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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Which class is most overpowered?
Warlocks 27 23.28%
Marksmen 18 15.52%
Conjurors 5 4.31%
Knights 4 3.45%
Hunters 23 19.83%
Barbarians 21 18.10%
General Warriors 2 1.72%
General Mages 1 0.86%
General Archers 15 12.93%
Voters: 116. You may not vote on this poll

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Old 04-05-2008, 06:00 PM   #51
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Quote:
Originally Posted by makarios68
If everyone has more resists/evades, then the rules are the same for everybody. So the change you mention applies to everyone. So i still think that warl and hunter are quite well balanced.
On that point I agree, but on the next I made -- that Archers including Hunters did not use Evasion at such level back then, you see that's what makes the difference. The evasion a Warlock has is already too much imho, and an evasive Archer will evade 3 times the Warlock.

Quote:
Originally Posted by makarios68
It has been mentioned before, and i agree: i would like to see the game based on spells which hit whatever, rather than spells that might hit, depending on your luck...

This will probably never happen, because it would need a major overhaul of the spells each class has. For example, if a hunter can't evade the warlock's huge dmg - he needs better dmg spells himself...
Imho the Hunter needs more combat controls spells and control over his pet which should have powers too. Ie your Ignean orc could have a dizzy spell while a snake could have a damage over time. A pet 1x level pet should have 1 spell, a lv 5x pet 5, which with different cooldowns (lv 50+ pets should have an area as last spell maybe). They would have their own mana and you'd have to manage both. That's how I always pictured Hunters. Petless hunters could still exist, but in anyway Evasion has to be changed if NGD expects class NUMBERS to be balanced - ie 1/6th of each class as active players across all realms. Now most Warlocks changed to other chars because the situation sucks.

A bit of history: this game has been "balanced" through empiric method, ie experimentation, tiny change, repeat. Most of it happened in the beta. However before a few month ago, no one used Evasion, so it has *not* been balanced. In beta, most Marksmen skills were disabled -- they were no real feedback. A few months ago, Confuse was bugged -- no feedback here again. The late change to the cooldown of Confuse is ridiculous since the skill makes Conjurers unable to play: no wonder why most of them stopped playing too (at least in Alsius).

I only hope that Megrim will look into it once NGD's reorg is finally in order.
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Old 04-05-2008, 06:32 PM   #52
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Quote:
Originally Posted by Gravat
Perhaps there could be spells that if resisted only do a % of the dmg, or still deal full dmg but not the status effect?
That's a possible solution. Damage spells can still get partial damage dealt if resisted, but should still be possible to evade. Status effects will still not work if resisted. Damage spells with status effects will deal partial damage when resisted but the status effect will not work (like the knock down spells with damage). Evaded spells will not deal either damage nor status effects.

However a solution such as this will still cause the game to need to undergo some massive re-balancing.

*Conjurer mode on: Allied buffs that adds to resists IMHO would need to be changed to spells that add to evades.
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Old 04-05-2008, 06:48 PM   #53
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Quote:
Originally Posted by magnet
Imho the Hunter needs more combat controls spells and control over his pet which should have powers too. Ie your Ignean orc could have a dizzy spell while a snake could have a damage over time. A pet 1x level pet should have 1 spell, a lv 5x pet 5, which with different cooldowns (lv 50+ pets should have an area as last spell maybe). They would have their own mana and you'd have to manage both. That's how I always pictured Hunters. Petless hunters could still exist, but in anyway Evasion has to be changed if NGD expects class NUMBERS to be balanced - ie 1/6th of each class as active players across all realms. Now most Warlocks changed to other chars because the situation sucks.
Seems like a lot to implement, but sounds good...
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Old 04-05-2008, 06:49 PM   #54
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Quote:
Originally Posted by makarios68
Seems like a lot to implement, but sounds good...
Only because NGD is coding with one finger .
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Old 04-05-2008, 07:46 PM   #55
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damn i voted on hunter I wanted to vote on barb
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Old 04-05-2008, 08:14 PM   #56
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Quote:
Originally Posted by magnet
[...]
The late change to the cooldown of Confuse is ridiculous since the skill makes Conjurers unable to play: no wonder why most of them stopped playing too (at least in Alsius).
How old is this spell? And suddenly now it is not ok?
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 04-05-2008, 08:20 PM   #57
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Quote:
Originally Posted by zielski
How old is this spell? And suddenly now it is not ok?
Not suddenly. Since hunters play smarter
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Old 04-05-2008, 08:23 PM   #58
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I always said I'd be happy to replace confuse with a true dizzy spell that has shorter duration....every class has one but the hunters themselves don't have one. Confuse is an all archer skill.
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Old 04-05-2008, 08:24 PM   #59
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Quote:
Originally Posted by sathilda
Not suddenly. Since hunters play smarter
And some of the marks. And this spell is not a problem. The problem is somewhere else but no one want to look at it :>
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Old 04-05-2008, 08:27 PM   #60
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Quote:
Originally Posted by zielski
And some of the marks. And this spell is not a problem. The problem is somewhere else but no one want to look at it :>
You should look first at your orc who have difficulties to target ennemies There is no problem with hunters !
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