classes can't touch you for 40 secs, get a zarkit, get mental as high as u can, and whatever is left put in healing.
You forgot mana control. I myself use summon 19, mental 19, sorcery 19, mana 15, and heals 11. I only use steel skin 3 though (need those 2 extra points for elsewhere.) This gives great offense, good defense and decent heals + mana regen. I've won many 3v1's using this setup... not the best for war though.

As for hybrid, I'd simply use lvl 19 life, mental, mana control, and sorcery. Basic support role is fulfilled with good attack and defense capabilities.
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Old 12-23-2009, 04:52 AM   #58
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All of the suggested builds i'll take into mind when going from solo to small pvp to rvr.
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Old 01-31-2010, 03:25 PM   #59
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Mental: 3
Beetle swarm 1


Mana Control: 15
Energy Barrier 4 | Synergy Bond 2 | Ambitious Sacrifice 4 | Arcane Devotion 4


Life: 19
Heal Self 2 | Heal Ally 5 | Regenerate Self 1 | Regenerate Ally 5 | Resurrect 5| Divine Intervention 4 | Greater Healing 5


Enchantments: 19
Dispel 4 | Mass Dispel 4


Sorcery: 13
Force Armour 1| Mind Blank 1 | Mirage 1 | Karma Mirror 1 | Sanctuary 3


This is my current setup for my lvl 43 conjurer. Any remarks? Things that could be better?
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Old 01-31-2010, 10:14 PM   #60
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Quote:
Originally Posted by Blaa View Post
This is my current setup for my lvl 43 conjurer. Any remarks? Things that could be better?
At lvl 43, I think you should let higher levels handle enchantments (dispels)
Try this maybe:

Life 19// Heal self 3; Heal ally 5; Rezz 5; Regen self 3; Regen ally 5; DI 4; Greater Healing 5

Mana Control 19// Barrier 5; Amb. Sacrifice 4; Arc. Devotion 5

Staff Mastery 15// Mana Communion 4

Sorcery 13// Sanctuary 3

Mental 7// (Beetle swarm1/Mind push1)
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