04-09-2008, 01:24 PM | #51 |
Baron
Join Date: Nov 2007
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confuse is ok as it is...just allow conjus to avoide beeing confused with mind blank or make confuse a spell which allows you to cast non damaging spells on allies but not on yourself.
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dwarfen sniper pts Cumeri Tarenes and Hunti |
04-09-2008, 01:35 PM | #52 | ||
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Quote:
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EDIT: And mages have Arcane devotion so 2 sec casting time can be reduced to 1 ;]
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
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04-09-2008, 02:00 PM | #53 | |
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And don't forget cooldown 120s and range 20.
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04-09-2008, 02:26 PM | #54 | |
Baron
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Quote:
What are the "old and decent levels" about? When was it changed? I looked for it in the changelog but could not find any realy usefull information. How was it in the old times? Where there no spell elude, dodge, precise block and such?
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dwarfen sniper pts Cumeri Tarenes and Hunti |
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04-09-2008, 02:44 PM | #55 | |
Marquis
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Many times I see knights who wblock 80% of all my hits, like Malekith in Ignis. He once blocked 5 of all my hits in a row. I would gladly exchange Frenzy against such a block chance....
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Winning a fight is not what makes you a good player, it's how you do it.
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04-09-2008, 02:47 PM | #56 | ||
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Spell Eludes/Dodge worked, but Precise block used to have a movement speed penalty. Quote:
Damage resistance is something else and no way Barbs should have a better damage resistance than Knights, but they do. The armor modification that's in exchange of the -25% str contribution to dmg bonus is a joke.
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04-09-2008, 02:50 PM | #57 | |
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Giving them a passive resistance would just increase this.
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Winning a fight is not what makes you a good player, it's how you do it.
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04-09-2008, 02:54 PM | #58 | |
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The only solution imho is to make Knights resistant to damage even if it implies they will be even harder in PvP. However, (1) this is not a PvP game (2) only Warlocks will be affected by the end result in the war zone when they're forced to fight a Knight on 1vs1 (since others can just ignore the Knight given he's slow and Conjus have 90s immunity to a knight in most cases). Btw having that passive in Vanguard prevents a Knight from having both the passive to lv5, shields 19, tactics, and an area attack. And seriously limits his damage.
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04-09-2008, 02:58 PM | #59 | |
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So this would never be applied anyway. For me, Knights are usually the pain in the ass when fighting at forts because they are so hard to kill. Don't forget Knights still have Army of one.
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Winning a fight is not what makes you a good player, it's how you do it.
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04-09-2008, 03:03 PM | #60 | |
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Knights seem hard to kill because they're not "insta killed" by your barb like all classes, but this is needed. Barbs should be able to go cast Brain Piercing to a rushing Barb, the problem is that 3 Barbs rush at once, you cancel one area then 2 are coming and gonna kill you because they hit so hard (often 1500 even to Barbs!). I can tell you I get raped very often even if I block. Warlocks deal a lot of dmg over time, and Barbs are the worst with their +1500 hits that cut off my health by two at once. As for Army of One it is good only if you have precise block lv 5 too, or else it gets wasted by all the -health modifiers (or Throat cutter ;p). That's why I hate it as it is, 500 mana for AoO + 450 for deflecting barrier (protecting other warriors -- including you ) and you are left mana less. You need to keep some for Precise block every 30s and so you can't cast damaging skills, and obviously can't cast an area (since you can't have Shields 19 + Vanguard 19 + an area, since every knight *needs* tactics). Then there's mindsquasher too . Now if you see the edit of my previous post, you see that a knight will have to sacrifice attack for such a passive anyway.
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